Urza's 99
← Back
Archon of the Triumvirate
USD $0.19
USD foil $0.25
EUR €0.08
MTGO 0.02 tix

Archon of the Triumvirate

{5}{W}{U}

Creature — Archon

Flying

Whenever this creature attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)

4 / 5

FlyingDetain
Set
Return to Ravnica (RTR #142)
Rarity
Rare
Mana value
7
Released
2012-10-05
Artist
David Rapoza
EDHREC rank
#22,222
Colour identity
{U}{W}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.13
How much players resent seeing this card. The scale tops out around 3.1.

Combos

Not part of any combo on Commander Spellbook.

Format legality

Rulings

  • 2012-10-01

    The nonland permanents will be detained before blockers are chosen. Notably, a creature detained this way can’t block before it is detained.

  • 2012-10-01

    The two nonland permanents can be controlled by the same opponent or by different opponents.

  • 2013-04-15

    Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.

  • 2013-04-15

    If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.

  • 2013-04-15

    If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.

  • 2013-04-15

    If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.

  • 2013-04-15

    The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.

  • 2013-04-15

    When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.

An unhandled error has occurred. Reload 🗙

Rejoining the server...

Rejoin failed... trying again in seconds.

Failed to rejoin.
Please retry or reload the page.

The session has been paused by the server.

Failed to resume the session.
Please retry or reload the page.