
Witch-king of Angmar
Legendary Creature — Wraith Noble
Flying
Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you.
Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap him.
5 / 3
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos 62
Showing the 50 most played of 62.
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Call of the Ring
- Nazgûl
- Ringwraiths
- Claim the Precious
- Witch-king, Bringer of Ruin
- Sam's Desperate Rescue
- Sauron, the Necromancer
- One Ring to Rule Them All
- Nazgûl Battle-Mace
- Minas Morgul, Dark Fortress
- Gollum, Patient Plotter
- The One Ring
- Barad-dûr
- Archfiend of Ifnir
- Big Game Hunter
- Shadowspear
- Shadowgrange Archfiend
- Inherited Envelope
- Call to the Netherworld
- The Black Gate
- Archon of Cruelty
- Voracious Fell Beast
- Reanimate
- Palantír of Orthanc
- Night's Whisper
- Orcish Bowmasters
- Bone Miser
- Fell Beast of Mordor
- The Black Breath
- Animate Dead
- Dark Withering
- No Mercy
- Sheoldred, Whispering One
- Persist
- Shadow of the Enemy
- Nasty End
- Troll of Khazad-dûm
- Living Death
- Decree of Pain
- Haakon, Stromgald Scourge
- Whip of Erebos
- Phyrexian Arena
- Uruk-hai Berserker
- Echoing Return
- Damnation
- Black Market Connections
- Monument to Endurance
- Phyrexian Obliterator
- Morgul-Knife Wound
- Gollum's Bite
Most included 50
Highest share of decks running them, distinctive or not.
- Swamp
- Sol Ring
- Call of the Ring
- Nazgûl
- Jet Medallion
- Dark Ritual
- Reanimate
- Arcane Signet
- Cabal Coffers
- Feed the Swarm
- Ringwraiths
- Crypt Ghast
- Bojuka Bog
- Phyrexian Arena
- Gray Merchant of Asphodel
- Claim the Precious
- Night's Whisper
- Witch-king, Bringer of Ruin
- Sam's Desperate Rescue
- Urborg, Tomb of Yawgmoth
- Minas Morgul, Dark Fortress
- Sauron, the Necromancer
- The One Ring
- One Ring to Rule Them All
- Nazgûl Battle-Mace
- Sign in Blood
- Victimize
- Black Market Connections
- Barad-dûr
- Gollum, Patient Plotter
- Mind Stone
- Toxic Deluge
- Lightning Greaves
- Animate Dead
- Archfiend of Ifnir
- Defile
- Withering Torment
- Damnation
- Shadowspear
- Orcish Bowmasters
- Big Game Hunter
- Cabal Stronghold
- Go for the Throat
- Archon of Cruelty
- Swiftfoot Boots
- Malakir Rebirth
- Malakir Rebirth
- Sheoldred, Whispering One
- Massacre Wurm
- Shadowgrange Archfiend
Format legality
Rulings
- 2023-06-16
As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
- 2023-06-16
Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
- 2023-06-16
Each time the Ring tempts you, you must choose a creature if you control one.
- 2023-06-16
If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
- 2023-06-16
Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
- 2023-06-16
The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
- 2023-06-16
The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.