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City of Solitude
USD $23.26
EUR €10.81
MTGO 4.74 tix

City of Solitude

{2}{G}

Enchantment

Players can cast spells and activate abilities only during their own turns.

"My horizon was the arcing petals, my new home resplendent with spires of weeds and pillows of fragrant pollen." —Naimah, Femeref philosopher

Set
Visions (VIS #102)
Rarity
Rare
Mana value
3
Released
1997-02-03
Artist
Romas Kukalis
EDHREC rank
#13,111
Colour identity
{G}
Finishes
Nonfoil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.86
How much players resent seeing this card. The scale tops out around 3.1.

Combos 1

Lethal Vapors+Teferi's Protection+City of Solitude
{W}{B}{G}
LockSkip all your future turns, causing your opponents to eventually draw from an empty library and lose the gameYou have protection from everythingYour life total can't change

Format legality

Rulings

  • 2004-10-04

    City of Solitude can affect abilities of cards that are not on the battlefield because it prevents players from activating those abilities.

  • 2004-10-04

    City of Solitude does not stop triggered abilities from being put on the stack. They are never “activated”.

  • 2009-10-01

    This stops players from activating mana abilities.

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