
Maralen of the Mornsong
Legendary Creature — Elf Wizard
Players can't draw cards.
At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.
Maralen sent Veesa, Endry, and Iliona—the Vendilion clique—on the gravest of tasks.
2 / 3
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos 36
All 36 combos.
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Opposition Agent
- Ob Nixilis, Unshackled
- Mornsong Aria
- Ad Nauseam
- Scheming Symmetry
- Exquisite Blood
- Sickening Dreams
- Cabal Ritual
- Mindcrank
- Bloodthirsty Conqueror
- Wishclaw Talisman
- Lotus Petal
- Bubbling Muck
- Elixir of Immortality
- Dark Confidant
- Bloodchief Ascension
- Dark Deal
- Imp's Mischief
- Withering Boon
- Sanguine Bond
- Teferi's Puzzle Box
- Dauthi Voidwalker
- Bloodletter of Aclazotz
- Varragoth, Bloodsky Sire
- Profane Tutor
- Mithril Coat
- Liliana of the Dark Realms
- Painful Quandary
- Demonic Tutor
- Vito, Thorn of the Dusk Rose
- Thoughtseize
- Torment of Hailfire
- Platinum Angel
- Grim Tutor
- Dark Sphere
- Twilight Prophet
- Defense Grid
- Dark Ritual
- Archfiend of Despair
- Necropotence
- Lake of the Dead
- Magus of the Coffers
- Tree of Perdition
- Baleful Mastery
- Mox Amber
- Blood Pet
- Glacial Chasm
- Chrome Mox
- Culling the Weak
- Imperial Seal
Most included 50
Highest share of decks running them, distinctive or not.
- Swamp
- Dark Ritual
- Sol Ring
- Opposition Agent
- Ob Nixilis, Unshackled
- Cabal Coffers
- Jet Medallion
- Arcane Signet
- Crypt Ghast
- Reanimate
- Cabal Ritual
- Mornsong Aria
- Lightning Greaves
- Imp's Mischief
- Exquisite Blood
- Ad Nauseam
- Urborg, Tomb of Yawgmoth
- Demonic Tutor
- Bubbling Muck
- Gray Merchant of Asphodel
- Scheming Symmetry
- Exsanguinate
- Swiftfoot Boots
- Deadly Rollick
- Cabal Stronghold
- Bloodthirsty Conqueror
- Bojuka Bog
- Dauthi Voidwalker
- Bolas's Citadel
- Feed the Swarm
- Dark Deal
- Lotus Petal
- Vampiric Tutor
- Wishclaw Talisman
- Culling the Weak
- Bloodchief Ascension
- Nykthos, Shrine to Nyx
- Dark Confidant
- Mindcrank
- K'rrik, Son of Yawgmoth
- Sickening Dreams
- Sanguine Bond
- Torment of Hailfire
- Liliana of the Dark Realms
- Necropotence
- Reliquary Tower
- Bloodletter of Aclazotz
- Toxic Deluge
- Defile
- Grim Tutor
Format legality
Rulings
- 2008-04-01
In a Two-Headed Giant game, Maralen’s triggered ability will trigger twice per draw step (once for each player on the active team). Maralen’s controller chooses the order to put the abilities on the stack.
- 2008-04-01
Maralen prevents players from drawing cards for any reason, including as a cost, as an effect, and as a result of the “draw a card” turn-based action during the draw step.
- 2008-04-01
The effect of the triggered ability is mandatory. The life loss isn’t a payment; you’ll lose 3 life even if you have 3 or less life left. Unless your library is empty, you must put a card from your library into your hand.
- 2008-04-01
While Maralen is on the battlefield, a player can’t choose to draw cards (or choose to have another player draw cards) as a spell or ability resolves. For example, if you cast the Development side of Research // Development (“Put a 3/1 red Elemental creature token onto the battlefield unless any opponent lets you draw a card. Repeat this process two more times.”), you’ll put three Elemental tokens onto the battlefield because your opponents can’t “let you draw a card.”
- 2008-04-01
While Maralen is on the battlefield, no player can lose the game due to being instructed to draw a card with an empty library.
- 2008-04-01
While Maralen is on the battlefield, replacement effects that instruct a player to do something instead of drawing a card won’t work.