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Virtus the Veiled
USD foil $18.02

Virtus the Veiled

{2}{B}

Legendary Creature — Azra Assassin

Partner with Gorm the Great (When this creature enters, target player may put Gorm into their hand from their library, then shuffle.)

Deathtouch

Whenever Virtus deals combat damage to a player, that player loses half their life, rounded up.

1 / 1

Partner withPartnerDeathtouch
Set
Battlebond Promos (PBBD #7s)
Rarity
Rare
Mana value
3
Released
2018-06-08
Artist
Johann Bodin
EDHREC rank
#7,897
Colour identity
{B}
Finishes
Foil
Served from
Local database

Commander bracket

3 +
Bracket 3 and up — Upgraded
In 6 two-card combos

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.50
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commanderPartner

Combos 6

Bloodletter of Aclazotz+Virtus the Veiled
{B}
Infinite lifeloss for target opponentTarget opponent loses the game
Virtus the Veiled+Wound Reflection
{B}
Target opponent loses the game
Virtus the Veiled+Archfiend of Despair
{B}
Near-infinite lifeloss for target opponentTarget opponent loses the game
Virtus the Veiled+Warlock Class
{B}
Near-infinite lifeloss for target opponentTarget opponent loses the game
Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant+Virtus the Veiled
{B}
Near-infinite lifeloss for target opponentTarget opponent loses the game
Astarion, the Decadent+Virtus the Veiled
{W}{B}
Near-infinite lifeloss for target opponentTarget opponent loses the game

