Urza's 99
← Back
The Tenth Doctor
USD foil $2.54

The Tenth Doctor

{3}{U}{R}

Legendary Creature — Time Lord Doctor

Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.

Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)

3 / 5

Allons-y!Time TravelTimey-Wimey
Set
Doctor Who (WHO #608)
Rarity
Mythic
Mana value
5
Released
2023-10-13
Artist
Luisa J. Preissler
EDHREC rank
#6,587
Colour identity
{R}{U}
Finishes
Foil
Served from
Local database

Commander bracket

3 +
Bracket 3 and up — Upgraded
In 2 two-card combos

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.67
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commanderIn a preconstructed deck

Combos 181

The Tenth Doctor+Rousing Refrain
{U}{R}
Infinite magecraft triggersInfinite storm count
The Tenth Doctor+Chronomantic Escape
{U}{R}{W}
LockYou can't be attacked
The Tenth Doctor+Taigam, Master Opportunist+Time Stretch
{U}{R}
Infinite turnsLock
The Tenth Doctor+Taigam, Master Opportunist+Twice Upon a Time // Unlikely Meeting
{U}{R}
Infinite turnsLock
The Tenth Doctor+Taigam, Master Opportunist+Expropriate
{U}{R}
Infinite turnsLock
The Tenth Doctor+Taigam, Master Opportunist+Nexus of Fate
{U}{R}
Infinite turnsLock
The Tenth Doctor+Taigam, Master Opportunist+Temporal Mastery
{U}{R}
Infinite turnsLock
The Tenth Doctor+Taigam, Master Opportunist+Time Warp
{U}{R}
Infinite turnsLock
The Tenth Doctor+Taigam, Master Opportunist+Beacon of Tomorrows
{U}{R}
Infinite turnsLock
The Tenth Doctor+Taigam, Master Opportunist+Rise of the Eldrazi
{U}{R}
Infinite turnsLock
The Tenth Doctor+Taigam, Master Opportunist+Temporal Manipulation
{U}{R}
Infinite turnsLock
The Tenth Doctor+Taigam, Master Opportunist+Temporal Trespass
{U}{R}
Infinite turnsLock
The Tenth Doctor+Taigam, Master Opportunist+Alrund's Epiphany
{U}{R}
Infinite turnsLock
The Tenth Doctor+Taigam, Master Opportunist+Capture of Jingzhou
{U}{R}
Infinite turnsLock
The Tenth Doctor+Taigam, Master Opportunist+Karn's Temporal Sundering
{U}{R}
Infinite turnsLock
The Tenth Doctor+Doom's Time Platform+Time Warp
{U}{R}
Infinite turnsLock
The Tenth Doctor+Taigam, Master Opportunist+Walk the Aeons
{U}{R}
Infinite turnsLock
The Tenth Doctor+Taigam, Master Opportunist+Part the Waterveil
{U}{R}
Infinite turnsLock
The Tenth Doctor+Doom's Time Platform+Temporal Manipulation
{U}{R}
Infinite turnsLock
The Tenth Doctor+Reality Strobe+Agatha of the Vile Cauldron+Sol Ring
{G}{U}{R}
Infinite magecraft triggersInfinite storm count
The Tenth Doctor+Doom's Time Platform+Capture of Jingzhou
{U}{R}
Infinite turnsLock
The Tenth Doctor+Chronozoa+Mana Echoes
{U}{R}
Infinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite creature tokensInfinite death triggers
The Tenth Doctor+Doom's Time Platform+Walk the Aeons
{U}{R}
Infinite turnsLock
The Tenth Doctor+Reality Strobe+Agatha of the Vile Cauldron+Storm-Kiln Artist
{G}{U}{R}
Infinite artifact ETBInfinite artifact LTBInfinite magecraft triggersInfinite storm count
The Tenth Doctor+Mana Echoes+Arc Blade+Iraxxa, Empress of Mars
{U}{R}
Infinite colorless manaInfinite creature ETBInfinite creature tokensInfinite damageInfinite magecraft triggers
The Tenth Doctor+Mana Echoes+Inspiring Refrain+Iraxxa, Empress of Mars
{U}{R}
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite creature ETBNear-infinite creature tokensNear-infinite magecraft triggers
The Tenth Doctor+Mana Echoes+Reality Strobe+Iraxxa, Empress of Mars
{U}{R}
Infinite colorless manaInfinite creature ETBInfinite creature tokensInfinite magecraft triggersMass Land DenialReturn any number of permanents to their owner's hand
The Tenth Doctor+Mana Echoes+Reality Strobe+The Lost and the Damned
{U}{R}
Infinite colorless manaInfinite creature ETBInfinite creature tokensInfinite magecraft triggersMass Land DenialReturn any number of permanents to their owner's hand
The Tenth Doctor+Mana Echoes+Arc Blade+The Lost and the Damned
{U}{R}
Infinite colorless manaInfinite creature ETBInfinite creature tokensInfinite damageInfinite magecraft triggers
The Tenth Doctor+Mana Echoes+Inspiring Refrain+The Lost and the Damned
{U}{R}
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite creature ETBNear-infinite creature tokensNear-infinite magecraft triggers
The Tenth Doctor+Mana Echoes+Venture Forth+Iraxxa, Empress of Mars
{G}{U}{R}
Infinite colorless manaInfinite creature ETBInfinite creature tokensInfinite magecraft triggersNear-infinite landfall triggersPut all lands from your library onto the battlefield
