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Agent Frank Horrigan
USD $5.90
USD foil $10.10
EUR €7.27
MTGO 1.23 tix

Agent Frank Horrigan

{5}{B}{G}

Legendary Creature — Mutant Warrior

Trample

Agent Frank Horrigan has indestructible as long as it attacked this turn.

Whenever Agent Frank Horrigan enters or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)

8 / 6

TrampleProliferate
Set
Fallout (PIP #89)
Rarity
Rare
Mana value
7
Released
2024-03-08
Artist
Wisnu Tan
EDHREC rank
#3,490
Colour identity
{B}{G}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.30
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos 3

Agent Frank Horrigan+Deadeye Navigator+Crystalline Crawler
{B}{G}{U}
Infinite creature ETBInfinite creature LTBInfinite proliferate
Agent Frank Horrigan+Cryptic Trilobite+Emiel the Blessed
{W}{B}{G}
Infinite +1/+1 counters on a creatureInfinite blinkingInfinite colorless mana that can only be spent to activate abilitiesInfinite creature ETBInfinite creature LTBInfinite proliferate
Agent Frank Horrigan+Cryptic Trilobite+Eldrazi Displacer
{W}{B}{G}
Infinite +1/+1 counters on a creatureInfinite blinkingInfinite colorless mana that can only be spent to activate abilitiesInfinite creature ETBInfinite creature LTBInfinite proliferate

