
Witch-king of Angmar
Legendary Creature — Wraith Noble
Flying
Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you.
Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap him.
5 / 3
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos 62
Showing the 50 most played of 62.
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Call of the Ring
- Nazgûl
- Ringwraiths
- Claim the Precious
- Witch-king, Bringer of Ruin
- Sauron, the Necromancer
- Sam's Desperate Rescue
- One Ring to Rule Them All
- Nazgûl Battle-Mace
- Minas Morgul, Dark Fortress
- Gollum, Patient Plotter
- Barad-dûr
- The One Ring
- Archfiend of Ifnir
- Big Game Hunter
- Shadowspear
- Inherited Envelope
- Shadowgrange Archfiend
- Call to the Netherworld
- Voracious Fell Beast
- The Black Gate
- Archon of Cruelty
- Reanimate
- Palantír of Orthanc
- Night's Whisper
- Bone Miser
- Orcish Bowmasters
- Fell Beast of Mordor
- Dark Withering
- The Black Breath
- No Mercy
- Sheoldred, Whispering One
- Animate Dead
- Persist
- Troll of Khazad-dûm
- Shadow of the Enemy
- Nasty End
- Decree of Pain
- Haakon, Stromgald Scourge
- Whip of Erebos
- Uruk-hai Berserker
- Phyrexian Arena
- Echoing Return
- Living Death
- Damnation
- Black Market Connections
- Phyrexian Obliterator
- Monument to Endurance
- Morgul-Knife Wound
- Gollum's Bite
Most included 50
Highest share of decks running them, distinctive or not.
- Swamp
- Sol Ring
- Call of the Ring
- Nazgûl
- Jet Medallion
- Dark Ritual
- Reanimate
- Arcane Signet
- Cabal Coffers
- Feed the Swarm
- Ringwraiths
- Crypt Ghast
- Phyrexian Arena
- Bojuka Bog
- Gray Merchant of Asphodel
- Claim the Precious
- Witch-king, Bringer of Ruin
- Night's Whisper
- Sam's Desperate Rescue
- Urborg, Tomb of Yawgmoth
- Minas Morgul, Dark Fortress
- Sauron, the Necromancer
- One Ring to Rule Them All
- The One Ring
- Nazgûl Battle-Mace
- Sign in Blood
- Victimize
- Black Market Connections
- Mind Stone
- Barad-dûr
- Gollum, Patient Plotter
- Lightning Greaves
- Toxic Deluge
- Archfiend of Ifnir
- Defile
- Animate Dead
- Damnation
- Withering Torment
- Shadowspear
- Big Game Hunter
- Orcish Bowmasters
- Cabal Stronghold
- Go for the Throat
- Swiftfoot Boots
- Sheoldred, Whispering One
- Shadowgrange Archfiend
- Archon of Cruelty
- Inherited Envelope
- Bontu's Monument
- Massacre Wurm
Format legality
Rulings
- 2023-06-16
As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
- 2023-06-16
Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
- 2023-06-16
Each time the Ring tempts you, you must choose a creature if you control one.
- 2023-06-16
If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
- 2023-06-16
Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
- 2023-06-16
The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
- 2023-06-16
The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.