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Anara, Wolvid Familiar
USD $0.69
USD foil $0.77
EUR €0.48
MTGO 0.04 tix

Anara, Wolvid Familiar

{3}{G}

Legendary Creature — Wolf Beast

During your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.)

Partner (You can have two commanders if both have partner.)

4 / 4

Partner
Set
Commander Legends (CMR #214)
Rarity
Uncommon
Mana value
4
Released
2020-11-20
Artist
Jesper Ejsing
EDHREC rank
#4,068
Colour identity
{G}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

3 +
Bracket 3 and up — Upgraded
In a two-card combo

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.22
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commanderPartner

Combos 1

Anzrag, the Quake-Mole+Anara, Wolvid Familiar
{R}{G}
Near-infinite combat phasesNear-infinite mana creatures you control can produceNear-infinite untap of creatures you control

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Packsong Pup 77 %+76.8 %
  2. Howl of the Night Pack 74 %+72.9 %
  3. Howlpack Resurgence 71 %+71.2 %
  4. Nightpack Ambusher 71 %+70.9 %
  5. Howling Moon 69 %+68.1 %
  6. Ascendant Packleader 69 %+68.0 %
  7. Predator's Howl 66 %+65.5 %
  8. Wolfcaller's Howl 66 %+65.3 %
  9. Hollowhenge Overlord 66 %+65.2 %
  10. Sacred Wolf 63 %+62.8 %
  11. Arlinn, Voice of the Pack 63 %+62.6 %
  12. Silverfur Partisan 63 %+62.6 %
  13. Snarling Wolf 60 %+59.9 %
  14. Bounding Wolf 60 %+59.8 %
  15. Spirit of the Hunt 60 %+59.8 %
  16. Mantle of the Wolf 60 %+59.8 %
  17. Raised by Wolves 60 %+59.7 %
  18. Moonlight Hunt 60 %+59.7 %
  19. Ferocious Pup 60 %+59.7 %
  20. Young Wolf 60 %+59.6 %
  21. Feed the Pack 60 %+59.5 %
  22. Somberwald Alpha 54 %+54.2 %
  23. Sarulf's Packmate 54 %+54.2 %
  24. Cemetery Prowler 54 %+53.7 %
  25. Wolfir Silverheart 51 %+51.2 %
  26. Primal Adversary 51 %+51.2 %
  27. Witchstalker 49 %+48.5 %
  28. Arlinn's Wolf 49 %+48.5 %
  29. Wolfrider's Saddle 49 %+48.5 %
  30. Briarpack Alpha 49 %+48.5 %
  31. Master of the Wild Hunt 49 %+48.0 %
  32. Ranger Class 49 %+47.7 %
  33. Wolfwillow Haven 49 %+47.6 %
  34. Howlgeist 46 %+45.7 %
  35. Wandering Wolf 46 %+45.6 %
  36. Wolfir Avenger 46 %+45.6 %
  37. Howl of the Hunt 46 %+45.6 %
  38. Sporeback Wolf 43 %+42.8 %
  39. Wolfkin Bond 43 %+42.8 %
  40. Flourishing Hunter 43 %+42.5 %
  41. Overrun 49 %+40.6 %
  42. Spectral Hunt-Caller 40 %+39.9 %
  43. Pestilent Wolf 40 %+39.9 %
  44. Skalla Wolf 40 %+39.9 %
  45. Wolfbriar Elemental 40 %+39.0 %
  46. Dire Wolf Prowler 37 %+37.1 %
  47. Fierce Witchstalker 37 %+37.0 %
  48. Oran-Rief, the Vastwood 51 %+33.0 %
  49. Summon: Fenrir 35 %+32.4 %
  50. Return to Nature 46 %+32.1 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Forest 94 %-2.0 %
  2. Packsong Pup 77 %+76.8 %
  3. Howl of the Night Pack 74 %+72.9 %
  4. Howlpack Resurgence 71 %+71.2 %
  5. Nightpack Ambusher 71 %+70.9 %
  6. Ascendant Packleader 69 %+68.0 %
  7. Howling Moon 69 %+68.1 %
  8. Hollowhenge Overlord 66 %+65.2 %
  9. Sol Ring 66 %-5.4 %
  10. Predator's Howl 66 %+65.5 %
  11. Wolfcaller's Howl 66 %+65.3 %
  12. Arlinn, Voice of the Pack 63 %+62.6 %
  13. Silverfur Partisan 63 %+62.6 %
  14. Sacred Wolf 63 %+62.8 %
  15. Mantle of the Wolf 60 %+59.8 %
  16. Moonlight Hunt 60 %+59.7 %
  17. Feed the Pack 60 %+59.5 %
  18. Young Wolf 60 %+59.6 %
  19. Bounding Wolf 60 %+59.8 %
  20. Snarling Wolf 60 %+59.9 %
  21. Raised by Wolves 60 %+59.7 %
  22. Ferocious Pup 60 %+59.7 %
  23. Spirit of the Hunt 60 %+59.8 %
  24. Rampant Growth 57 %+14.8 %
  25. Cemetery Prowler 54 %+53.7 %
  26. Sarulf's Packmate 54 %+54.2 %
  27. Cultivate 54 %+3.4 %
  28. Somberwald Alpha 54 %+54.2 %
  29. Wolfir Silverheart 51 %+51.2 %
  30. Primal Adversary 51 %+51.2 %
  31. Harmonize 51 %+25.4 %
  32. Oran-Rief, the Vastwood 51 %+33.0 %
  33. Master of the Wild Hunt 49 %+48.0 %
  34. Briarpack Alpha 49 %+48.5 %
  35. Wolfwillow Haven 49 %+47.6 %
  36. Ranger Class 49 %+47.7 %
  37. Overrun 49 %+40.6 %
  38. Wolfrider's Saddle 49 %+48.5 %
  39. Witchstalker 49 %+48.5 %
  40. Unnatural Growth 49 %+24.9 %
  41. Arlinn's Wolf 49 %+48.5 %
  42. Return to Nature 46 %+32.1 %
  43. Emerald Medallion 46 %+1.6 %
  44. Howl of the Hunt 46 %+45.6 %
  45. Wolfir Avenger 46 %+45.6 %
  46. Wandering Wolf 46 %+45.6 %
  47. Howlgeist 46 %+45.7 %
  48. Sporeback Wolf 43 %+42.8 %
  49. Wolfkin Bond 43 %+42.8 %
  50. Flourishing Hunter 43 %+42.5 %

Format legality

Rulings

  • 2020-11-10

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  • 2020-11-10

    Anara's first ability affects commanders you control even if you don't own them. It doesn't affect your commander if another player controls it.

  • 2020-11-10

    Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a commander you control may become lethal if Anara leaves the battlefield during that turn.

  • 2020-11-10

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

  • 2020-11-10

    If Anara is your commander, its first ability affects itself during your turn.

  • 2020-11-10

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

  • 2020-11-10

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

  • 2020-11-10

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

  • 2020-11-10

    To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

  • 2020-11-10

    You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

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