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Devilish Valet
USD $0.43
USD foil $0.59
EUR €0.23

Devilish Valet

{2}{R}

Creature — Devil Warrior

Trample, haste

Alliance — Whenever another creature you control enters, double this creature's power until end of turn.

Nobody thought twice about checking their weapons at the door, until they were informed there was no weapon check at the door.

1 / 3

AllianceHasteTrampleDouble
Set
Streets of New Capenna Promos (PSNC #105p)
Rarity
Rare
Mana value
3
Released
2022-04-29
Artist
Bud Cook
EDHREC rank
#3,431
Colour identity
{R}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.38
How much players resent seeing this card. The scale tops out around 3.1.

Combos 14

Mayael's Aria+Devilish Valet+Secure the Wastes
{R}{G}{W}
Win the game
Mayael's Aria+Devilish Valet+March of the Multitudes
{R}{G}{W}
Win the game
Mayael's Aria+Devilish Valet+Grand Crescendo
{R}{G}{W}
Win the game
Mayael's Aria+Devilish Valet+Aura Mutation
{R}{G}{W}
Win the game
Mayael's Aria+Devilish Valet+White Sun's Zenith
{R}{G}{W}
Win the game
Mayael's Aria+Devilish Valet+Call the Coppercoats
{R}{G}{W}
Win the game
Devilish Valet+Mayael's Aria+Phylath, World Sculptor+Vivien, Champion of the Wilds
{R}{G}{W}
Near-infinite power for a creature until end of turnWin the game at the beginning of your next upkeep
Devilish Valet+Mayael's Aria+Avenger of Zendikar+Vivien, Champion of the Wilds
{R}{G}{W}
Near-infinite power for a creature until end of turnWin the game at the beginning of your next upkeep
Devilish Valet+Mayael's Aria+Avenger of Zendikar+Emergence Zone
{R}{G}{W}
Near-infinite power for a creature until end of turnWin the game at the beginning of your next upkeep
Devilish Valet+Mayael's Aria+Avenger of Zendikar+Vedalken Orrery
{R}{G}{W}
Near-infinite power for a creature until end of turnWin the game at the beginning of your next upkeep
Devilish Valet+Mayael's Aria+Phylath, World Sculptor+Emergence Zone
{R}{G}{W}
Near-infinite power for a creature until end of turnWin the game at the beginning of your next upkeep
Devilish Valet+Mayael's Aria+Phylath, World Sculptor+Vedalken Orrery
{R}{G}{W}
Near-infinite power for a creature until end of turnWin the game at the beginning of your next upkeep
Devilish Valet+Freed from the Real+Elemental Mastery
{U}{R}
Near-infinite creature ETBNear-infinite creature tokens with hasteNear-infinite power for a creature until end of turn
Devilish Valet+Pemmin's Aura+Elemental Mastery
{U}{R}
Near-infinite creature ETBNear-infinite creature tokens with hasteNear-infinite power for a creature until end of turn

All 14 combos.

Format legality

Rulings

  • 2022-04-29

    To double a creature's power means that creature gets +X/+0, where X is its power as the ability resolves.

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