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Raphael, the Muscle
USD $1.48
USD foil $0.75
EUR €0.44
MTGO 3.31 tix

Raphael, the Muscle

{4}{R}

Legendary Creature — Mutant Ninja Turtle

Double all damage that creatures you control with counters on them would deal.

When Raphael enters, create a Mutagen token.

Partner—Character select (You can have two commanders if both have this ability.)

4 / 4

PartnerDouble
Set
Teenage Mutant Ninja Turtles Eternal (TMC #4)
Rarity
Mythic
Mana value
5
Released
2026-03-06
Artist
Ryan Pancoast
EDHREC rank
#7,631
Colour identity
{R}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.00
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commanderPartner

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Casey Jones, Back Alley Brute 73 %+72.0 %
  2. Raphael's Technique 70 %+68.2 %
  3. Raphael, the Nightwatcher 59 %+57.9 %
  4. The Ooze 55 %+54.1 %
  5. Special Move 55 %+54.1 %
  6. Shellshock 50 %+49.4 %
  7. Tokka & Rahzar, Unsupervised 50 %+48.7 %
  8. Raphael, Ninja Destroyer 45 %+44.9 %
  9. Fast Forward 45 %+44.2 %
  10. Taurean Mauler 48 %+44.1 %
  11. Raphael, Tough Turtle 45 %+43.4 %
  12. Slash, Reptile Rampager 45 %+42.7 %
  13. Hard-Won Jitte 41 %+40.0 %
  14. Raphael, Tag Team Tough 39 %+38.7 %
  15. Thundering Raiju 39 %+38.1 %
  16. Shivan Devastator 39 %+37.8 %
  17. Raphael, Most Attitude 36 %+36.0 %
  18. Inti, Seneschal of the Sun 39 %+34.6 %
  19. Coin of Mastery 36 %+34.5 %
  20. Uncivil Unrest 35 %+33.6 %
  21. Turtle Lair 32 %+31.7 %
  22. Raph's Bravado 32 %+31.7 %
  23. Big Mother Mouser 32 %+31.4 %
  24. Explosive Entry 30 %+29.9 %
  25. War Elemental 30 %+29.9 %
  26. All Will Be One 30 %+29.1 %
  27. Umezawa's Jitte 30 %+28.9 %
  28. Casey & Raph, Hotheads 27 %+27.1 %
  29. Zog, Triceraton Castaway 27 %+27.1 %
  30. Arcade Cabinet 27 %+27.1 %
  31. Bot Bashing Time 27 %+27.1 %
  32. Rumbling Ruin 26 %+26.1 %
  33. Frontline War-Rager 26 %+25.9 %
  34. Improvised Arsenal 27 %+25.4 %
  35. Archetype of Aggression 30 %+25.2 %
  36. Electrostatic Infantry 26 %+25.1 %
  37. Sword of Truth and Justice 26 %+25.0 %
  38. Laelia, the Blade Reforged 30 %+25.0 %
  39. Cool but Rude 27 %+23.7 %
  40. Turtle Van 23 %+22.7 %
  41. Roadkill Rodney 23 %+22.6 %
  42. Casey Jones, Asphalt Hooligan 23 %+22.5 %
  43. Jennika's Technique 23 %+22.5 %
  44. Manhole Missile 23 %+22.2 %
  45. Rockslide Elemental 22 %+21.7 %
  46. First Day of Class 22 %+21.4 %
  47. Casey Jones, Jury-Rig Justiciar 22 %+21.4 %
  48. Arcbound Tracker 22 %+21.3 %
  49. Ashling the Pilgrim 22 %+21.2 %
  50. Goblin War Drums 26 %+21.1 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Mountain 100 %+5.2 %
  2. Arcane Signet 78 %+17.7 %
  3. Sol Ring 78 %-6.0 %
  4. Casey Jones, Back Alley Brute 73 %+72.0 %
  5. Raphael's Technique 70 %+68.2 %
  6. Blasphemous Act 61 %+7.5 %
  7. Raphael, the Nightwatcher 59 %+57.9 %
  8. Special Move 55 %+54.1 %
  9. The Ooze 55 %+54.1 %
  10. Shellshock 50 %+49.4 %
  11. Tokka & Rahzar, Unsupervised 50 %+48.7 %
  12. Taurean Mauler 48 %+44.1 %
  13. Slash, Reptile Rampager 45 %+42.7 %
  14. Raphael, Ninja Destroyer 45 %+44.9 %
  15. Raphael, Tough Turtle 45 %+43.4 %
  16. Fast Forward 45 %+44.2 %
  17. Hard-Won Jitte 41 %+40.0 %
  18. Rogue's Passage 39 %+14.6 %
  19. Inti, Seneschal of the Sun 39 %+34.6 %
  20. Thundering Raiju 39 %+38.1 %
  21. Chaos Warp 39 %-21.7 %
  22. Raphael, Tag Team Tough 39 %+38.7 %
  23. Shivan Devastator 39 %+37.8 %
  24. Raphael, Most Attitude 36 %+36.0 %
  25. Coin of Mastery 36 %+34.5 %
  26. Ruby Medallion 35 %-22.1 %
  27. The Fire Crystal 35 %+11.5 %
  28. Uncivil Unrest 35 %+33.6 %
  29. Big Mother Mouser 32 %+31.4 %
  30. Turtle Lair 32 %+31.7 %
  31. Raph's Bravado 32 %+31.7 %
  32. Laelia, the Blade Reforged 30 %+25.0 %
  33. War Elemental 30 %+29.9 %
  34. Anger 30 %+18.5 %
  35. Archetype of Aggression 30 %+25.2 %
  36. All Will Be One 30 %+29.1 %
  37. Umezawa's Jitte 30 %+28.9 %
  38. Explosive Entry 30 %+29.9 %
  39. Valakut, the Molten Pinnacle 30 %+6.1 %
  40. Mind Stone 30 %-0.5 %
  41. Casey & Raph, Hotheads 27 %+27.1 %
  42. Zog, Triceraton Castaway 27 %+27.1 %
  43. Improvised Arsenal 27 %+25.4 %
  44. Arcade Cabinet 27 %+27.1 %
  45. Bot Bashing Time 27 %+27.1 %
  46. Cool but Rude 27 %+23.7 %
  47. Abrade 26 %-16.1 %
  48. Goblin War Drums 26 %+21.1 %
  49. Deflecting Swat 26 %-2.2 %
  50. Sword of Truth and Justice 26 %+25.0 %