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Atomize 72 %+67.1 %
  2. Evolution Sage 67 %+59.4 %
  3. Karn's Bastion 62 %+55.7 %
  4. Unnatural Restoration 54 %+50.6 %
  5. Drown in Ichor 50 %+48.0 %
  6. Scheming Aspirant 46 %+44.9 %
  7. Vraska, Betrayal's Sting 47 %+43.9 %
  8. Everflowing Chalice 45 %+43.6 %
  9. Bloated Contaminator 43 %+41.4 %
  10. Infectious Inquiry 43 %+40.7 %
  11. Cankerbloom 52 %+40.6 %
  12. Corpsejack Menace 46 %+38.6 %
  13. Infectious Bite 41 %+38.3 %
  14. Contagion Clasp 40 %+37.7 %
  15. Vraska's Fall 39 %+36.9 %
  16. Thirsting Roots 37 %+35.3 %
  17. Cathedral Acolyte 36 %+35.2 %
  18. Blightbelly Rat 36 %+35.1 %
  19. Alpha Deathclaw 37 %+35.1 %
  20. Venerated Rotpriest 36 %+34.8 %
  21. Contaminant Grafter 35 %+34.5 %
  22. Ichor Rats 35 %+34.1 %
  23. Hardened Scales 42 %+32.6 %
  24. Power Fist 35 %+32.5 %
  25. Vorinclex, Monstrous Raider 34 %+31.9 %
  26. Winding Constrictor 38 %+31.0 %
  27. Lily Bowen, Raging Grandma 32 %+30.9 %
  28. Cultivate 70 %+30.8 %
  29. Branching Evolution 37 %+30.5 %
  30. Rampaging Yao Guai 30 %+29.4 %
  31. Swiftfoot Boots 52 %+29.2 %
  32. Contagion Engine 31 %+29.2 %
  33. Forgotten Ancient 34 %+28.9 %
  34. Plague Stinger 29 %+28.5 %
  35. Phyresis Outbreak 29 %+28.4 %
  36. Smell Fear 29 %+27.9 %
  37. Farseek 46 %+27.5 %
  38. Whisper of the Dross 29 %+27.3 %
  39. Rampant Growth 58 %+26.9 %
  40. Kodama's Reach 47 %+26.1 %
  41. Inspiring Call 31 %+25.5 %
  42. Phyrexian Swarmlord 26 %+24.8 %
  43. Glistening Sphere 25 %+24.7 %
  44. Kami of Whispered Hopes 29 %+24.1 %
  45. Astral Cornucopia 24 %+24.0 %
  46. Phyresis 25 %+23.4 %
  47. Bloatfly Swarm 24 %+23.0 %
  48. Lightning Greaves 44 %+22.9 %
  49. Skithiryx, the Blight Dragon 23 %+22.7 %
  50. Feral Ghoul 24 %+22.6 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Forest 98 %+0.2 %
  2. Swamp 98 %+0.5 %
  3. Sol Ring 84 %+5.1 %
  4. Command Tower 83 %-2.3 %
  5. Atomize 72 %+67.1 %
  6. Cultivate 70 %+30.8 %
  7. Arcane Signet 70 %+7.8 %
  8. Woodland Cemetery 69 %+3.9 %
  9. Evolution Sage 67 %+59.4 %
  10. Karn's Bastion 62 %+55.7 %
  11. Rampant Growth 58 %+26.9 %
  12. Unnatural Restoration 54 %+50.6 %
  13. Tainted Wood 54 %+10.4 %
  14. Swiftfoot Boots 52 %+29.2 %
  15. Cankerbloom 52 %+40.6 %
  16. Drown in Ichor 50 %+48.0 %
  17. Vraska, Betrayal's Sting 47 %+43.9 %
  18. Kodama's Reach 47 %+26.1 %
  19. Farseek 46 %+27.5 %
  20. Corpsejack Menace 46 %+38.6 %
  21. Scheming Aspirant 46 %+44.9 %
  22. Heroic Intervention 45 %+13.3 %
  23. Everflowing Chalice 45 %+43.6 %
  24. Rogue's Passage 45 %+22.6 %
  25. Overgrown Tomb 45 %-3.8 %
  26. Lightning Greaves 44 %+22.9 %
  27. Nature's Lore 43 %+17.5 %
  28. Bloated Contaminator 43 %+41.4 %
  29. Infectious Inquiry 43 %+40.7 %
  30. Temple of Malady 43 %+9.4 %
  31. Hardened Scales 42 %+32.6 %
  32. Putrefy 41 %+9.1 %
  33. Infectious Bite 41 %+38.3 %
  34. Contagion Clasp 40 %+37.7 %
  35. Undergrowth Stadium 40 %+1.0 %
  36. Assassin's Trophy 39 %-8.6 %
  37. Llanowar Wastes 39 %-14.5 %
  38. Vraska's Fall 39 %+36.9 %
  39. Deathcap Glade 38 %+3.7 %
  40. Winding Constrictor 38 %+31.0 %
  41. Golgari Rot Farm 38 %+0.2 %
  42. Thirsting Roots 37 %+35.3 %
  43. Viridescent Bog 37 %+13.2 %
  44. Branching Evolution 37 %+30.5 %
  45. Alpha Deathclaw 37 %+35.1 %
  46. Venerated Rotpriest 36 %+34.8 %
  47. Blightbelly Rat 36 %+35.1 %
  48. Cathedral Acolyte 36 %+35.2 %
  49. Contaminant Grafter 35 %+34.5 %
  50. Ichor Rats 35 %+34.1 %

Format legality

Rulings

  • 2024-03-08

    If Agent Frank Horrigan enters the battlefield attacking, it doesn’t have indestructible since it was never declared as an attacker.

  • 2024-03-08

    If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can’t have it get just one kind of counter it already has and not the others.

  • 2024-03-08

    If you proliferate twice, you don’t have to choose the same set of players and/or permanents to get additional counters each time.

  • 2024-03-08

    Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.

  • 2024-03-08

    Some spells and abilities that cause you to proliferate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t proliferate.

  • 2024-03-08

    The ability that causes Agent Frank Horrigan to have indestructible starts to apply as soon as it’s declared as an attacker. It applies for the remainder of the turn. It doesn’t matter what happens to the player or permanent it attacked after that point.

  • 2024-03-08

    While proliferating twice, players can’t respond between proliferating the first time and proliferating the second time.

  • 2024-03-08

    You can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.

  • 2024-03-08

    You don’t have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.

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