The Tenth Doctor+Mana Echoes+Arc Blade+Ovika, Enigma Goliath
{U}{R}
Infinite colorless manaInfinite creature ETBInfinite creature tokens with hasteInfinite damageInfinite magecraft triggers
The Tenth Doctor+Mana Echoes+Inspiring Refrain+Ovika, Enigma Goliath
{U}{R}
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite creature ETBNear-infinite creature tokensNear-infinite creature tokens with hasteNear-infinite magecraft triggers
The Tenth Doctor+Mana Echoes+Venture Forth+The Lost and the Damned
{G}{U}{R}
Infinite colorless manaInfinite creature ETBInfinite creature tokensInfinite magecraft triggersNear-infinite landfall triggersPut all lands from your library onto the battlefield
The Tenth Doctor+Reality Strobe+Agatha of the Vile Cauldron+Birgi, God of Storytelling // Harnfel, Horn of Bounty
{G}{U}{R}
Infinite magecraft triggersInfinite red manaInfinite storm count
The Tenth Doctor+Reality Strobe+Agatha of the Vile Cauldron+Mana Vault
{G}{U}{R}
Infinite colorless manaInfinite magecraft triggersInfinite storm count
The Tenth Doctor+Mana Echoes+Reality Strobe+Ovika, Enigma Goliath
{U}{R}
Infinite colorless manaInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggersMass Land DenialReturn any number of permanents to their owner's hand
The Tenth Doctor+Inspiring Refrain+Mind Over Matter+Chromatic Orrery
{U}{R}
Infinite card drawInfinite colored manaInfinite colorless manaInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite card drawNear-infinite colored manaNear-infinite colorless manaNear-infinite lootingNear-infinite magecraft triggersNear-infinite mana permanents you control can produceNear-infinite storm countNear-infinite untap of permanents you control
The Tenth Doctor+Dockside Extortionist+Reality Strobe
{U}{R}
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite storm countInfinite Treasure tokensMass Land DenialReturn any number of permanents to their owner's hand
The Tenth Doctor+Mana Echoes+Venture Forth+Young Pyromancer
{G}{U}{R}
Infinite colorless manaInfinite creature ETBInfinite creature tokensInfinite magecraft triggersNear-infinite landfall triggersPut all lands from your library onto the battlefield
The Tenth Doctor+Mana Echoes+Festering March+Saheeli, Sublime Artificer
{U}{B}{R}
Infinite colorless manaInfinite creature ETBInfinite creature tokensInfinite magecraft triggersReduce the toughness of creatures opponents control to 0
The Tenth Doctor+Mana Echoes+Cyclical Evolution+Shark Typhoon
{G}{U}{R}
Infinite colorless manaInfinite creature ETBInfinite creature tokensInfinite magecraft triggersInfinitely large creatures you control until end of turn
The Tenth Doctor+Mana Echoes+Festering March+Ovika, Enigma Goliath
{U}{B}{R}
Infinite colorless manaInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggersReduce the toughness of creatures opponents control to 0
The Tenth Doctor+Mana Echoes+Festering March+Deekah, Fractal Theorist
{U}{B}{R}
Infinite colorless manaInfinite creature ETBInfinite creature tokensInfinite magecraft triggersReduce the toughness of creatures opponents control to 0
The Tenth Doctor+Mana Echoes+Venture Forth+Shark Typhoon
{G}{U}{R}
Infinite colorless manaInfinite creature ETBInfinite creature tokensInfinite magecraft triggersNear-infinite landfall triggersPut all lands from your library onto the battlefield
The Tenth Doctor+Mana Echoes+Reality Strobe+Young Pyromancer
{U}{R}
Infinite colorless manaInfinite creature ETBInfinite creature tokensInfinite magecraft triggersMass Land DenialReturn any number of permanents to their owner's hand
The Tenth Doctor+Mana Echoes+Arc Blade+Talrand, Sky Summoner
{U}{R}
Infinite colorless manaInfinite creature ETBInfinite creature tokensInfinite damageInfinite magecraft triggers
The Tenth Doctor+Mana Echoes+Inspiring Refrain+Rite of the Dragoncaller
{U}{R}
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite creature ETBNear-infinite creature tokensNear-infinite magecraft triggers
The Tenth Doctor+Reality Strobe+Agatha of the Vile Cauldron+Grim Monolith
{G}{U}{R}
Infinite magecraft triggersInfinite storm count
The Tenth Doctor+Mana Echoes+Charnel Serenade+Docent of Perfection // Final Iteration
{U}{B}{R}
Infinite colorless manaInfinite creature ETBInfinite creature tokensInfinite magecraft triggersInfinite surveilPut all creature cards from your library and graveyard onto the battlefield with finality counters on them

