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Zellix, Sanity Flayer
USD foil $24.26
MTGO 7.73 tix

Zellix, Sanity Flayer

{2}{U}

Legendary Creature — Horror

Hive Mind — Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token.

{1}, {T}: Target player mills three cards.

Choose a Background (You can have a Background as a second commander.)

2 / 3

Choose a backgroundHive MindMill
Set
Commander Legends: Battle for Baldur's Gate (CLB #652)
Rarity
Mythic
Mana value
3
Released
2022-06-10
Artist
Slawomir Maniak
EDHREC rank
#3,053
Colour identity
{U}
Finishes
Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.19
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos 7

Zellix, Sanity Flayer+Intruder Alarm+Phenax, God of Deception
{U}{B}
Near-infinite creature ETBNear-infinite creature tokensNear-infinite millNear-infinite self-millNear-infinite untap of all creatures
Zellix, Sanity Flayer+Haunted One+Pith Driller+Phyrexian Altar+Faces of the Past
{U}{B}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite millInfinite power for certain creatures until end of turnInfinite self-millInfinite untap of all HorrorsNear-infinite colored manaNear-infinite creature tokens
Zellix, Sanity Flayer+Haunted One+Pith Driller+Ashnod's Altar+Intruder Alarm
{U}{B}
Infinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite mana creatures you control can produceInfinite millInfinite power for certain creatures until end of turnInfinite self-millInfinite untap of creaturesNear-infinite colorless manaNear-infinite creature LTBNear-infinite creature sacrifice triggersNear-infinite creature tokensNear-infinite death triggers
Zellix, Sanity Flayer+Haunted One+Pith Driller+Krark-Clan Ironworks+Intruder Alarm
{U}{B}
Infinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite mana creatures you control can produceInfinite millInfinite power for certain creatures until end of turnInfinite self-millInfinite untap of creaturesNear-infinite creature tokens
Zellix, Sanity Flayer+Haunted One+Pith Driller+Ashnod's Altar+Faces of the Past
{U}{B}
Infinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite millInfinite power for certain creatures until end of turnInfinite self-millInfinite untap of all HorrorsNear-infinite colorless manaNear-infinite creature LTBNear-infinite creature sacrifice triggersNear-infinite creature tokensNear-infinite death triggers
Zellix, Sanity Flayer+Haunted One+Pith Driller+Krark-Clan Ironworks+Faces of the Past
{U}{B}
Infinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite millInfinite power for certain creatures until end of turnInfinite self-millInfinite untap of all HorrorsNear-infinite creature tokens
Zellix, Sanity Flayer+Haunted One+Pith Driller+Phyrexian Altar+Intruder Alarm
{U}{B}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite mana creatures you control can produceInfinite millInfinite power for certain creatures until end of turnInfinite self-millInfinite untap of creaturesNear-infinite colored manaNear-infinite creature tokens

