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Dazzling Theater // Prop Room
USD $1.14
USD foil $1.16
EUR €0.66
MTGO 0.02 tix

Dazzling Theater

{3}{W}

Enchantment — Room

Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for {1} or one mana of that creature's color.)

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Prop Room

{2}{W}

Enchantment — Room

Untap each creature you control during each other player's untap step.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Set
Duskmourn: House of Horror (DSK #3)
Rarity
Rare
Mana value
7
Released
2024-09-27
Artist
Henry Peters
EDHREC rank
#1,784
Colour identity
{W}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.24
How much players resent seeing this card. The scale tops out around 3.1.

Combos 19

Oketra's Monument+Dazzling Theater // Prop Room+Whitemane Lion
{W}
Infinite creature ETBInfinite creature LTBInfinite creature tokensInfinite storm count
Oketra's Monument+Dazzling Theater // Prop Room+Kor Skyfisher
{W}
Infinite creature ETBInfinite creature LTBInfinite creature tokensInfinite storm count
Appa, Steadfast Guardian+Dazzling Theater // Prop Room+Restoration Angel
{W}
Infinite creature ETBInfinite creature LTBInfinite storm countInfinite tapped creature tokens
Appa, Steadfast Guardian+Dazzling Theater // Prop Room+Felidar Guardian
{W}
Infinite creature ETBInfinite creature LTBInfinite storm countInfinite tapped creature tokens
Dazzling Theater // Prop Room+Intruder Alarm+Venser, Shaper Savant
{W}{U}
Infinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures
Dazzling Theater // Prop Room+Intruder Alarm+Shrieking Drake
{W}{U}
Infinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures
Appa, Steadfast Guardian+Dazzling Theater // Prop Room+Icewind Stalwart
{W}
Infinite creature ETBInfinite creature LTBInfinite storm countInfinite tapped creature tokens
Dazzling Theater // Prop Room+Intruder Alarm+Whitemane Lion
{W}{U}
Infinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures
Dazzling Theater // Prop Room+Intruder Alarm+Ancestral Statue
{W}{U}
Infinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures
Appa, Steadfast Guardian+Dazzling Theater // Prop Room+Wispweaver Angel
{W}
Infinite creature ETBInfinite creature LTBInfinite storm countInfinite tapped creature tokens
Dazzling Theater // Prop Room+Intruder Alarm+Dream Stalker
{W}{U}
Infinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures
Dazzling Theater // Prop Room+Intruder Alarm+Kor Skyfisher
{W}{U}
Infinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures
Dazzling Theater // Prop Room+Intruder Alarm+Spider-Man 2099, Miguel O'Hara
{W}{U}
Infinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures
Dazzling Theater // Prop Room+Intruder Alarm+Spider-Byte, Web Warden
{W}{U}
Infinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures
Dazzling Theater // Prop Room+Intruder Alarm+Acererak the Archlich
{W}{U}{B}
Infinite card drawInfinite draw triggersInfinite untap of creaturesNear-infinite +1/+1 countersNear-infinite colored manaNear-infinite creature ETBNear-infinite creature LTBNear-infinite creature tokensNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifelossNear-infinite mana creatures you control can produceNear-infinite storm countNear-infinite Treasure tokensNear-infinite ventures into the dungeon
Dazzling Theater // Prop Room+Intruder Alarm+Stonecloaker
{W}{U}
Infinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures
Dazzling Theater // Prop Room+Intruder Alarm+Sparkcaster
{R}{G}{W}{U}
Infinite creature ETBInfinite creature LTBInfinite damageInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures
Dazzling Theater // Prop Room+Intruder Alarm+Hoverguard Sweepers
{W}{U}
Infinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesReturn any number of creatures to their owners' hands
Dazzling Theater // Prop Room+Intruder Alarm+Cavern Harpy
{W}{U}{B}
Infinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures

All 19 combos.

