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Rendclaw Trow
USD $0.25
USD foil $3.50
EUR €0.13
MTGO 0.03 tix

Rendclaw Trow

{2}{B/G}

Creature — Troll

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2 / 2

PersistWither
Set
Eventide (EVE #127)
Rarity
Common
Mana value
3
Released
2008-07-25
Artist
Warren Mahy
EDHREC rank
#15,766
Colour identity
{B}{G}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.00
How much players resent seeing this card. The scale tops out around 3.1.

Combos 3

Quillspike+Phyrexian Altar+Rendclaw Trow
{B}{G}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinitely large creature until end of turn
Tayam, Luminous Enigma+Necrosynthesis+Ashnod's Altar+Rendclaw Trow
{W}{B}{G}
Infinite +1/+1 counters on a creatureInfinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite self-millPut a selection of permanant cards from your library and graveyard onto the battlefield
Tayam, Luminous Enigma+Sengir, the Dark Baron+Ashnod's Altar+Rendclaw Trow
{W}{B}{G}
Infinite +1/+1 counters on a creatureInfinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite self-millPut a selection of permanant cards from your library and graveyard onto the battlefield

Format legality

Rulings

  • 2013-06-07

    If a creature with persist stops being a creature, persist will still work.

  • 2013-06-07

    If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.

  • 2013-06-07

    If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.

  • 2013-06-07

    If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.

  • 2013-06-07

    If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.

  • 2013-06-07

    The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.

  • 2013-06-07

    When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.

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