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Timestream Navigator
USD foil $10.96

Timestream Navigator

{1}{U}

Creature — Human Pirate Wizard

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

{2}{U}{U}, {T}, Put this creature on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.

1 / 1

Ascend
Set
Rivals of Ixalan Promos (PRIX #59s)
Rarity
Mythic
Mana value
2
Released
2018-01-19
Artist
Zezhou Chen
EDHREC rank
#5,194
Colour identity
{U}
Finishes
Foil
Served from
Local database

Commander bracket

3 +
Bracket 3 and up — Upgraded
Extra turnsIn 24 two-card combos

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.68
How much players resent seeing this card. The scale tops out around 3.1.

Combos 218

Timestream Navigator+Riptide Laboratory+Inalla, Archmage Ritualist
{U}{B}{R}
Infinite turnsLock
River Song+Timestream Navigator
{U}{R}
Infinite turnsLock
Timestream Navigator+Riptide Laboratory+Archmage of Echoes
{U}
Infinite turnsLock
Timestream Navigator+Reflections of Littjara+Riptide Laboratory
{U}
Infinite turnsLock
Timestream Navigator+Molten Echoes+Riptide Laboratory
{U}{R}
Infinite turnsLock
Timestream Navigator+Helm of the Host
{U}
Infinite turnsLock
Inalla, Archmage Ritualist+Timestream Navigator+Conjurer's Closet
{U}{B}{R}
Infinite turnsLock
Timestream Navigator+Extravagant Replication
{U}
Infinite turnsLock
Saheeli, the Sun's Brilliance+Timestream Navigator
{U}{R}
Infinite turnsLock
Molten Echoes+Timestream Navigator+Conjurer's Closet
{U}{R}
Infinite turnsLock
Kiki-Jiki, Mirror Breaker+Timestream Navigator
{U}{R}
Infinite turnsLock
Demonic Consultation+Timestream Navigator
{U}{B}
Exile your libraryInfinite turnsLockSkip your draw steps
Inalla, Archmage Ritualist+Timestream Navigator+Thassa, Deep-Dwelling
{U}{B}{R}
Infinite turnsLock
Orthion, Hero of Lavabrink+Timestream Navigator
{U}{R}
Infinite turnsLock
Feldon of the Third Path+Timestream Navigator
{U}{R}
Infinite turnsLock
Molten Echoes+Timestream Navigator+Thassa, Deep-Dwelling
{U}{R}
Infinite turnsLock
Timestream Navigator+Planar Bridge
{U}
Infinite turnsLock
Timestream Navigator+The Temporal Anchor
{U}
Infinite turnsLock
Inalla, Archmage Ritualist+Timestream Navigator+Crystal Shard
{U}{B}{R}
Infinite turnsLock
Fable of the Mirror-Breaker // Reflection of Kiki-Jiki+Timestream Navigator
{U}{R}
Infinite turnsLock
Timestream Navigator+Progenitor Mimic
{G}{U}
Infinite turnsLock
Timestream Navigator+Flameshadow Conjuring+Riptide Laboratory
{U}{R}
Infinite turnsLock
Esix, Fractal Bloom+Timestream Navigator+Koma, Cosmos Serpent
{G}{U}
Infinite turnsLock
Timestream Navigator+The Fire Crystal
{U}{R}
Infinite turnsLock
Timestream Navigator+Endless Evil
{U}
Infinite turnsLock
Brudiclad, Telchor Engineer+Timestream Navigator+Quasiduplicate
{U}{R}
Infinite turnsLock
Forerunner of the Coalition+Timestream Navigator+Thassa, Deep-Dwelling
{U}{B}
Infinite turnsLock
Brudiclad, Telchor Engineer+Timestream Navigator+Cackling Counterpart
{U}{R}
Infinite turnsLock
Brudiclad, Telchor Engineer+Timestream Navigator+Rite of Replication
{U}{R}
Infinite turnsLock
Timestream Navigator+Mirrorhall Mimic // Ghastly Mimicry
{U}
Infinite turnsLock
Timestream Navigator+Molten Echoes+Crystal Shard
{U}{R}
Infinite turnsLock
Forerunner of the Coalition+Timestream Navigator+Conjurer's Closet
{U}{B}
Infinite turnsLock
Saheeli, Radiant Creator+Timestream Navigator
{G}{U}{R}
Infinite turnsLock
Timestream Navigator+Echocasting Symposium
{U}
Infinite turnsLock
Timestream Navigator+Followed Footsteps
{U}
Infinite turnsLock
Timestream Navigator+Leveler
{U}
Infinite turnsLock
Brudiclad, Telchor Engineer+Timestream Navigator+Saheeli's Artistry
{U}{R}
Infinite turnsLock
Niko, Light of Hope+Timestream Navigator+Soulherder
{W}{U}
Infinite turnsLock
Admiral Brass, Unsinkable+Oriq Loremage+Timestream Navigator
{U}{B}{R}
Infinite turnsLock
Jalira, Master Polymorphist+Timestream Navigator
{U}
Infinite turnsLock
Forerunner of the Coalition+Timestream Navigator+Deadeye Navigator
{U}{B}
Infinite turnsLock
Esix, Fractal Bloom+Timestream Navigator+Mycoloth
{G}{U}
Infinite turnsLock
Niko, Light of Hope+Timestream Navigator+Teleportation Circle
{W}{U}
Infinite turnsLock
Timestream Navigator+Grenzo, Dungeon Warden
{U}{B}{R}
Infinite turnsLock
Esix, Fractal Bloom+Timestream Navigator+Awakening Zone
{G}{U}
Infinite turnsLock
Brudiclad, Telchor Engineer+Timestream Navigator+Twinflame
{U}{R}
Infinite turnsLock
Brudiclad, Telchor Engineer+Timestream Navigator+Fated Infatuation
{U}{R}
Infinite turnsLock
Brudiclad, Telchor Engineer+Timestream Navigator+Stolen Identity
{U}{R}
Infinite turnsLock
The Jolly Balloon Man+Timestream Navigator
{U}{R}{W}
Infinite turnsLock
Niko, Light of Hope+Timestream Navigator+Thassa, Deep-Dwelling
{W}{U}
Infinite turnsLock

Showing the 50 most played of 218.

Format legality

Rulings

  • 2018-01-19

    A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.

  • 2018-01-19

    Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.

  • 2018-01-19

    If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.

  • 2018-01-19

    If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.

  • 2018-01-19

    If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.

  • 2018-01-19

    Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.

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