
Tymna the Weaver
Legendary Creature — Human Cleric
Lifelink
At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
Partner (You can have two commanders if both have partner.)
2 / 2
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos
Not part of any combo on Commander Spellbook.
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Grand Abolisher
- Vito, Thorn of the Dusk Rose
- Serra Ascendant
- Dauthi Voidwalker
- Kambal, Consul of Allocation
- Archivist of Oghma
- Esper Sentinel
- Authority of the Consuls
- Smothering Tithe
- Soul's Attendant
- Soul Warden
- Vampiric Tutor
- Enduring Tenacity
- Mother of Runes
- Aetherflux Reservoir
- Enlightened Tutor
- Selfless Spirit
- Blind Obedience
- Sanguine Bond
- Scrubland
- Starscape Cleric
- Bloodthirsty Conqueror
- Drannith Magistrate
- Demonic Tutor
- Exquisite Blood
- Dark Confidant
- Suture Priest
- Silent Clearing
- Phyrexian Arena
- Guide of Souls
- Toxic Deluge
- Godless Shrine
- Dark Ritual
- Giver of Runes
- Vindicate
- Black Market Connections
- Aerith Gainsborough
- Righteous Valkyrie
- Concealed Courtyard
- Marauding Blight-Priest
- Bolas's Citadel
- Lotho, Corrupt Shirriff
- The Wind Crystal
- Trouble in Pairs
- Teferi's Protection
- Opposition Agent
- Reliquary Tower
- Archangel of Thune
- Celestine, the Living Saint
- Marsh Flats
Most included 50
Highest share of decks running them, distinctive or not.
- Swamp
- Plains
- Command Tower
- Sol Ring
- Arcane Signet
- Swords to Plowshares
- Godless Shrine
- Isolated Chapel
- Caves of Koilos
- Path to Exile
- Talisman of Hierarchy
- Anguished Unmaking
- Vito, Thorn of the Dusk Rose
- Vault of Champions
- Shattered Sanctum
- Fetid Heath
- Phyrexian Arena
- Smothering Tithe
- Orzhov Signet
- Marsh Flats
- Dark Ritual
- Esper Sentinel
- Bojuka Bog
- Authority of the Consuls
- Kambal, Consul of Allocation
- Damn
- Tainted Field
- Soul Warden
- Black Market Connections
- Sanguine Bond
- Grand Abolisher
- Vault of the Archangel
- Reliquary Tower
- Blind Obedience
- Elas il-Kor, Sadistic Pilgrim
- Temple of Silence
- Concealed Courtyard
- Soul's Attendant
- Dauthi Voidwalker
- Lotho, Corrupt Shirriff
- Serra Ascendant
- Toxic Deluge
- Demonic Tutor
- Exquisite Blood
- Enduring Tenacity
- Vampiric Tutor
- Brightclimb Pathway
- Silent Clearing
- Archivist of Oghma
- Urborg, Tomb of Yawgmoth
Format legality
Rulings
- 2020-11-10
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
- 2020-11-10
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
- 2020-11-10
If a player was dealt combat damage and subsequently lost the game, Tymna's triggered ability counts that player to determine the value of X.
- 2020-11-10
If an effect creates an additional combat phase in a turn, it may also create an additional main phase after that combat phase. Tymna's ability triggers at the beginning of each of these postcombat main phases.
- 2020-11-10
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
- 2020-11-10
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
- 2020-11-10
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional
the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
- 2020-11-10
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
- 2020-11-10
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
- 2020-11-10
You must pay exactly X life or none. You can't pay less life to draw fewer cards.