Urza's 99
← Back
Echo Mage
USD $0.29
EUR €0.33
MTGO 0.02 tix

Echo Mage

{1}{U}{U}

Creature — Human Wizard

Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-3

2/4

{U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy.

LEVEL 4+

2/5

{U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies.

2 / 3

Level Up
Set
Commander 2013 (C13 #43)
Rarity
Rare
Mana value
3
Released
2013-11-01
Artist
Matt Stewart
EDHREC rank
#16,220
Colour identity
{U}
Finishes
Nonfoil
Served from
Local database

Commander bracket

3 +
Bracket 3 and up — Upgraded
In a two-card combo

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.50
How much players resent seeing this card. The scale tops out around 3.1.

Combos 41

Reins of Power+Echo Mage
{U}
Infinite magecraft triggersInfinite mana creatures you control can produceInfinite mana creatures you control can produce for target opponentInfinite untap of creatures you control
Biovisionary+Echo Mage+Cackling Counterpart
{G}{U}
Win the game
Biovisionary+Echo Mage+Sublime Epiphany
{G}{U}
Win the game
Biovisionary+Echo Mage+Irenicus's Vile Duplication
{G}{U}
Win the game
Biovisionary+Echo Mage+Relm's Sketching
{G}{U}
Win the game
Biovisionary+Echo Mage+Three Steps Ahead
{G}{U}
Win the game
Biovisionary+Echo Mage+Repudiate // Replicate
{G}{U}
Win the game
Biovisionary+Echo Mage+Stolen Identity
{G}{U}
Win the game
Biovisionary+Echo Mage+Quasiduplicate
{G}{U}
Win the game
Biovisionary+Echo Mage+Mythos of Illuna
{G}{U}{R}
Win the game
Biovisionary+Echo Mage+Quantum Misalignment
{G}{U}
Win the game
Biovisionary+Echo Mage+Croaking Counterpart
{G}{U}
Win the game
Echo Mage+Twitch+High Tide
{U}
Infinite card drawInfinite draw triggersNear-infinite magecraft triggers
Biovisionary+Echo Mage+Will of the Temur
{G}{U}
Win the game
Biovisionary+Echo Mage+Ember Island Production
{G}{U}
Win the game
Biovisionary+Echo Mage+Replication Technique
{G}{U}
Win the game
Biovisionary+Echo Mage+Fated Infatuation
{G}{U}
Win the game
Doppelgang+Echo Mage+Zealous Conscripts
{G}{U}{R}
Gain control of all permanentsInfinite copies of all permanentsInfinite creature ETBInfinite creature tokensInfinite landfall triggersInfinite magecraft triggersInfinite mana permanents you control can produceMass Land Denial
Biovisionary+Echo Mage+Saheeli's Artistry
{G}{U}
Win the game
Doppelgang+Echo Mage+Deceiver Exarch
{G}{U}
Infinite copies of all permanentsInfinite creature ETBInfinite creature tokensInfinite landfall triggersInfinite magecraft triggersInfinite mana permanents you control can produce
Biovisionary+Echo Mage+Mirage Mockery
{G}{U}
Win the game
Doppelgang+Echo Mage+Pestermite
{G}{U}
Infinite copies of all permanentsInfinite creature ETBInfinite creature tokensInfinite landfall triggersInfinite magecraft triggersInfinite mana permanents you control can produce
Biovisionary+Echo Mage+Heat Shimmer
{G}{U}{R}
Win the game
Biovisionary+Echo Mage+Twinflame
{G}{U}{R}
Win the game
Biovisionary+Echo Mage+Blue Sun's Twilight
{G}{U}
Win the game
Doppelgang+Echo Mage+Hyrax Tower Scout
{G}{U}
Infinite copies of all permanentsInfinite creature ETBInfinite creature tokensInfinite landfall triggersInfinite magecraft triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Doppelgang+Echo Mage+Glamermite
{G}{U}
Infinite copies of all permanentsInfinite creature ETBInfinite creature tokensInfinite landfall triggersInfinite magecraft triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Doppelgang+Echo Mage+Corridor Monitor
{G}{U}
Infinite copies of all permanentsInfinite creature ETBInfinite creature tokensInfinite landfall triggersInfinite magecraft triggersInfinite mana artifacts you control can produceInfinite mana creatures you control can produceInfinite untap of artifacts you controlInfinite untap of creatures you control
Biovisionary+Echo Mage+Here Comes a New Hero!
{G}{U}
Win the game
Biovisionary+Echo Mage+Invasion of Alara // Awaken the Maelstrom
{W}{U}{B}{R}{G}
Win the game
Biovisionary+Echo Mage+Electroduplicate
{G}{U}{R}
Win the game
Biovisionary+Echo Mage+Molten Duplication
{G}{U}{R}
Win the game
Doppelgang+Echo Mage+Sparring Mummy
{G}{W}{U}
Infinite copies of all permanentsInfinite creature ETBInfinite creature tokensInfinite landfall triggersInfinite magecraft triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Biovisionary+Echo Mage+Kindle the Inner Flame
{G}{U}{R}
Win the game
Doppelgang+Echo Mage+Coercive Recruiter
{G}{U}{R}
Infinite copies of all permanentsInfinite creature ETBInfinite creature tokensInfinite landfall triggersInfinite magecraft triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Doppelgang+Echo Mage+Breaching Hippocamp
{G}{U}
Infinite copies of all permanentsInfinite creature ETBInfinite creature tokensInfinite landfall triggersInfinite magecraft triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Doppelgang+Echo Mage+Dominating Vampire
{G}{U}{R}
Infinite copies of all permanentsInfinite creature ETBInfinite creature tokensInfinite landfall triggersInfinite magecraft triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Doppelgang+Echo Mage+Bounding Krasis
{G}{U}
Infinite copies of all permanentsInfinite creature ETBInfinite creature tokensInfinite landfall triggersInfinite magecraft triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Biovisionary+Echo Mage+Self-Reflection
{G}{U}
Win the game
Doppelgang+Echo Mage+Little Bear
{G}{U}
Infinite copies of all permanentsInfinite creature ETBInfinite creature tokensInfinite landfall triggersInfinite magecraft triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Biovisionary+Echo Mage+Multiversal Incursion
{G}{U}
Win the game

