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Gravity Sphere
USD $52.77
EUR €45.49

Gravity Sphere

{2}{R}

World Enchantment

All creatures lose flying.

On the morning of the Battle of Gal-Shan, the Sorcerer's cry rang out: "Let no bird fly, let no creature take wing, let all the battle join as one."

Set
Legends (LEG #151)
Rarity
Rare
Mana value
3
Released
1994-06-01
Artist
Brian Snõddy
EDHREC rank
#24,788
Colour identity
{R}
Finishes
Nonfoil
Served from
Local database

Commander bracket

3 +
Bracket 3 and up — Upgraded
In 5 two-card combos

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.27
How much players resent seeing this card. The scale tops out around 3.1.

Combos 8

Gravity Sphere+Moat
{R}{W}
Creatures can't attackLock
Gravity Sphere+Form of the Dragon
{R}
LockYou can't be attacked
Gravity Sphere+Island Sanctuary
{R}{W}
LockMost creatures can't attack youYou do not draw cards during your draw steps
Gravity Sphere+Magus of the Moat
{R}{W}
Creatures can't attackLock
Gravity Sphere+Stormtide Leviathan
{U}{R}
Creatures without islandwalk cannot attack
Luminous Broodmoth+Felidar Guardian+Gravity Sphere+Ashnod's Altar
{R}{W}
Infinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
Luminous Broodmoth+Felidar Guardian+Gravity Sphere+Phyrexian Altar
{R}{W}
Infinite colored manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
Luminous Broodmoth+Felidar Guardian+Gravity Sphere+Altar of Dementia
{R}{W}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite mill

All 8 combos.

Format legality

Rulings

  • 2004-10-04

    It removes Flying from all creatures on the battlefield when it enters and from each creature as that creature enters. It does not prevent the Flying ability being given to the creature *after* the Sphere is on the battlefield.

  • 2008-10-01

    This has the supertype world. When a world permanent enters, any world permanents that were already on the battlefield are put into their owners' graveyards. This is a state-based action called the "world rule." The new world permanent stays on the battlefield. If two world permanents enter at the same time, they're both put into their owners' graveyards.

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