Showing the 50 most played of 181.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Inspiring Refrain 72 %+70.2 %
  2. Jhoira of the Ghitu 67 %+67.1 %
  3. Wibbly-wobbly, Timey-wimey 67 %+66.6 %
  4. Time Beetle 64 %+63.3 %
  5. Clockspinning 64 %+63.0 %
  6. Rousing Refrain 67 %+62.3 %
  7. Jhoira's Timebug 63 %+62.0 %
  8. Ancestral Vision 60 %+58.3 %
  9. Deep-Sea Kraken 59 %+58.2 %
  10. As Foretold 59 %+57.4 %
  11. Sol Talisman 58 %+56.6 %
  12. Inevitable Betrayal 57 %+55.2 %
  13. All of History, All at Once 55 %+54.8 %
  14. The Parting of the Ways 54 %+54.0 %
  15. Rotating Fireplace 54 %+53.7 %
  16. Trenzalore Clocktower 53 %+52.5 %
  17. Rift Elemental 53 %+52.3 %
  18. Star Whale 52 %+51.8 %
  19. Sphinx of the Second Sun 51 %+49.8 %
  20. Suspend 51 %+49.8 %
  21. Aeon Chronicler 49 %+48.3 %
  22. Timecrafting 48 %+47.0 %
  23. Time Stretch 48 %+44.9 %
  24. Fury Charm 46 %+44.6 %
  25. The Ninth Doctor 45 %+44.0 %
  26. Wild-Magic Sorcerer 43 %+41.4 %
  27. Reality Strobe 41 %+41.0 %
  28. Training Grounds 41 %+40.6 %
  29. Wheel of Fate 41 %+40.2 %
  30. Shivan Sand-Mage 40 %+39.6 %
  31. Doom's Time Platform 38 %+38.1 %
  32. Amy Pond 38 %+37.9 %
  33. Nalfeshnee 39 %+37.6 %
  34. Timebender 38 %+37.4 %
  35. Paradox Haze 37 %+35.8 %
  36. Mox Tantalite 36 %+35.3 %
  37. Sinister Concierge 35 %+34.6 %
  38. Passionate Archaeologist 36 %+34.0 %
  39. Mizzix, Replica Rider 35 %+33.5 %
  40. TARDIS 33 %+32.4 %
  41. Keeper of Secrets 33 %+31.3 %
  42. Etali, Primal Storm 35 %+30.2 %
  43. Lotus Bloom 30 %+29.6 %
  44. Nexus of Fate 30 %+28.3 %
  45. Watcher of Hours 28 %+28.1 %
  46. Omniscience 33 %+27.4 %
  47. Ecstatic Beauty 27 %+27.0 %
  48. Taigam, Master Opportunist 28 %+26.8 %
  49. One with the Multiverse 29 %+26.5 %
  50. Into the Time Vortex 26 %+25.5 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Mountain 99 %+1.5 %
  2. Island 99 %+1.3 %
  3. Command Tower 82 %-5.2 %
  4. Sol Ring 79 %-6.8 %
  5. Inspiring Refrain 72 %+70.2 %
  6. Arcane Signet 70 %-12.3 %
  7. Jhoira of the Ghitu 67 %+67.1 %
  8. Wibbly-wobbly, Timey-wimey 67 %+66.6 %
  9. Rousing Refrain 67 %+62.3 %
  10. Sulfur Falls 65 %-1.9 %
  11. Time Beetle 64 %+63.3 %
  12. Clockspinning 64 %+63.0 %
  13. Jhoira's Timebug 63 %+62.0 %
  14. Reliquary Tower 62 %+13.4 %
  15. Stormcarved Coast 61 %+16.5 %
  16. Ancestral Vision 60 %+58.3 %
  17. Steam Vents 59 %+8.4 %
  18. As Foretold 59 %+57.4 %
  19. Deep-Sea Kraken 59 %+58.2 %
  20. Sol Talisman 58 %+56.6 %
  21. Inevitable Betrayal 57 %+55.2 %
  22. Frostboil Snarl 57 %+12.3 %
  23. All of History, All at Once 55 %+54.8 %
  24. Temple of Epiphany 54 %+16.3 %
  25. The Parting of the Ways 54 %+54.0 %
  26. Rotating Fireplace 54 %+53.7 %
  27. Rift Elemental 53 %+52.3 %
  28. Trenzalore Clocktower 53 %+52.5 %
  29. Star Whale 52 %+51.8 %
  30. Counterspell 52 %+0.4 %
  31. Suspend 51 %+49.8 %
  32. Sphinx of the Second Sun 51 %+49.8 %
  33. Aeon Chronicler 49 %+48.3 %
  34. Shivan Reef 48 %-12.0 %
  35. Timecrafting 48 %+47.0 %
  36. Time Stretch 48 %+44.9 %
  37. Brainstorm 46 %+3.8 %
  38. Fury Charm 46 %+44.6 %
  39. The Ninth Doctor 45 %+44.0 %
  40. Talisman of Creativity 45 %-9.2 %
  41. Wild-Magic Sorcerer 43 %+41.4 %
  42. Chaos Warp 43 %+2.7 %
  43. Mystic Sanctuary 42 %+15.8 %
  44. Training Center 42 %+0.4 %
  45. Lightning Greaves 42 %+17.1 %
  46. Thought Vessel 42 %+6.9 %
  47. Izzet Signet 42 %-12.3 %
  48. Wheel of Fate 41 %+40.2 %
  49. Reality Strobe 41 %+41.0 %
  50. Training Grounds 41 %+40.6 %