Format legality

Rulings

  • 2024-09-20

    All of your creatures untap during each other player's untap step if Prop Room is unlocked. You have no choice about what untaps unless another effect says otherwise.

  • 2024-09-20

    An ability that triggers "when you unlock this door" triggers when that door becomes unlocked. This can happen one of two ways: (1) the door becomes unlocked on the battlefield or (2) the door becomes unlocked as the Room enters the battlefield because you cast the corresponding half. In the latter case, since the door becoming unlocked is what causes the ability to trigger, effects that cause abilities that trigger when a permanent enters to trigger an additional time (such as that of Panharmonicon) won't apply.

  • 2024-09-20

    An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.

  • 2024-09-20

    Any time you have priority during a main phase of your turn and the stack is empty, you may pay the mana cost of a locked door (also called its "unlock cost"). That door becomes unlocked. This is a special action. It doesn't use the stack and can't be responded to.

  • 2024-09-20

    Each Room card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.

  • 2024-09-20

    Each Room card is a single card. For example, if you discard a Room card, you've discarded one card, not two. If an effect counts the number of enchantment cards in your graveyard, Bottomless Pool // Locker Room counts once, not twice.

  • 2024-09-20

    If a Room enters from any zone other than the stack, it will enter with both halves locked.

  • 2024-09-20

    If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.

  • 2024-09-20

    If a spell or ability would create a copy of a Room spell on the stack, the copy retains the choice of which door was cast but also retains the full characteristics of the spell. The characteristics of the door that wasn't cast are still ignored while the copy is on the stack, and when the copy resolves, the token it becomes will enter with the appropriate door unlocked.

  • 2024-09-20

    If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the door you're casting. For example, if an effect allows you to cast a permanent spell with mana value 3 or less from among cards in your graveyard, you could cast Bottomless Pool this way, but not Locker Room.

  • 2024-09-20

    If neither door of a Room is unlocked, it's a Room enchantment with no name and no abilities.

  • 2024-09-20

    If you sacrifice Dazzling Theater while casting a creature spell (to activate a mana ability, for example), the spell won't have convoke when you pay its costs unless it has convoke some other way.

  • 2024-09-20

    Room cards have two card faces with a shared type line on a single card. The characteristics of the door you didn't cast are ignored while the spell is on the stack.

  • 2024-09-20

    Some abilities allow you to lock a door of a Room you control. You can't choose to lock a door that's already locked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are locked, but the ability won't do anything when it resolves.

  • 2024-09-20

    Some abilities allow you to unlock a door of a Room you control. You can't choose to unlock a door that's already unlocked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are unlocked, but the ability won't do anything when it resolves.

  • 2024-09-20

    Some doors have abilities that trigger whenever you unlock that door and require one or more targets. You can unlock that door even if there would be insufficient legal targets for that triggered ability. The triggered ability won't go on the stack.

  • 2024-09-20

    Some effects can prevent creatures from untapping during an untap step. However, effects that stop a creature from untapping "during your untap step" or "during its controller's untap step" won't stop that creature from untapping during another player's untap step, and as such, Prop Room's ability will cause that creature to untap.

  • 2024-09-20

    To cast a Room spell, choose a half (or "door") to cast. There's no way to cast both halves of a Room card. When the Room spell resolves, the corresponding door becomes unlocked as the Room enters.

  • 2024-09-20

    When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.

  • 2024-09-20

    While in any zone other than the stack or the battlefield, a Room card's characteristics are a combination of its two doors. For example, Bottomless Pool // Locker Room has a mana value of 6 while it's in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Bottomless Pool // Locker Room.

  • 2024-09-20

    While on the battlefield, a Room's characteristics are a combination of the characteristics of its unlocked doors. For example, if Bottomless Pool // Locker Room is on the battlefield with both doors unlocked, its names are Bottomless Pool and Locker Room, its mana value is 6, it's a Room Enchantment, and it has the abilities in each door's text box.

  • 2024-09-20

    You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.

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