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Escape to the Wilds
USD $0.36
EUR €0.17
MTGO 0.02 tix

Escape to the Wilds

{3}{R}{G}

Sorcery

Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.

You may play an additional land this turn.

The guards kindled the hearth and locked the door to Ellwen's chamber. By morning, the fire was out and Ellwen was gone.

Set
Commander Legends: Battle for Baldur's Gate (CLB #843)
Rarity
Rare
Mana value
5
Released
2022-06-10
Artist
Chris Ostrowski
EDHREC rank
#2,332
Colour identity
{G}{R}
Finishes
Nonfoil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.17
How much players resent seeing this card. The scale tops out around 3.1.

Combos

Not part of any combo on Commander Spellbook.

Format legality

Rulings

  • 2019-10-04

    Casting an exiled card causes it to leave exile. You can't cast it multiple times.

  • 2019-10-04

    Escape to the Wilds doesn't change when you can play the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.

  • 2019-10-04

    If you don't play a card exiled this way, it remains in exile.

  • 2019-10-04

    The additional land that you play doesn't have to be from among the exiled cards.

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