
Ishai, Ojutai Dragonspeaker
Legendary Creature — Bird Monk
Flying
Whenever an opponent casts a spell, put a +1/+1 counter on Ishai.
Partner (You can have two commanders if both have partner.)
1 / 1
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos 2
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Empyrean Eagle
- Warden of Evos Isle
- Favorable Winds
- Watcher of the Spheres
- Jubilant Skybonder
- Kastral, the Windcrested
- Kangee, Sky Warden
- Skycat Sovereign
- Winged Words
- Gravitational Shift
- Sephara, Sky's Blade
- Migratory Route
- Thunderclap Wyvern
- Steel-Plume Marshal
- Shatterwing Pegasus
- Esior, Wardwing Familiar
- Emeria Angel
- Bident of Thassa
- Guiding Hydra
- Dazzling Denial
- Cartographer's Hawk
- Rally of Wings
- Disenchant
- Magus of the Moat
- Fatehold Chronologist
- Staggering Insight
- Windreader Sphinx
- Soulcatchers' Aerie
- Negate
- Fatehold Charm
- Sejiri Refuge
- Tide Skimmer
- Absorb
- Kangee's Lieutenant
- Commander's Sphere
- Archon of Redemption
- Isperia, Supreme Judge
- Meandering River
- Aven Gagglemaster
- Tranquil Cove
- Jackdaw Savior
- Soulcatcher
- True Conviction
- Aven Mindcensor
- Plumecreed Escort
- Coastal Tower
- Aetherize
- Mockingbird
- Swiftfoot Boots
- Ghostly Prison
Most included 50
Highest share of decks running them, distinctive or not.
- Plains
- Island
- Sol Ring
- Command Tower
- Arcane Signet
- Swords to Plowshares
- Prairie Stream
- Counterspell
- Glacial Fortress
- Empyrean Eagle
- Azorius Signet
- Port Town
- Path to Exile
- Negate
- Warden of Evos Isle
- Watcher of the Spheres
- Talisman of Progress
- Favorable Winds
- Jubilant Skybonder
- Temple of Enlightenment
- Swiftfoot Boots
- Thought Vessel
- Ghostly Prison
- Kangee, Sky Warden
- Skycat Sovereign
- Dovin's Veto
- Winged Words
- Reliquary Tower
- Propaganda
- Sephara, Sky's Blade
- Bident of Thassa
- Kastral, the Windcrested
- Tranquil Cove
- Generous Gift
- Gravitational Shift
- Migratory Route
- Thunderclap Wyvern
- Commander's Sphere
- Steel-Plume Marshal
- Adarkar Wastes
- Arcane Denial
- Rhystic Study
- Azorius Chancery
- Supreme Verdict
- Esior, Wardwing Familiar
- Disenchant
- Emeria Angel
- Evolving Wilds
- Dazzling Denial
- Hallowed Fountain
Format legality
Rulings
- 2020-11-10
An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
- 2020-11-10
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
- 2020-11-10
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
- 2020-11-10
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
- 2020-11-10
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
- 2020-11-10
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional
the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
- 2020-11-10
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
- 2020-11-10
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.