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Wound Reflection 67 %+63.8 %
  2. Quietus Spike 63 %+62.6 %
  3. Unstoppable Slasher 63 %+58.0 %
  4. Bloodletter of Aclazotz 67 %+57.0 %
  5. Access Tunnel 56 %+52.7 %
  6. Trailblazer's Boots 54 %+51.3 %
  7. Scytheclaw 50 %+49.7 %
  8. Rogue's Passage 69 %+49.7 %
  9. Thieves' Tools 50 %+48.3 %
  10. Whispersilk Cloak 52 %+45.9 %
  11. Archfiend of Despair 46 %+43.1 %
  12. Avacyn, Angel of Horror 50 %+43.1 %
  13. Black Widow, Deadly Hunter 43 %+42.4 %
  14. Raving Dead 37 %+36.3 %
  15. Exquisite Blood 48 %+35.2 %
  16. Prowler's Helm 35 %+33.8 %
  17. Swiftfoot Boots 63 %+32.2 %
  18. Brotherhood Regalia 35 %+31.8 %
  19. Fireshrieker 33 %+30.9 %
  20. Phage the Untouchable 31 %+29.9 %
  21. Strionic Resonator 31 %+29.3 %
  22. Vorpal Sword 33 %+28.9 %
  23. Bloodthirsty Conqueror 38 %+28.7 %
  24. Temporal Extortion 31 %+28.3 %
  25. Radioactive Man 29 %+28.3 %
  26. Warlock Class 29 %+27.5 %
  27. Fraying Omnipotence 29 %+27.2 %
  28. No Mercy 35 %+27.1 %
  29. Key to the City 29 %+26.9 %
  30. Kaya's Ghostform 37 %+26.5 %
  31. Painful Quandary 37 %+26.5 %
  32. Scourge of the Skyclaves 27 %+26.5 %
  33. Skeleton Key 27 %+26.3 %
  34. Silver Shroud Costume 27 %+25.6 %
  35. Suspicious Bookcase 25 %+24.7 %
  36. Rush of Dread 27 %+24.2 %
  37. Final Punishment 23 %+23.0 %
  38. Tainted Remedy 23 %+22.1 %
  39. Vampire Nighthawk 27 %+21.7 %
  40. Dauthi Embrace 23 %+21.3 %
  41. Deadly Tempest 23 %+21.2 %
  42. Hot Soup 21 %+20.9 %
  43. Grievous Wound 23 %+20.9 %
  44. Shizo, Death's Storehouse 31 %+20.3 %
  45. Diabolic Tutor 33 %+19.4 %
  46. Manifold Key 21 %+19.4 %
  47. Bladed Pinions 19 %+19.1 %
  48. Sorin Markov 21 %+19.0 %
  49. Armor of Shadows 21 %+18.9 %
  50. Burrog Banemaker 18 %+17.7 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Swamp 90 %-5.0 %
  2. Sol Ring 81 %-4.6 %
  3. Dark Ritual 71 %+3.7 %
  4. Rogue's Passage 69 %+49.7 %
  5. Wound Reflection 67 %+63.8 %
  6. Bloodletter of Aclazotz 67 %+57.0 %
  7. Swiftfoot Boots 63 %+32.2 %
  8. Unstoppable Slasher 63 %+58.0 %
  9. Quietus Spike 63 %+62.6 %
  10. Arcane Signet 62 %+0.1 %
  11. Jet Medallion 60 %-2.3 %
  12. Access Tunnel 56 %+52.7 %
  13. Phyrexian Arena 54 %+14.5 %
  14. Trailblazer's Boots 54 %+51.3 %
  15. Cabal Coffers 52 %-2.7 %
  16. Whispersilk Cloak 52 %+45.9 %
  17. Scytheclaw 50 %+49.7 %
  18. Crypt Ghast 50 %+3.3 %
  19. Avacyn, Angel of Horror 50 %+43.1 %
  20. Thieves' Tools 50 %+48.3 %
  21. Lightning Greaves 48 %+14.4 %
  22. Exquisite Blood 48 %+35.2 %
  23. Archfiend of Despair 46 %+43.1 %
  24. Black Widow, Deadly Hunter 43 %+42.4 %
  25. Gray Merchant of Asphodel 40 %-10.0 %
  26. Night's Whisper 40 %+14.6 %
  27. Sign in Blood 38 %+3.6 %
  28. Bloodthirsty Conqueror 38 %+28.7 %
  29. Raving Dead 37 %+36.3 %
  30. Painful Quandary 37 %+26.5 %
  31. Exsanguinate 37 %+11.9 %
  32. Kaya's Ghostform 37 %+26.5 %
  33. Prowler's Helm 35 %+33.8 %
  34. Brotherhood Regalia 35 %+31.8 %
  35. Infernal Grasp 35 %+9.4 %
  36. Urborg, Tomb of Yawgmoth 35 %-3.1 %
  37. Bojuka Bog 35 %-13.0 %
  38. Feed the Swarm 35 %-15.6 %
  39. Go for the Throat 35 %+12.1 %
  40. No Mercy 35 %+27.1 %
  41. Vorpal Sword 33 %+28.9 %
  42. Fireshrieker 33 %+30.9 %
  43. Diabolic Tutor 33 %+19.4 %
  44. Demonic Tutor 33 %+5.9 %
  45. Phage the Untouchable 31 %+29.9 %
  46. Strionic Resonator 31 %+29.3 %
  47. Damnation 31 %+10.8 %
  48. Toxic Deluge 31 %-6.1 %
  49. Shizo, Death's Storehouse 31 %+20.3 %
  50. Temporal Extortion 31 %+28.3 %

Format legality

Rulings

  • 2018-06-08

    "Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library."

  • 2018-06-08

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  • 2018-06-08

    Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.

  • 2018-06-08

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Khorvath and Sylvia are your commanders, your deck may contain cards with red and/or white in their color identity, but not blue, black, or green.

  • 2018-06-08

    In a Two-Headed Giant game, a player's life total is the same as their team's life total.

  • 2018-06-08

    Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.

  • 2018-06-08

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.

  • 2018-06-08

    The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander. For more information on the Commander variant, please visit Wizards.com/Commander.

  • 2018-06-08

    The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player who might have that card in their library.

  • 2018-06-08

    To have two commanders, both must have the partner ability (featured in the Magic: The Gathering—Commander™ (2016 Edition) set) or corresponding "partner with" abilities as the game begins. A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.

  • 2018-06-08

    Virtus's last ability triggers and resolves after combat damage is dealt. For example, if Virtus deals 1 combat damage to a player with 10 life, combat damage will reduce that player's life total to 9. Then its ability will cause the player to lose 5 life, leaving the player at 4.

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