Format legality

Rulings

  • 2023-10-13

    Any land cards exiled with The Tenth Doctor's first ability will remain in exile.

  • 2023-10-13

    If an effect instructs you to choose a creature type, you may choose Time Lord.

  • 2023-10-13

    Neither "Time" nor "Lord" are creature types. Some older cards were printed with the subtype "Lord," but all of those cards have updated Oracle card text that removed that type.

  • 2023-10-13

    Time counters are usually found on cards with suspend and vanishing, but may be found on other cards as well. Notably, Sagas use lore counters to track their progress, not time counters. You can't move a Saga's chapters forward and backward this way.

  • 2023-10-13

    To time travel, look at each permanent you control with a time counter on it and each suspended card you own in exile with a time counter on it. For each of them, you choose whether you want to put a time counter on that card or permanent, remove a time counter from it, or do neither. Then those changes all happen simultaneously.

  • 2023-10-13

    Unlike other creature types in Magic that are each only one word, the two words "Time Lord" represent a single creature subtype. Time Lord is the only two-word creature type.

  • 2024-02-02

    Cards exiled with suspend are exiled face up.

  • 2024-02-02

    Due to a recent rules change to suspend, you are no longer required to cast the suspended card as the second triggered ability of suspend resolves. Instead, as the second triggered ability resolves, you may cast the card. Timing permissions based on the card's type are ignored. If you don't cast the card, it remains exiled with no time counters on it, and it's no longer suspended.

  • 2024-02-02

    Exiling a card with suspend isn't casting that card. This action doesn't use the stack and can't be responded to.

  • 2024-02-02

    If an effect refers to a "suspended card," that means a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it.

  • 2024-02-02

    If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

  • 2024-02-02

    If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card's owner's next upkeep.

  • 2024-02-02

    If the second triggered ability is countered, the card can't be cast. It remains exiled with no time counters on it, and it's no longer suspended.

  • 2024-02-02

    If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it's exiled.

  • 2024-02-02

    If you cast a card "without paying its mana cost," such as with suspend, you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those if you want to cast the card.

  • 2024-02-02

    Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that gives you the option to cast the card when the last time counter is removed.

  • 2024-02-02

    The mana value of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn't paid.

  • 2024-02-02

    When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers. It doesn't matter why the last time counter was removed or what effect removed it.

  • 2024-02-02

    You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from Meddling Mage's ability) to determine if and when you can do this. Whether you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or that requires a target even if no legal targets are available at that time.

An unhandled error has occurred. Reload 🗙

Rejoining the server...

Rejoin failed... trying again in seconds.

Failed to rejoin.
Please retry or reload the page.

The session has been paused by the server.

Failed to resume the session.
Please retry or reload the page.