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Bloodchief Ascension
USD $14.31
USD foil $16.80
EUR €14.59
MTGO 0.42 tix

Bloodchief Ascension

{B}

Enchantment

At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)

Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

Set
Avatar: The Last Airbender Eternal (TLE #23)
Rarity
Mythic
Mana value
1
Released
2025-11-21
Artist
Viacom
EDHREC rank
#754
Colour identity
{B}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

3 +
Bracket 3 and up — Upgraded
In 3 two-card combos

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 1.14
How much players resent seeing this card. The scale tops out around 3.1.

Combos 5

Bloodchief Ascension+Mindcrank
{B}
Infinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bloodchief Ascension+The Master of Lake-town
{B}
Infinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Zur's Weirding+Bloodchief Ascension
{U}{B}
LockYour opponents mill cards instead of drawing them
Hair-Strung Koto+Bloodchief Ascension+Famished Paladin
{W}{B}
Infinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Hair-Strung Koto+Bloodchief Ascension+Lurking Roper
{B}{G}
Infinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss

Format legality

Rulings

  • 2009-10-01

    Bloodchief Ascension's first ability checks how much life was lost by each opponent over the course of the entire turn, even if Bloodchief Ascension wasn't on the battlefield the whole time.

  • 2009-10-01

    Bloodchief Ascension's first ability checks only whether life was lost. It doesn't care whether life was also gained. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with — but Bloodchief Ascension's first ability will still trigger.

  • 2009-10-01

    Bloodchief Ascension's first ability has an "intervening 'if' clause." It won't trigger at all unless an opponent has already lost 2 or more life by the time the end step begins.

  • 2009-10-01

    Bloodchief Ascension's second ability doesn't behave like a leaves-the-battlefield triggered ability, since the card put into an opponent's graveyard may come from anywhere. If a Bloodchief Ascension with three quest counters on it and a permanent an opponent owns are destroyed at the same time, for example, the game will not "look back in time" at the game state, and Bloodchief Ascension's second ability won't trigger.

  • 2009-10-01

    For the first ability to trigger, a single opponent must have lost 2 life. Two opponents each losing 1 life won't cause it to trigger. It will trigger a maximum of once per turn, no matter how many opponents have lost 2 or more life.

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