All 41 combos.

Format legality

Rulings

  • 2010-06-15

    A creature’s level is based on how many level counters it has on it, not how many times its level up ability has been activated or has resolved. If a leveler gets level counters due to some other effect (such as Clockspinning) or loses level counters for some reason (such as Vampire Hexmage), its level is changed accordingly.

  • 2010-06-15

    Each copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).

  • 2010-06-15

    Echo Mage’s last two activated abilities can target (and copy) any instant or sorcery spell, not just one with targets. It doesn’t matter who controls it.

  • 2010-06-15

    Effects that modify a leveler’s power or toughness, such as the effects of Giant Growth or Glorious Anthem, will apply to it no matter when they started to take effect. The same is true for counters that change the creature’s power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.

  • 2010-06-15

    Effects that set a leveler’s power or toughness to a specific value, including the effects from a level symbol’s ability, apply in timestamp order. The timestamp of each level symbol’s ability is the same as the timestamp of the leveler itself, regardless of when the most recent level counter was put on it.

  • 2010-06-15

    If a copy says that it affects “you,” it affects the controller of that copy, not the controller of the original spell. Similarly, if a copy says that it affects an “opponent,” it affects an opponent of that copy’s controller, not an opponent of the original spell’s controller.

  • 2010-06-15

    If another creature becomes a copy of a leveler, all of the leveler’s printed abilities — including those represented by level symbols — are copied. The current characteristics of the leveler, and the number of level counters on it, are not. The abilities, power, and toughness of the copy will be determined based on how many level counters are on the copy.

  • 2010-06-15

    If the spell the ability copies has an X whose value was determined as it was cast (like Earthquake does), each copy has the same value of X as the original spell.

  • 2010-06-15

    If the spell the ability copies is modal (that is, it says “Choose one —” or the like), each copy will have the same mode as the original spell. You can’t choose a different one.

  • 2010-06-15

    If you activate Echo Mage’s last ability to copy a spell twice, you may choose new targets for each copy independently. They don’t have to have the same targets as one another. Be sure to specify which of the copies will resolve first.

  • 2010-06-15

    The abilities a leveler grants to itself don’t overwrite any other abilities it may have. In particular, they don’t overwrite the creature’s level up ability; it always has that.

  • 2010-06-15

    When either ability resolves, it creates a copy (or two) of a spell. The copies are created on the stack, so they’re not “cast.” Abilities that trigger when a player casts a spell won’t trigger. Each copy will then resolve like a normal spell, after players get a chance to cast spells and activate abilities. Each copy resolves before the original spell does.

  • 2010-06-15

    You can’t choose to pay any additional costs for a copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for each copy too.

An unhandled error has occurred. Reload 🗙

Rejoining the server...

Rejoin failed... trying again in seconds.

Failed to rejoin.
Please retry or reload the page.

The session has been paused by the server.

Failed to resume the session.
Please retry or reload the page.