All 7 combos.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Fractured Sanity 81 %+74.8 %
  2. Ruin Crab 80 %+72.1 %
  3. The Water Crystal 80 %+69.1 %
  4. Maddening Cacophony 75 %+68.1 %
  5. Psychic Corrosion 74 %+66.0 %
  6. The Mindskinner 68 %+65.0 %
  7. Memory Erosion 69 %+64.6 %
  8. Hedron Crab 67 %+61.6 %
  9. Court of Cunning 64 %+61.5 %
  10. Altar of the Brood 64 %+60.3 %
  11. Bruvac the Grandiloquent 64 %+60.0 %
  12. Mindcrank 62 %+58.7 %
  13. Sphinx's Tutelage 58 %+53.5 %
  14. Drowned Secrets 54 %+51.1 %
  15. Didn't Say Please 54 %+50.2 %
  16. Cruel Calculations 50 %+48.5 %
  17. Fraying Sanity 53 %+48.2 %
  18. Riverchurn Monument 52 %+48.1 %
  19. Thought Collapse 51 %+47.9 %
  20. Mesmeric Orb 49 %+45.3 %
  21. Thought Scour 52 %+45.1 %
  22. Tasha's Hideous Laughter 48 %+44.1 %
  23. Traumatize 47 %+42.1 %
  24. Teferi's Tutelage 45 %+41.5 %
  25. Drown in Dreams 43 %+38.7 %
  26. Riddlekeeper 40 %+37.9 %
  27. Archive Trap 40 %+36.8 %
  28. Dreamborn Muse 38 %+36.2 %
  29. Visions of Beyond 41 %+35.9 %
  30. Cut Your Losses 40 %+35.8 %
  31. Manic Scribe 37 %+35.8 %
  32. Shadow Kin 35 %+33.2 %
  33. Jace's Erasure 35 %+32.6 %
  34. Mind Sculpt 34 %+32.4 %
  35. Folio of Fancies 33 %+29.6 %
  36. Jidoor, Aristocratic Capital 34 %+29.3 %
  37. Fleet Swallower 33 %+29.2 %
  38. Terisian Mindbreaker 30 %+25.2 %
  39. Tome Scour 26 %+25.2 %
  40. Codex Shredder 31 %+25.1 %
  41. Undead Alchemist 27 %+24.3 %
  42. Altar of Dementia 25 %+23.5 %
  43. Vantress Gargoyle 25 %+23.5 %
  44. Skullclamp 29 %+22.6 %
  45. Overwhelmed Apprentice 24 %+22.4 %
  46. Jace, the Perfected Mind 25 %+21.7 %
  47. Brain Freeze 25 %+21.1 %
  48. Grindstone 22 %+20.1 %
  49. Deepmuck Desperado 21 %+20.1 %
  50. Increasing Confusion 21 %+19.7 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Island 97 %+2.7 %
  2. Sol Ring 82 %-2.3 %
  3. Fractured Sanity 81 %+74.8 %
  4. Ruin Crab 80 %+72.1 %
  5. The Water Crystal 80 %+69.1 %
  6. Maddening Cacophony 75 %+68.1 %
  7. Psychic Corrosion 74 %+66.0 %
  8. Counterspell 69 %+3.9 %
  9. Memory Erosion 69 %+64.6 %
  10. The Mindskinner 68 %+65.0 %
  11. Hedron Crab 67 %+61.6 %
  12. Court of Cunning 64 %+61.5 %
  13. Arcane Signet 64 %-1.2 %
  14. Altar of the Brood 64 %+60.3 %
  15. Sapphire Medallion 64 %+4.1 %
  16. Bruvac the Grandiloquent 64 %+60.0 %
  17. Mindcrank 62 %+58.7 %
  18. Sphinx's Tutelage 58 %+53.5 %
  19. Drowned Secrets 54 %+51.1 %
  20. Didn't Say Please 54 %+50.2 %
  21. Fraying Sanity 53 %+48.2 %
  22. Riverchurn Monument 52 %+48.1 %
  23. Thought Scour 52 %+45.1 %
  24. Thought Collapse 51 %+47.9 %
  25. Mystic Sanctuary 50 %+0.2 %
  26. Cruel Calculations 50 %+48.5 %
  27. Thought Vessel 49 %-2.1 %
  28. Propaganda 49 %+17.5 %
  29. Mesmeric Orb 49 %+45.3 %
  30. Tasha's Hideous Laughter 48 %+44.1 %
  31. Traumatize 47 %+42.1 %
  32. Teferi's Tutelage 45 %+41.5 %
  33. Drown in Dreams 43 %+38.7 %
  34. Brainstorm 41 %-0.1 %
  35. Visions of Beyond 41 %+35.9 %
  36. Reliquary Tower 41 %-15.2 %
  37. Riddlekeeper 40 %+37.9 %
  38. Archive Trap 40 %+36.8 %
  39. Cut Your Losses 40 %+35.8 %
  40. Pongify 39 %-1.6 %
  41. Negate 39 %+1.8 %
  42. Dreamborn Muse 38 %+36.2 %
  43. Manic Scribe 37 %+35.8 %
  44. Shadow Kin 35 %+33.2 %
  45. Jace's Erasure 35 %+32.6 %
  46. High Tide 35 %-9.0 %
  47. Mind Sculpt 34 %+32.4 %
  48. Jidoor, Aristocratic Capital 34 %+29.3 %
  49. Fleet Swallower 33 %+29.2 %
  50. Folio of Fancies 33 %+29.6 %

Format legality

Rulings

  • 2022-06-10

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  • 2022-06-10

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

  • 2022-06-10

    Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.

  • 2022-06-10

    If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.

  • 2022-06-10

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

  • 2022-06-10

    If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.

  • 2022-06-10

    If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities.

  • 2022-06-10

    If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.

  • 2022-06-10

    Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway).

  • 2022-06-10

    You can choose two commanders that are the same color or colors.

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