
Lulu, Loyal Hollyphant
Legendary Creature — Elephant Angel
Flying
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them.
Choose a Background (You can have a Background as a second commander.)
3 / 2
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos
Not part of any combo on Commander Spellbook.
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Far Traveler
- Flickerwisp
- Cloudshift
- Acrobatic Maneuver
- Ephemerate
- Flaming Fist Officer
- Roving Harper
- Long Road Home
- Flicker of Fate
- Idyllic Grange
- Dawnbringer Cleric
- Holy Cow
- Helicarrier Strike
- Brave Brawler
- Mikaeus, the Lunarch
- White Widow, Free Agent
- Political Triumph
- Restoration Angel
- Evolving Wilds
- Priest of Ancient Lore
- Scrollshift
- Wall of Omens
- Gold Myr
- Supply Runners
- Spirited Companion
- Pegasus Guardian
- Scouting Hawk
- Flaming Fist
- Staff of the Sun Magus
- The Restoration of Eiganjo
- Condemn
- Terramorphic Expanse
- Civic Stalwart
- Saltskitter
- Bender's Waterskin
- First Response
- Call for Unity
- Contraband Livestock
- Wispweaver Angel
- Basri's Solidarity
- Dazzling Angel
- Emeria Angel
- Commander's Sphere
- Valkyrie's Call
- Sigarda's Summons
- Loxodon Gatekeeper
- Daxos, Blessed by the Sun
- Slip On the Ring
- Mole Module
- Grounded for Life
Most included 50
Highest share of decks running them, distinctive or not.
- Plains
- Far Traveler
- Sol Ring
- Swords to Plowshares
- Generous Gift
- Arcane Signet
- Ephemerate
- Cloudshift
- Flickerwisp
- Pearl Medallion
- Path to Exile
- Soul Warden
- Idyllic Grange
- Acrobatic Maneuver
- Solemn Simulacrum
- Spirited Companion
- Inspiring Overseer
- Restoration Angel
- Wall of Omens
- Flicker of Fate
- Myriad Landscape
- Priest of Ancient Lore
- Daxos, Blessed by the Sun
- Knight of the White Orchid
- Dawnbringer Cleric
- Holy Cow
- Roving Harper
- Windbrisk Heights
- Long Road Home
- Mikaeus, the Lunarch
- Nykthos, Shrine to Nyx
- Flaming Fist Officer
- Gold Myr
- Austere Command
- Rogue's Passage
- Evolving Wilds
- Marble Diamond
- Mind Stone
- Dazzling Angel
- Political Triumph
- Helicarrier Strike
- White Widow, Free Agent
- Brave Brawler
- Scrollshift
- Disenchant
- Emeria, the Sky Ruin
- Teleportation Circle
- Oketra's Monument
- Farewell
- Wayfarer's Bauble
Format legality
Rulings
- 2022-06-10
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
- 2022-06-10
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
- 2022-06-10
Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.
- 2022-06-10
If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.
- 2022-06-10
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
- 2022-06-10
If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.
- 2022-06-10
If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities.
- 2022-06-10
If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.
- 2022-06-10
Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional
the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway).
- 2022-06-10
You can choose two commanders that are the same color or colors.