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Virtus the Veiled
USD foil $18.19

Virtus the Veiled

{2}{B}

Legendary Creature — Azra Assassin

Partner with Gorm the Great (When this creature enters, target player may put Gorm into their hand from their library, then shuffle.)

Deathtouch

Whenever Virtus deals combat damage to a player, that player loses half their life, rounded up.

1 / 1

Partner withPartnerDeathtouch
Set
Battlebond Promos (PBBD #7s)
Rarity
Rare
Mana value
3
Released
2018-06-08
Artist
Johann Bodin
EDHREC rank
#7,748
Colour identity
{B}
Finishes
Foil
Served from
Local database

Commander bracket

3 +
Bracket 3 and up — Upgraded
In 6 two-card combos

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.50
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commanderPartner

Combos 6

Bloodletter of Aclazotz+Virtus the Veiled
{B}
Infinite lifeloss for target opponentTarget opponent loses the game
Virtus the Veiled+Wound Reflection
{B}
Target opponent loses the game
Virtus the Veiled+Archfiend of Despair
{B}
Near-infinite lifeloss for target opponentTarget opponent loses the game
Virtus the Veiled+Warlock Class
{B}
Near-infinite lifeloss for target opponentTarget opponent loses the game
Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant+Virtus the Veiled
{B}
Near-infinite lifeloss for target opponentTarget opponent loses the game
Astarion, the Decadent+Virtus the Veiled
{W}{B}
Near-infinite lifeloss for target opponentTarget opponent loses the game

