
Thassa, Deep-Dwelling
Legendary Enchantment Creature — God
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
6 / 5
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos 101
Showing the 50 most played of 101.
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Aether Channeler
- Panharmonicon
- Mulldrifter
- Peregrine Drake
- Archaeomancer
- Agent of Treachery
- Ghostly Flicker
- Conjurer's Closet
- Venser, Shaper Savant
- Watcher for Tomorrow
- Dour Port-Mage
- Solemn Simulacrum
- Sea Gate Oracle
- Sower of Temptation
- Scourge of Fleets
- Displace
- Starfield Vocalist
- Deadeye Navigator
- Master of Waves
- Y'shtola Rhul
- Virtue of Knowledge
- Cloudkin Seer
- Shipwreck Dowser
- Fblthp, the Lost
- Displacer Kitten
- Barrin, Tolarian Archmage
- Circuit Mender
- Serum Visionary
- Strionic Resonator
- Diluvian Primordial
- Meteor Golem
- Glasspool Mimic
- Glasspool Mimic
- Essence Flux
- Glen Elendra Archmage
- Clever Impersonator
- Thassa's Oracle
- Naban, Dean of Iteration
- Spellseeker
- Anticausal Vestige
- Aether Adept
- Man-o'-War
- Exclusion Mage
- Castle Vantress
- Nykthos, Shrine to Nyx
- Emeritus of Ideation
- Illusionist's Stratagem
- Vedalken Shackles
- Riptide Laboratory
- Step Through
Most included 50
Highest share of decks running them, distinctive or not.
- Island
- Sol Ring
- Counterspell
- Sapphire Medallion
- Archaeomancer
- Aether Channeler
- Panharmonicon
- Solemn Simulacrum
- Ghostly Flicker
- Arcane Signet
- Mulldrifter
- Peregrine Drake
- Reliquary Tower
- Agent of Treachery
- Mystic Sanctuary
- Thought Vessel
- Conjurer's Closet
- Venser, Shaper Savant
- Scourge of Fleets
- Dour Port-Mage
- High Tide
- Watcher for Tomorrow
- Sea Gate Oracle
- Mind Stone
- Sower of Temptation
- Displace
- Cyclonic Rift
- Deadeye Navigator
- Displacer Kitten
- Starfield Vocalist
- Negate
- Master of Waves
- Pongify
- Y'shtola Rhul
- Castle Vantress
- Virtue of Knowledge
- Nykthos, Shrine to Nyx
- Rhystic Study
- Shipwreck Dowser
- Cloudkin Seer
- Thassa's Oracle
- Arcane Denial
- Reality Shift
- Fblthp, the Lost
- Essence Flux
- Barrin, Tolarian Archmage
- An Offer You Can't Refuse
- Propaganda
- Mana Drain
- Glasspool Mimic
Format legality
Rulings
- 2020-01-24
As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won’t be counted when determining this.
- 2020-01-24
Colorless and generic mana symbols (
,
,
,
,
, and so on) in mana costs of permanents you control don’t count toward your devotion to any color.
- 2020-01-24
Counters put on a God remain on it while it’s not a creature, even if they have no effect.
- 2020-01-24
Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
- 2020-01-24
If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won’t rejoin combat if it resumes being a creature later during that combat.
- 2020-01-24
If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
- 2020-01-24
If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
- 2020-01-24
If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it’s still on the battlefield at that time.
- 2020-01-24
If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
- 2020-01-24
If you gain control of a creature “until end of turn,” you’ll control it during your end step.
- 2020-01-24
If you put an Aura on an opponent’s permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion.
- 2020-01-24
Mana symbols in the text boxes of permanents you control don’t count toward your devotion to any color.
- 2020-01-24
The abilities of Gods function as long as they’re on the battlefield, regardless of whether they’re creatures.
- 2020-01-24
The type-changing ability that can make a God not be a creature functions only on the battlefield. It’s always a creature card in other zones, regardless of your devotion to its color. It’s always a creature spell while it’s on the stack.
- 2020-01-24
When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
- 2020-01-24
When an effect returns the exiled card “under your control,” you control it indefinitely after that. In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any creatures you control from Thassa’s effect but don’t own are exiled.
- 2020-01-24
When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.