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Gilanra, Caller of Wirewood

Gilanra, Caller of Wirewood

{2}{G}

Legendary Creature — Elf Druid

{T}: Add {G}. When you spend this mana to cast a spell with mana value 6 or greater, draw a card.

Partner (You can have two commanders if both have partner.)

1 / 2

Partner
Set
Magic Online Promos (PRM #86306)
Rarity
Uncommon
Mana value
3
Released
2020-12-15
Artist
Jehan Choo
EDHREC rank
#8,590
Colour identity
{G}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.53
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commanderPartner

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Wakanda Forever! 50 %+49.9 %
  2. Cosmic Cube 50 %+49.1 %
  3. Earth's Mightiest Heroes 50 %+49.0 %
  4. Groundchuck & Dirtbag 40 %+37.2 %
  5. Up the Beanstalk 39 %+31.9 %
  6. Apex Devastator 39 %+29.7 %
  7. Worldspine Wurm 33 %+25.7 %
  8. Planar Engineering 33 %+24.6 %
  9. Aggressive Mammoth 28 %+24.4 %
  10. Mosswort Bridge 50 %+22.2 %
  11. Archetype of Endurance 28 %+22.0 %
  12. Smuggler's Surprise 28 %+21.8 %
  13. Garruk's Uprising 61 %+21.5 %
  14. Artisan of Kozilek 22 %+20.4 %
  15. Momentous Fall 28 %+20.1 %
  16. Fog 39 %+20.0 %
  17. Transdimensional Bovine 20 %+19.4 %
  18. Soul of the Harvest 28 %+17.4 %
  19. Impervious Greatwurm 22 %+16.8 %
  20. Terastodon 28 %+16.8 %
  21. Llanowar Tribe 28 %+16.5 %
  22. Thunderfoot Baloth 22 %+16.4 %
  23. Explosive Vegetation 22 %+16.2 %
  24. Garruk's Packleader 22 %+16.1 %
  25. Boreal Druid 22 %+16.0 %
  26. Elemental Bond 28 %+15.8 %
  27. Colossal Majesty 28 %+15.8 %
  28. Carnage Tyrant 17 %+15.7 %
  29. Kalonian Twingrove 17 %+15.0 %
  30. Sakura-Tribe Scout 17 %+14.4 %
  31. Arachnogenesis 17 %+13.7 %
  32. Jumbo Cactuar 18 %+13.5 %
  33. Beanstalk Giant 17 %+13.2 %
  34. Shamanic Revelation 33 %+13.1 %
  35. Elvish Piper 17 %+13.0 %
  36. Rampant Growth 56 %+12.8 %
  37. Hydra Omnivore 17 %+12.5 %
  38. Kodama's Reach 50 %+12.4 %
  39. Ilysian Caryatid 17 %+12.2 %
  40. Ezuri's Predation 22 %+11.8 %
  41. Ghalta, Primal Hunger 28 %+11.7 %
  42. Ghost Quarter 17 %+11.6 %
  43. Gigantosaurus 17 %+11.5 %
  44. Mana Reflection 17 %+11.3 %
  45. Nissa, Who Shakes the World 28 %+11.2 %
  46. Blisterpod 11 %+11.0 %
  47. Vigor 22 %+10.9 %
  48. Invoke the Ancients 11 %+10.9 %
  49. Ancient Stirrings 11 %+10.8 %
  50. Growth Spasm 11 %+10.8 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Forest 100 %+3.8 %
  2. Cultivate 61 %+9.8 %
  3. Llanowar Elves 61 %+7.4 %
  4. Garruk's Uprising 61 %+21.5 %
  5. Sol Ring 56 %-15.3 %
  6. Rampant Growth 56 %+12.8 %
  7. Kodama's Reach 50 %+12.4 %
  8. Cosmic Cube 50 %+49.1 %
  9. Earth's Mightiest Heroes 50 %+49.0 %
  10. Mosswort Bridge 50 %+22.2 %
  11. Wakanda Forever! 50 %+49.9 %
  12. Beast Within 44 %-12.6 %
  13. Elvish Mystic 44 %-1.5 %
  14. Nature's Lore 44 %+5.9 %
  15. Groundchuck & Dirtbag 40 %+37.2 %
  16. Reliquary Tower 39 %+7.1 %
  17. Apex Devastator 39 %+29.7 %
  18. Emerald Medallion 39 %-5.5 %
  19. Fyndhorn Elves 39 %+7.5 %
  20. Up the Beanstalk 39 %+31.9 %
  21. Fog 39 %+20.0 %
  22. Planar Engineering 33 %+24.6 %
  23. Harmonize 33 %+7.0 %
  24. Shamanic Revelation 33 %+13.1 %
  25. Rogue's Passage 33 %-3.4 %
  26. Eternal Witness 33 %+7.6 %
  27. Worldspine Wurm 33 %+25.7 %
  28. Terastodon 28 %+16.8 %
  29. Llanowar Tribe 28 %+16.5 %
  30. Ghalta, Primal Hunger 28 %+11.7 %
  31. Soul of the Harvest 28 %+17.4 %
  32. Smuggler's Surprise 28 %+21.8 %
  33. Arbor Elf 28 %+5.2 %
  34. Archetype of Endurance 28 %+22.0 %
  35. Ram Through 28 %+6.6 %
  36. Aggressive Mammoth 28 %+24.4 %
  37. Three Visits 28 %-1.9 %
  38. Momentous Fall 28 %+20.1 %
  39. Arcane Signet 28 %-0.6 %
  40. Nissa, Who Shakes the World 28 %+11.2 %
  41. Elemental Bond 28 %+15.8 %
  42. Rampaging Baloths 28 %+10.8 %
  43. Colossal Majesty 28 %+15.8 %
  44. Castle Garenbrig 28 %+0.4 %
  45. Harrow 22 %+3.9 %
  46. Seedborn Muse 22 %+8.8 %
  47. Return to Nature 22 %+8.1 %
  48. Hunter's Insight 22 %+10.0 %
  49. Thunderfoot Baloth 22 %+16.4 %
  50. Artisan of Kozilek 22 %+20.4 %

Format legality

Rulings

  • 2020-11-10

    An ability that triggers when a player spends mana to cast a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

  • 2020-11-10

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  • 2020-11-10

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

  • 2020-11-10

    For a spell with {X} in its mana cost, use the value chosen for X to determine the spell's mana value.

  • 2020-11-10

    If an effect causes Gilanra's ability to produce more than one mana (such as that of Mana Reflection), the delayed triggered ability will be created for each of those mana, and you'll draw a card each time one of those mana is spent to cast a spell with mana value 6 or greater. If you spend two of those mana to cast a single spell with mana value 6 or greater, you'll draw two cards.

  • 2020-11-10

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

  • 2020-11-10

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

  • 2020-11-10

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

  • 2020-11-10

    To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

  • 2020-11-10

    You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

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