
USD
$23.26
EUR
€10.81
MTGO
4.74 tix
City of Solitude
Enchantment
Players can cast spells and activate abilities only during their own turns.
"My horizon was the arcing petals, my new home resplendent with spires of weeds and pillows of fragrant pollen." —Naimah, Femeref philosopher
Commander bracket
1
+
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Salt Score
0.86
How much players resent seeing this card. The scale tops out around 3.1.
Combos 1
Lethal Vapors+Teferi's Protection+City of Solitude
LockSkip all your future turns, causing your opponents to eventually draw from an empty library and lose the gameYou have protection from everythingYour life total can't change
31 decks
Commander Spellbook ↗
Format legality
Standard
Not legal
Pioneer
Not legal
Modern
Not legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal
Commander
Legal
Oathbreaker
Legal
Duel Commander
Legal
Brawl
Not legal
Standard Brawl
Not legal
Historic
Not legal
Timeless
Not legal
Alchemy
Not legal
Penny
Not legal
Premodern
Legal
PreDH
Legal
Pauper EDH
Not legal
Old School
Not legal
Future
Not legal
Gladiator
Not legal
Rulings
- 2004-10-04
City of Solitude can affect abilities of cards that are not on the battlefield because it prevents players from activating those abilities.
- 2004-10-04
City of Solitude does not stop triggered abilities from being put on the stack. They are never “activated”.
- 2009-10-01
This stops players from activating mana abilities.