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Skybind
USD $0.34
USD foil $1.71
EUR €0.65
MTGO 0.02 tix

Skybind

{3}{W}{W}

Enchantment

Constellation — Whenever this enchantment or another enchantment you control enters, exile target nonenchantment permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Constellation
Set
Journey into Nyx (JOU #25)
Rarity
Rare
Mana value
5
Released
2014-05-02
Artist
Igor Kieryluk
EDHREC rank
#11,050
Colour identity
{W}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.39
How much players resent seeing this card. The scale tops out around 3.1.

Combos 1

Parallax Wave+Opalescence+Skybind
{W}
Exile all creatures an opponent playsExile all creatures opponents controlExile all creatures that enter the battlefield under an opponent's controlExile all nonenchantment permanents opponents control each turn until end of turnInfinite blinkingInfinite blinking of creatures and enchantmentsInfinite creature ETBInfinite creature LTBLockMass Land Denial

Format legality

Rulings

  • 2014-04-26

    A constellation ability triggers whenever an enchantment enters the battlefield under your control for any reason. Enchantments with other card types, such as enchantment creatures, will also cause constellation abilities to trigger.

  • 2014-04-26

    An Aura spell without bestow that has an illegal target when it tries to resolve won't resolve and will be put into its owner's graveyard. It won't enter the battlefield and constellation abilities won't trigger. An Aura spell with bestow won't be countered this way. It will revert to being an enchantment creature and resolve, entering the battlefield and triggering constellation abilities.

  • 2014-04-26

    When an enchantment enters the battlefield under your control, each constellation ability of permanents you control will trigger. You can put these abilities on the stack in any order. The last ability you put on the stack will be the first one that resolves.

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