
Anara, Wolvid Familiar
Legendary Creature — Wolf Beast
During your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.)
Partner (You can have two commanders if both have partner.)
4 / 4
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos 1
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Packsong Pup
- Howl of the Night Pack
- Howlpack Resurgence
- Nightpack Ambusher
- Howling Moon
- Ascendant Packleader
- Predator's Howl
- Wolfcaller's Howl
- Hollowhenge Overlord
- Sacred Wolf
- Arlinn, Voice of the Pack
- Silverfur Partisan
- Snarling Wolf
- Bounding Wolf
- Spirit of the Hunt
- Mantle of the Wolf
- Raised by Wolves
- Moonlight Hunt
- Ferocious Pup
- Young Wolf
- Feed the Pack
- Somberwald Alpha
- Sarulf's Packmate
- Cemetery Prowler
- Wolfir Silverheart
- Primal Adversary
- Witchstalker
- Arlinn's Wolf
- Wolfrider's Saddle
- Briarpack Alpha
- Master of the Wild Hunt
- Ranger Class
- Wolfwillow Haven
- Howlgeist
- Wandering Wolf
- Wolfir Avenger
- Howl of the Hunt
- Sporeback Wolf
- Wolfkin Bond
- Flourishing Hunter
- Overrun
- Spectral Hunt-Caller
- Pestilent Wolf
- Skalla Wolf
- Wolfbriar Elemental
- Dire Wolf Prowler
- Fierce Witchstalker
- Oran-Rief, the Vastwood
- Summon: Fenrir
- Return to Nature
Most included 50
Highest share of decks running them, distinctive or not.
- Forest
- Packsong Pup
- Howl of the Night Pack
- Howlpack Resurgence
- Nightpack Ambusher
- Ascendant Packleader
- Howling Moon
- Hollowhenge Overlord
- Sol Ring
- Predator's Howl
- Wolfcaller's Howl
- Arlinn, Voice of the Pack
- Silverfur Partisan
- Sacred Wolf
- Mantle of the Wolf
- Moonlight Hunt
- Feed the Pack
- Young Wolf
- Bounding Wolf
- Snarling Wolf
- Raised by Wolves
- Ferocious Pup
- Spirit of the Hunt
- Rampant Growth
- Cemetery Prowler
- Sarulf's Packmate
- Cultivate
- Somberwald Alpha
- Wolfir Silverheart
- Primal Adversary
- Harmonize
- Oran-Rief, the Vastwood
- Master of the Wild Hunt
- Briarpack Alpha
- Wolfwillow Haven
- Ranger Class
- Overrun
- Wolfrider's Saddle
- Witchstalker
- Unnatural Growth
- Arlinn's Wolf
- Return to Nature
- Emerald Medallion
- Howl of the Hunt
- Wolfir Avenger
- Wandering Wolf
- Howlgeist
- Sporeback Wolf
- Wolfkin Bond
- Flourishing Hunter
Format legality
Rulings
- 2020-11-10
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
- 2020-11-10
Anara's first ability affects commanders you control even if you don't own them. It doesn't affect your commander if another player controls it.
- 2020-11-10
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a commander you control may become lethal if Anara leaves the battlefield during that turn.
- 2020-11-10
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
- 2020-11-10
If Anara is your commander, its first ability affects itself during your turn.
- 2020-11-10
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
- 2020-11-10
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
- 2020-11-10
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional
the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
- 2020-11-10
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
- 2020-11-10
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.