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Sphinx of the Second Sun
MTGO 11.46 tix

Sphinx of the Second Sun

{6}{U}{U}

Creature — Sphinx

Flying

At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)

6 / 6

Flying
Set
Magic Online Promos (PRM #85992)
Rarity
Mythic
Mana value
8
Released
2020-12-15
Artist
Antonio José Manzanedo
EDHREC rank
#2,448
Colour identity
{U}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

3 +
Bracket 3 and up — Upgraded
In a two-card combo

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.42
How much players resent seeing this card. The scale tops out around 3.1.

Combos 38

Chronomantic Escape+Sphinx of the Second Sun+Paradox Haze
{W}{U}
LockYou can't be attacked
Sphinx of the Second Sun+Aggravated Assault
{U}{R}
Infinite card drawInfinite draw triggersNear-infinite combat phasesNear-infinite untap of creatures and lands you control
Chronomantic Escape+Sphinx of the Second Sun+Spark Double
{W}{U}
LockYou can't be attacked
Chronomantic Escape+Sphinx of the Second Sun+Auton Soldier
{W}{U}
LockYou can't be attacked
Chronomantic Escape+Sphinx of the Second Sun+Sakashima of a Thousand Faces
{W}{U}
LockYou can't be attacked
Chronomantic Escape+Sphinx of the Second Sun+Clever Impersonator
{W}{U}
LockYou can't be attacked
Chronomantic Escape+Sphinx of the Second Sun+Mirrorhall Mimic // Ghastly Mimicry
{W}{U}
LockYou can't be attacked
Chronomantic Escape+Sphinx of the Second Sun+Glasspool Mimic // Glasspool Shore
{W}{U}
LockYou can't be attacked
Chronomantic Escape+Sphinx of the Second Sun+Sakashima the Impostor
{W}{U}
LockYou can't be attacked
Chronomantic Escape+Sphinx of the Second Sun+Rite of Replication
{W}{U}
LockYou can't be attacked
Chronomantic Escape+Sphinx of the Second Sun+Phyrexian Metamorph
{W}{U}
LockYou can't be attacked
Chronomantic Escape+Sphinx of the Second Sun+Progenitor Mimic
{G}{W}{U}
LockYou can't be attacked
Chronomantic Escape+Sphinx of the Second Sun+Chameleon, Master of Disguise
{W}{U}
LockYou can't be attacked
Mayael's Aria+Jumbo Cactuar+Sphinx of the Second Sun
{R}{G}{W}{U}
Win the game
Chronomantic Escape+Sphinx of the Second Sun+Vesuvan Shapeshifter
{W}{U}
LockYou can't be attacked
Chronomantic Escape+Sphinx of the Second Sun+Undercover Operative
{W}{U}
LockYou can't be attacked
Chronomantic Escape+Sphinx of the Second Sun+Phantasmal Image
{W}{U}
LockYou can't be attacked
Chronomantic Escape+Sphinx of the Second Sun+Clone
{W}{U}
LockYou can't be attacked
Chronomantic Escape+Sphinx of the Second Sun+Cackling Counterpart
{W}{U}
LockYou can't be attacked
Chronomantic Escape+Sphinx of the Second Sun+Stunt Double
{W}{U}
LockYou can't be attacked
Chronomantic Escape+Sphinx of the Second Sun+Mirror Image
{W}{U}
LockYou can't be attacked
Chronomantic Escape+Sphinx of the Second Sun+Vesuvan Doppelganger
{W}{U}
LockYou can't be attacked
Chronomantic Escape+Sphinx of the Second Sun+Synth Infiltrator
{W}{U}
LockYou can't be attacked
Chronomantic Escape+Sphinx of the Second Sun+Hulking Metamorph
{W}{U}
LockYou can't be attacked
Chronomantic Escape+Sphinx of the Second Sun+Evil Twin
{W}{U}{B}
LockYou can't be attacked
Chronomantic Escape+Sphinx of the Second Sun+Naga Fleshcrafter
{W}{U}
LockYou can't be attacked
Chronomantic Escape+Sphinx of the Second Sun+Sakashima's Student
{W}{U}
LockYou can't be attacked
Chronomantic Escape+Sphinx of the Second Sun+Pirated Copy
{W}{U}
LockYou can't be attacked
Chronomantic Escape+Sphinx of the Second Sun+Quasiduplicate
{W}{U}
LockYou can't be attacked
Chronomantic Escape+Sphinx of the Second Sun+Moritte of the Frost
{G}{W}{U}
LockYou can't be attacked
Chronomantic Escape+Sphinx of the Second Sun+Vizier of Many Faces
{W}{U}
LockYou can't be attacked
Chronomantic Escape+Sphinx of the Second Sun+Deceptive Frostkite
{W}{U}
LockYou can't be attacked
Chronomantic Escape+Sphinx of the Second Sun+Gigantoplasm
{W}{U}
LockYou can't be attacked
Chronomantic Escape+Sphinx of the Second Sun+Mercurial Pretender
{W}{U}
LockYou can't be attacked
Chronomantic Escape+Sphinx of the Second Sun+Dack's Duplicate
{U}{R}{W}
LockYou can't be attacked
Chronomantic Escape+Sphinx of the Second Sun+Fated Infatuation
{W}{U}
LockYou can't be attacked
Chronomantic Escape+Sphinx of the Second Sun+Altered Ego
{G}{W}{U}
LockYou can't be attacked
Chronomantic Escape+Sphinx of the Second Sun+Quicksilver Gargantuan
{W}{U}
LockYou can't be attacked

All 38 combos.

Format legality

Rulings

  • 2020-11-10

    After the additional beginning phase, the game proceeds to the ending phase (unless something has added even more phases; see below.)

  • 2020-11-10

    Even if you don't attack with any creatures during combat, you'll still get a postcombat main phase and Sphinx of the Second Sun's ability will still trigger.

  • 2020-11-10

    If multiple phases are added to the same point in your turn, the most recently created phase happens first. For example, say you control Sphinx of the Second Sun and its ability triggers during your postcombat main phase. Later during that same main phase, another effect gives you an additional combat phase after this main phase. The additional combat will happen first, followed by the additional beginning phase.

  • 2020-11-10

    If you somehow have more than two main phases in a turn, each main phase other than the first one is a postcombat main phase, and Sphinx of the Second Sun's ability triggers at the beginning of each of them.

  • 2020-11-10

    The additional beginning phase all happens during the current turn. Any effects that last "until your next turn" or similar won't expire just because you'll go through an additional beginning phase.

  • 2020-11-10

    The additional beginning phase will be a lot like your normal beginning phase. During the untap step, permanents will phase in or out as appropriate and you'll untap your tapped permanents. Anything that triggers "at the beginning of your upkeep" or similar will trigger during the upkeep step, and you'll eventually draw a card for your draw step.

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