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Chains of Custody
USD $0.30
EUR €0.20
MTGO 0.01 tix

Chains of Custody

{2}{W}

Enchantment — Aura

Enchant creature you control

When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.

Enchanted creature has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

Enchant
Set
Jumpstart 2022 (J22 #3)
Rarity
Common
Mana value
3
Released
2022-12-02
Artist
Bruno Biazotto
EDHREC rank
#5,163
Colour identity
{W}
Finishes
Nonfoil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.60
How much players resent seeing this card. The scale tops out around 3.1.

Combos

Not part of any combo on Commander Spellbook.

Format legality

Rulings

  • 2022-12-02

    Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

  • 2022-12-02

    If Chains of Custody leaves the battlefield before its second ability resolves, the target permanent won't be exiled.

  • 2022-12-02

    If a token is exiled this way, it will cease to exist and won't return to the battlefield.

  • 2022-12-02

    If an Aura is exiled this way, its owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to a permanent with shroud, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in exile for the rest of the game.

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