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Keruga, the Macrosage

Keruga, the Macrosage

{3}{G/U}{G/U}

Legendary Creature — Dinosaur Hippo

Companion — Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

When Keruga enters, draw a card for each other permanent you control with mana value 3 or greater.

5 / 4

Companion
Set
Multiverse Legends (MUL #178z)
Rarity
Rare
Mana value
5
Released
2023-04-21
Artist
Denis Medri
EDHREC rank
#8,471
Colour identity
{G}{U}
Finishes
Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.31
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commanderCompanion

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Ghostly Flicker 50 %+44.4 %
  2. Wood Elves 49 %+42.5 %
  3. Displace 43 %+41.1 %
  4. Thassa, Deep-Dwelling 42 %+38.9 %
  5. Conjurer's Closet 41 %+38.3 %
  6. Decanter of Endless Water 42 %+37.3 %
  7. Reclamation Sage 49 %+36.9 %
  8. Farhaven Elf 40 %+36.3 %
  9. Llanowar Visionary 37 %+35.7 %
  10. Eternal Witness 53 %+35.4 %
  11. Essence Flux 38 %+34.7 %
  12. Panharmonicon 39 %+34.6 %
  13. Kiora, Behemoth Beckoner 40 %+33.8 %
  14. Deadeye Navigator 37 %+33.5 %
  15. Psychosis Crawler 37 %+32.8 %
  16. Topiary Stomper 34 %+32.2 %
  17. Laboratory Maniac 38 %+31.6 %
  18. Lilysplash Mentor 35 %+30.7 %
  19. Frilled Mystic 33 %+30.1 %
  20. Garruk's Uprising 48 %+29.9 %
  21. Displacer Kitten 32 %+29.4 %
  22. Planar Incision 31 %+29.1 %
  23. Manglehorn 31 %+29.0 %
  24. Chasm Skulker 35 %+28.6 %
  25. Springbloom Druid 32 %+28.1 %
  26. Solemn Simulacrum 34 %+27.8 %
  27. Mulldrifter 33 %+27.8 %
  28. Gyre Engineer 30 %+27.8 %
  29. Peregrine Drake 32 %+27.6 %
  30. Commander's Sphere 31 %+24.5 %
  31. Mystic Snake 27 %+24.4 %
  32. Blur 26 %+24.3 %
  33. Overgrowth 25 %+23.9 %
  34. Teferi's Ageless Insight 27 %+23.0 %
  35. Timeless Witness 23 %+20.4 %
  36. Illusionist's Stratagem 21 %+20.1 %
  37. Acidic Slime 25 %+19.9 %
  38. Nezahal, Primal Tide 30 %+19.8 %
  39. Inga and Esika 21 %+19.1 %
  40. Splash Portal 22 %+18.8 %
  41. Jace, Wielder of Mysteries 23 %+18.7 %
  42. Guardian Project 24 %+17.9 %
  43. Temur Sabertooth 20 %+17.8 %
  44. Beast Whisperer 26 %+17.5 %
  45. Imprisoned in the Moon 21 %+17.3 %
  46. Hulking Raptor 17 %+16.9 %
  47. Venser, Shaper Savant 17 %+16.3 %
  48. Reliquary Tower 66 %+16.1 %
  49. Kogla, the Titan Ape 19 %+16.0 %
  50. Ghalta, Stampede Tyrant 17 %+15.7 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Island 95 %-1.3 %
  2. Forest 94 %-1.6 %
  3. Command Tower 75 %-9.7 %
  4. Sol Ring 67 %-13.2 %
  5. Reliquary Tower 66 %+16.1 %
  6. Hinterland Harbor 58 %-4.0 %
  7. Yavimaya Coast 54 %+1.7 %
  8. Eternal Witness 53 %+35.4 %
  9. Ghostly Flicker 50 %+44.4 %
  10. Breeding Pool 50 %+1.4 %
  11. Reclamation Sage 49 %+36.9 %
  12. Wood Elves 49 %+42.5 %
  13. Garruk's Uprising 48 %+29.9 %
  14. Beast Within 45 %-3.1 %
  15. Displace 43 %+41.1 %
  16. Dreamroot Cascade 43 %-3.2 %
  17. Rampant Growth 42 %+2.9 %
  18. Cultivate 42 %-3.4 %
  19. Thassa, Deep-Dwelling 42 %+38.9 %
  20. Decanter of Endless Water 42 %+37.3 %
  21. Arcane Signet 41 %-21.9 %
  22. Conjurer's Closet 41 %+38.3 %
  23. Farhaven Elf 40 %+36.3 %
  24. Kiora, Behemoth Beckoner 40 %+33.8 %
  25. Simic Growth Chamber 39 %-5.9 %
  26. Panharmonicon 39 %+34.6 %
  27. Laboratory Maniac 38 %+31.6 %
  28. Essence Flux 38 %+34.7 %
  29. Llanowar Visionary 37 %+35.7 %
  30. Psychosis Crawler 37 %+32.8 %
  31. Deadeye Navigator 37 %+33.5 %
  32. Counterspell 36 %-12.4 %
  33. Flooded Grove 36 %-7.8 %
  34. Rejuvenating Springs 36 %-6.5 %
  35. Llanowar Elves 36 %+7.2 %
  36. Lilysplash Mentor 35 %+30.7 %
  37. Chasm Skulker 35 %+28.6 %
  38. Topiary Stomper 34 %+32.2 %
  39. Solemn Simulacrum 34 %+27.8 %
  40. Kodama's Reach 34 %-0.1 %
  41. Mulldrifter 33 %+27.8 %
  42. Frilled Mystic 33 %+30.1 %
  43. Tatyova, Benthic Druid 33 %+3.5 %
  44. Growth Spiral 32 %-12.0 %
  45. Displacer Kitten 32 %+29.4 %
  46. Springbloom Druid 32 %+28.1 %
  47. Peregrine Drake 32 %+27.6 %
  48. Planar Incision 31 %+29.1 %
  49. Manglehorn 31 %+29.0 %
  50. Commander's Sphere 31 %+24.5 %

Format legality

Rulings

  • 2020-04-17

    Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.

  • 2020-04-17

    If a card in a player's deck or a permanent on the battlefield has {X} in its mana cost, X is considered to be 0.

  • 2020-04-17

    If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.

  • 2020-04-17

    If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discard, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.

  • 2020-04-17

    The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.

  • 2020-04-17

    The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.

  • 2020-04-17

    The mana value of a token that isn't a copy of another object is 0. A token that is a copy of another object has the same mana cost as that object.

  • 2020-04-17

    The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.

  • 2020-04-17

    You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.

  • 2020-04-17

    Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.

  • 2020-06-01

    If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discarded, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.

  • 2020-06-01

    Once you put your companion into your hand, it behaves like any other card you’ve brought into the game. For example, if it’s countered or destroyed, it’s put into your graveyard, remaining in the game.

  • 2020-06-01

    Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.

  • 2020-06-01

    Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay {3} to put your companion from your sideboard into your hand. This is a special action, not an activated ability. It happens immediately and can’t be responded to. It can’t be countered or stopped by cards like Phyrexian Revoker. For more information please see https://magic.wizards.com/en/articles/archive/news/june-1-2020-banned-and-restricted-announcement

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