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River Kelpie
USD $1.51
USD foil $13.99
EUR €0.71
MTGO 0.02 tix

River Kelpie

{3}{U}{U}

Creature — Beast

Whenever this creature or another permanent enters from a graveyard, draw a card.

Whenever a player casts a spell from a graveyard, draw a card.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

3 / 3

Persist
Set
Shadowmoor (SHM #49)
Rarity
Rare
Mana value
5
Released
2008-05-02
Artist
Jeff Easley
EDHREC rank
#3,453
Colour identity
{U}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.22
How much players resent seeing this card. The scale tops out around 3.1.

Combos 19

Spark Double+River Kelpie+Ashnod's Altar
{U}
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite creature ETBNear-infinite creature LTBNear-infinite creature sacrifice triggersNear-infinite death triggers
Moritte of the Frost+River Kelpie+Altar of Dementia
{G}{U}
Infinite card drawInfinite draw triggersInfinite self-millNear-infinite creature ETBNear-infinite creature LTBNear-infinite creature sacrifice triggersNear-infinite death triggersNear-infinite mill
Moritte of the Frost+River Kelpie+Ashnod's Altar
{G}{U}
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite creature ETBNear-infinite creature LTBNear-infinite creature sacrifice triggersNear-infinite death triggers
Moritte of the Frost+River Kelpie+Blasting Station
{G}{U}
Infinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite creature LTBNear-infinite creature sacrifice triggersNear-infinite damageNear-infinite death triggers
Denry Klin, Editor in Chief+River Kelpie+Ashnod's Altar
{W}{U}
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite creature ETBNear-infinite creature LTBNear-infinite creature sacrifice triggersNear-infinite death triggers
Moritte of the Frost+River Kelpie+Phyrexian Altar
{G}{U}
Infinite card drawInfinite draw triggersNear-infinite colored manaNear-infinite creature ETBNear-infinite creature LTBNear-infinite creature sacrifice triggersNear-infinite death triggers
Moritte of the Frost+River Kelpie+Goblin Bombardment
{G}{U}{R}
Infinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite creature LTBNear-infinite creature sacrifice triggersNear-infinite damageNear-infinite death triggers
Moritte of the Frost+River Kelpie+Viscera Seer
{B}{G}{U}
Infinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite creature LTBNear-infinite creature sacrifice triggersNear-infinite death triggers
River Kelpie+Vizier of Remedies+Spawning Pit
{W}{U}
Infinite card drawNear-infinite creature ETBNear-infinite creature LTBNear-infinite creature sacrifice triggersNear-infinite death triggers
Moritte of the Frost+River Kelpie+Woe Strider
{B}{G}{U}
Infinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite creature LTBNear-infinite creature sacrifice triggersNear-infinite death triggers
River Kelpie+Solemnity+Spawning Pit
{W}{U}
Infinite card drawNear-infinite creature ETBNear-infinite creature LTBNear-infinite creature sacrifice triggersNear-infinite death triggers
Moritte of the Frost+River Kelpie+Carrion Feeder
{B}{G}{U}
Infinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite creature ETBNear-infinite creature LTBNear-infinite creature sacrifice triggersNear-infinite death triggers
Moritte of the Frost+River Kelpie+Yahenni, Undying Partisan
{B}{G}{U}
Infinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite creature LTBNear-infinite creature sacrifice triggersNear-infinite death triggers
Moritte of the Frost+River Kelpie+Thermopod
{G}{U}{R}
Infinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite creature LTBNear-infinite creature sacrifice triggersNear-infinite death triggersNear-infinite red mana
Moritte of the Frost+River Kelpie+Shilgengar, Sire of Famine
{G}{W}{U}{B}
Infinite card drawInfinite draw triggersNear-infinite artifact tokensNear-infinite Blood tokensNear-infinite creature ETBNear-infinite creature LTBNear-infinite creature sacrifice triggersNear-infinite death triggers
Selective Memory+River Kelpie+Birgi, God of Storytelling // Harnfel, Horn of Bounty+Flame Jab
{U}{R}
Near-infinite damageNear-infinite draw triggersNear-infinite magecraft triggersNear-infinite storm count
Moritte of the Frost+River Kelpie+Bloodflow Connoisseur
{B}{G}{U}
Infinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite creature ETBNear-infinite creature LTBNear-infinite creature sacrifice triggersNear-infinite death triggers
Moritte of the Frost+River Kelpie+Bartolomé del Presidio
{G}{W}{U}{B}
Infinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite creature ETBNear-infinite creature LTBNear-infinite creature sacrifice triggersNear-infinite death triggers
Selective Memory+River Kelpie+Storm-Kiln Artist+Flame Jab
{U}{R}
Near-infinite damageNear-infinite draw triggersNear-infinite magecraft triggersNear-infinite storm count

All 19 combos.

Format legality

Rulings

  • 2008-05-01

    If River Kelpie and another permanent are each put onto the battlefield from a graveyard at the same time, River Kelpie's first ability will trigger twice. (It will see the other permanent entering.)

  • 2008-05-01

    If you cast River Kelpie itself from your graveyard (by using Yawgmoth's Will, for example), neither ability triggers. The first ability doesn't trigger because River Kelpie is put onto the stack; the second ability doesn't trigger because it works only while River Kelpie is already on the battlefield.

  • 2008-05-01

    If you cast another artifact, creature, enchantment, or planeswalker spell from a graveyard, only the second ability triggers. That's because the card is put onto the stack, not onto the battlefield.

  • 2008-05-01

    If you play a land card from a graveyard (by using Crucible of Worlds, for example), only the first ability triggers. That's because the land (which isn't a spell) is put directly onto the battlefield from the graveyard.

  • 2008-05-01

    River Kelpie doesn't give you the ability to cast spells from graveyards. Its second ability merely triggers whenever a spell is cast this way (by using Memory Plunder, for example).

  • 2013-06-07

    If a creature with persist stops being a creature, persist will still work.

  • 2013-06-07

    If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.

  • 2013-06-07

    If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.

  • 2013-06-07

    If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.

  • 2013-06-07

    If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.

  • 2013-06-07

    The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.

  • 2013-06-07

    When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.

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