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Bofur, Reliable Guardian // Concerted Care
USD $0.29
USD foil $0.29
EUR €0.16
MTGO 0.15 tix

Bofur, Reliable Guardian

{W}

Legendary Creature — Dwarf Scout

Lifelink

1 / 1

Concerted Care

{1}{W}

Instant — Adventure

Target artifact or creature you control gains hexproof and indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.)

Lifelink
Set
The Hobbit (HOB #215)
Rarity
Uncommon
Mana value
1
Released
2026-08-14
Artist
Cory Godbey
EDHREC rank
#11,056
Colour identity
{W}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.00
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. The Eagles Are Coming! 57 %+54.8 %
  2. Enduring Innocence 57 %+43.2 %
  3. Fíli the Pathfinder 43 %+42.6 %
  4. Scapegoat 43 %+42.6 %
  5. Troop of Ponies 43 %+40.9 %
  6. Thraben Charm 43 %+39.3 %
  7. Burnished Hart 43 %+38.7 %
  8. Kíli the Resourceful 43 %+37.4 %
  9. Bilbo's Gambit 43 %+35.2 %
  10. Forum Familiar 29 %+28.4 %
  11. Dwarven Mattock 29 %+28.4 %
  12. Alley Evasion 29 %+28.4 %
  13. Shepherd of the Flock 29 %+28.4 %
  14. Whiskervale Forerunner 29 %+28.3 %
  15. Campfire 29 %+28.2 %
  16. Essence Reliquary 29 %+28.1 %
  17. Clay-Fired Bricks 29 %+28.1 %
  18. Tocasia's Welcome 43 %+27.9 %
  19. Cloudstone Curio 29 %+27.9 %
  20. Light the Way 29 %+27.9 %
  21. Flock Impostor 29 %+27.6 %
  22. Sunpearl Kirin 29 %+27.5 %
  23. Ambrosia Whiteheart 29 %+27.1 %
  24. Bender's Waterskin 29 %+26.9 %
  25. The Arkenstone 29 %+26.6 %
  26. The Restoration of Eiganjo 29 %+26.0 %
  27. Crested Sunmare 29 %+26.0 %
  28. Tenuous Truce 29 %+25.9 %
  29. God-Eternal Oketra 29 %+25.9 %
  30. Circuit Mender 29 %+25.4 %
  31. Hour of Revelation 29 %+25.4 %
  32. Duty Beyond Death 29 %+25.3 %
  33. Cloud Key 29 %+25.0 %
  34. Sunscorch Regent 29 %+24.8 %
  35. Final Showdown 29 %+23.8 %
  36. Mangara, the Diplomat 43 %+23.5 %
  37. Wedding Ring 29 %+23.4 %
  38. Endless Atlas 29 %+22.3 %
  39. Your Temple Is Under Attack 29 %+22.0 %
  40. The Queen of Dale 29 %+21.7 %
  41. Defiler of Faith 29 %+20.6 %
  42. Claim Jumper 29 %+19.7 %
  43. Reprieve 43 %+19.5 %
  44. Buried Ruin 29 %+19.2 %
  45. Path to Exile 86 %+18.4 %
  46. Wayfarer's Bauble 29 %+18.3 %
  47. Haliya, Guided by Light 29 %+18.0 %
  48. Daxos, Blessed by the Sun 29 %+17.4 %
  49. Erode 29 %+17.2 %
  50. Mana Tithe 29 %+17.0 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Path to Exile 86 %+18.4 %
  2. Plains 86 %-8.1 %
  3. Swords to Plowshares 86 %+10.7 %
  4. Sol Ring 57 %-25.9 %
  5. Arcane Signet 57 %-0.5 %
  6. The Eagles Are Coming! 57 %+54.8 %
  7. Pearl Medallion 57 %-3.2 %
  8. Enduring Innocence 57 %+43.2 %
  9. Kíli the Resourceful 43 %+37.4 %
  10. Esper Sentinel 43 %+9.3 %
  11. Mangara, the Diplomat 43 %+23.5 %
  12. Generous Gift 43 %+1.7 %
  13. Bilbo's Gambit 43 %+35.2 %
  14. Stroke of Midnight 43 %+16.8 %
  15. Tocasia's Welcome 43 %+27.9 %
  16. Burnished Hart 43 %+38.7 %
  17. Scapegoat 43 %+42.6 %
  18. Troop of Ponies 43 %+40.9 %
  19. Thraben Charm 43 %+39.3 %
  20. Reprieve 43 %+19.5 %
  21. Fíli the Pathfinder 43 %+42.6 %
  22. Claim Jumper 29 %+19.7 %
  23. Whiskervale Forerunner 29 %+28.3 %
  24. Campfire 29 %+28.2 %
  25. Daxos, Blessed by the Sun 29 %+17.4 %
  26. God-Eternal Oketra 29 %+25.9 %
  27. Wrath of God 29 %+14.4 %
  28. Mother of Runes 29 %+7.8 %
  29. Erode 29 %+17.2 %
  30. Sunpearl Kirin 29 %+27.5 %
  31. Cut a Deal 29 %+13.3 %
  32. Hour of Revelation 29 %+25.4 %
  33. Oketra's Monument 29 %+1.8 %
  34. Light the Way 29 %+27.9 %
  35. Duty Beyond Death 29 %+25.3 %
  36. Mana Tithe 29 %+17.0 %
  37. Circuit Mender 29 %+25.4 %
  38. Loran of the Third Path 29 %+5.9 %
  39. Alley Evasion 29 %+28.4 %
  40. Defiler of Faith 29 %+20.6 %
  41. Enlightened Tutor 29 %+6.1 %
  42. Ambrosia Whiteheart 29 %+27.1 %
  43. Sunscorch Regent 29 %+24.8 %
  44. The Queen of Dale 29 %+21.7 %
  45. Haliya, Guided by Light 29 %+18.0 %
  46. Final Showdown 29 %+23.8 %
  47. Knight of the White Orchid 29 %+3.1 %
  48. Welcoming Vampire 29 %+11.8 %
  49. Forum Familiar 29 %+28.4 %
  50. Crested Sunmare 29 %+26.0 %

Format legality

Rulings

  • 2026-06-29

    An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Bilbo, Luckwearer is a blue creature card whose mana value is 2. It can't be put into your hand by the effect of Speak Secrets ("Mill four cards, then put an instant or sorcery card from among them into your hand.").

  • 2026-06-29

    An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.

  • 2026-06-29

    Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

  • 2026-06-29

    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may play it using its primary characteristics. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.

  • 2026-06-29

    If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.

  • 2026-06-29

    If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.

  • 2026-06-29

    If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

  • 2026-06-29

    If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.

  • 2026-06-29

    If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.

  • 2026-06-29

    If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Gandalf, Party Guest ("At the beginning of combat on your turn, you may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is twice the number of legendary Wizards you control."), you could cast Burglar's Plot from your hand without paying its mana cost (provided you control enough legendary Wizards), but not Bilbo, Luckwearer.

  • 2026-06-29

    When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

  • 2026-06-29

    You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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