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Wound Reflection 70 %+66.5 %
  2. Quietus Spike 62 %+61.1 %
  3. Bloodletter of Aclazotz 70 %+59.6 %
  4. Unstoppable Slasher 62 %+56.6 %
  5. Access Tunnel 58 %+55.1 %
  6. Trailblazer's Boots 56 %+53.5 %
  7. Thieves' Tools 54 %+52.3 %
  8. Scytheclaw 50 %+49.7 %
  9. Rogue's Passage 68 %+48.5 %
  10. Whispersilk Cloak 54 %+48.0 %
  11. Archfiend of Despair 50 %+47.1 %
  12. Raving Dead 40 %+39.8 %
  13. Prowler's Helm 38 %+37.2 %
  14. Exquisite Blood 50 %+36.9 %
  15. Brotherhood Regalia 36 %+33.2 %
  16. Swiftfoot Boots 64 %+32.5 %
  17. Fireshrieker 34 %+32.2 %
  18. Vorpal Sword 36 %+32.1 %
  19. Temporal Extortion 34 %+31.5 %
  20. Warlock Class 32 %+30.6 %
  21. Strionic Resonator 32 %+30.5 %
  22. Fraying Omnipotence 32 %+30.3 %
  23. Scourge of the Skyclaves 30 %+29.5 %
  24. Skeleton Key 30 %+29.5 %
  25. No Mercy 36 %+28.5 %
  26. Kaya's Ghostform 38 %+28.0 %
  27. Rush of Dread 30 %+27.2 %
  28. Phage the Untouchable 28 %+27.1 %
  29. Silver Shroud Costume 28 %+26.7 %
  30. Key to the City 28 %+26.1 %
  31. Painful Quandary 36 %+25.9 %
  32. Suspicious Bookcase 26 %+25.7 %
  33. Bloodthirsty Conqueror 34 %+24.7 %
  34. Radioactive Man 25 %+24.7 %
  35. Black Widow, Deadly Hunter 25 %+24.5 %
  36. Klaw, Master of Sound 25 %+24.5 %
  37. Black Widow, Super Spy 25 %+24.1 %
  38. Final Punishment 24 %+23.9 %
  39. Tainted Remedy 24 %+23.0 %
  40. Deadly Tempest 24 %+22.0 %
  41. Grievous Wound 24 %+21.8 %
  42. Hot Soup 22 %+21.8 %
  43. Armor of Shadows 24 %+21.7 %
  44. Shizo, Death's Storehouse 32 %+21.6 %
  45. Vampire Nighthawk 26 %+20.6 %
  46. Manifold Key 22 %+20.2 %
  47. Bladed Pinions 20 %+19.8 %
  48. Sorin Markov 22 %+19.7 %
  49. Feign Death 28 %+19.6 %
  50. Dire Fleet Ravager 20 %+19.4 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Swamp 90 %-5.3 %
  2. Sol Ring 80 %-5.4 %
  3. Wound Reflection 70 %+66.5 %
  4. Dark Ritual 70 %+2.7 %
  5. Bloodletter of Aclazotz 70 %+59.6 %
  6. Rogue's Passage 68 %+48.5 %
  7. Swiftfoot Boots 64 %+32.5 %
  8. Arcane Signet 64 %+2.6 %
  9. Unstoppable Slasher 62 %+56.6 %
  10. Quietus Spike 62 %+61.1 %
  11. Jet Medallion 62 %-0.1 %
  12. Access Tunnel 58 %+55.1 %
  13. Trailblazer's Boots 56 %+53.5 %
  14. Thieves' Tools 54 %+52.3 %
  15. Phyrexian Arena 54 %+14.8 %
  16. Whispersilk Cloak 54 %+48.0 %
  17. Archfiend of Despair 50 %+47.1 %
  18. Scytheclaw 50 %+49.7 %
  19. Exquisite Blood 50 %+36.9 %
  20. Lightning Greaves 48 %+14.1 %
  21. Crypt Ghast 48 %+1.1 %
  22. Cabal Coffers 48 %-6.8 %
  23. Raving Dead 40 %+39.8 %
  24. Night's Whisper 38 %+12.7 %
  25. Sign in Blood 38 %+3.1 %
  26. Gray Merchant of Asphodel 38 %-12.2 %
  27. Prowler's Helm 38 %+37.2 %
  28. Kaya's Ghostform 38 %+28.0 %
  29. Painful Quandary 36 %+25.9 %
  30. No Mercy 36 %+28.5 %
  31. Vorpal Sword 36 %+32.1 %
  32. Brotherhood Regalia 36 %+33.2 %
  33. Bloodthirsty Conqueror 34 %+24.7 %
  34. Infernal Grasp 34 %+8.7 %
  35. Feed the Swarm 34 %-16.3 %
  36. Toxic Deluge 34 %-2.9 %
  37. Go for the Throat 34 %+11.5 %
  38. Temporal Extortion 34 %+31.5 %
  39. Fireshrieker 34 %+32.2 %
  40. Bojuka Bog 34 %-13.2 %
  41. Damnation 34 %+14.0 %
  42. Shizo, Death's Storehouse 32 %+21.6 %
  43. Demonic Tutor 32 %+4.9 %
  44. Urborg, Tomb of Yawgmoth 32 %-5.7 %
  45. Diabolic Tutor 32 %+18.4 %
  46. Fraying Omnipotence 32 %+30.3 %
  47. Exsanguinate 32 %+7.2 %
  48. Strionic Resonator 32 %+30.5 %
  49. Warlock Class 32 %+30.6 %
  50. Rush of Dread 30 %+27.2 %

Format legality

Rulings

  • 2018-06-08

    "Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library."

  • 2018-06-08

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  • 2018-06-08

    Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.

  • 2018-06-08

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Khorvath and Sylvia are your commanders, your deck may contain cards with red and/or white in their color identity, but not blue, black, or green.

  • 2018-06-08

    In a Two-Headed Giant game, a player's life total is the same as their team's life total.

  • 2018-06-08

    Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.

  • 2018-06-08

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.

  • 2018-06-08

    The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander. For more information on the Commander variant, please visit Wizards.com/Commander.

  • 2018-06-08

    The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player who might have that card in their library.

  • 2018-06-08

    To have two commanders, both must have the partner ability (featured in the Magic: The Gathering—Commander™ (2016 Edition) set) or corresponding "partner with" abilities as the game begins. A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.

  • 2018-06-08

    Virtus's last ability triggers and resolves after combat damage is dealt. For example, if Virtus deals 1 combat damage to a player with 10 life, combat damage will reduce that player's life total to 9. Then its ability will cause the player to lose 5 life, leaving the player at 4.

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