Format legality

Rulings

  • 2026-01-27

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  • 2026-01-27

    Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.

  • 2026-01-27

    If damage dealt by a creature you control with counters on it is being divided or assigned among multiple permanents and/or players, that damage is divided or assigned before doubling. For example, if you attack with a 5/5 creature with trample and it's blocked by a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. Those amounts are then doubled to 4 and 6, respectively.

  • 2026-01-27

    If other effects modify how much damage a creature you control with counters on it would deal—by preventing some of it, for example—the player being dealt damage or the controller of the permanent being dealt damage chooses the order in which any such effects (including Raphael's) apply. If all of the damage is prevented, Raphael's effect no longer applies.

  • 2026-01-27

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

  • 2026-01-27

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Donatello, the Brains and Splinter, the Mentor are your commanders, your deck may contain cards with blue and/or black in their color identity, but not cards with red, green, or white. (If Leonardo, the Balance is one of your commanders, your deck may contain cards with any color or combination of colors in their color identity, regardless of who your other commander is.)

  • 2026-01-27

    Mutagen tokens are a kind of predefined token. Each one is a colorless artifact with the artifact subtype Mutagen and the ability "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery."

  • 2026-01-27

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

  • 2026-01-27

    Some spells and abilities that create Mutagen tokens require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Mutagen token won't be created.

  • 2026-01-27

    The damage is dealt by the same source as the original source of damage. The doubled damage isn't dealt by Raphael unless he was the original source of damage.

  • 2026-01-27

    To have two commanders, both must have appropriate partner abilities as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

  • 2026-01-27

    You can have two commanders if each one has "Partner—Character select." You can't mix and match them with cards that have other partner abilities.

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