
USD
$0.43
USD foil
$0.59
EUR
€0.23
Devilish Valet
Creature — Devil Warrior
Trample, haste
Alliance — Whenever another creature you control enters, double this creature's power until end of turn.
Nobody thought twice about checking their weapons at the door, until they were informed there was no weapon check at the door.
1 / 3
AllianceHasteTrampleDouble
Commander bracket
1
+
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Salt Score
0.38
How much players resent seeing this card. The scale tops out around 3.1.
Combos 14
Devilish Valet+Mayael's Aria+Phylath, World Sculptor+Vivien, Champion of the Wilds
Near-infinite power for a creature until end of turnWin the game at the beginning of your next upkeep
1 decks
Commander Spellbook ↗
Devilish Valet+Mayael's Aria+Avenger of Zendikar+Vivien, Champion of the Wilds
Near-infinite power for a creature until end of turnWin the game at the beginning of your next upkeep
1 decks
Commander Spellbook ↗
Devilish Valet+Mayael's Aria+Avenger of Zendikar+Emergence Zone
Near-infinite power for a creature until end of turnWin the game at the beginning of your next upkeep
1 decks
Commander Spellbook ↗
Devilish Valet+Mayael's Aria+Avenger of Zendikar+Vedalken Orrery
Near-infinite power for a creature until end of turnWin the game at the beginning of your next upkeep
1 decks
Commander Spellbook ↗
Devilish Valet+Mayael's Aria+Phylath, World Sculptor+Emergence Zone
Near-infinite power for a creature until end of turnWin the game at the beginning of your next upkeep
0 decks
Commander Spellbook ↗
Devilish Valet+Mayael's Aria+Phylath, World Sculptor+Vedalken Orrery
Near-infinite power for a creature until end of turnWin the game at the beginning of your next upkeep
0 decks
Commander Spellbook ↗
Devilish Valet+Freed from the Real+Elemental Mastery
Near-infinite creature ETBNear-infinite creature tokens with hasteNear-infinite power for a creature until end of turn
0 decks
Commander Spellbook ↗
Devilish Valet+Pemmin's Aura+Elemental Mastery
Near-infinite creature ETBNear-infinite creature tokens with hasteNear-infinite power for a creature until end of turn
0 decks
Commander Spellbook ↗
All 14 combos.
Format legality
Standard
Not legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal
Commander
Legal
Oathbreaker
Legal
Duel Commander
Legal
Brawl
Legal
Standard Brawl
Not legal
Historic
Legal
Timeless
Legal
Alchemy
Not legal
Penny
Legal
Premodern
Not legal
PreDH
Not legal
Pauper EDH
Not legal
Old School
Not legal
Future
Not legal
Gladiator
Legal
Rulings
- 2022-04-29
To double a creature's power means that creature gets +X/+0, where X is its power as the ability resolves.