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Walk-In Closet // Forgotten Cellar
USD $7.21
USD foil $14.01
EUR €8.01
MTGO 0.03 tix

Walk-In Closet

{2}{G}

Enchantment — Room

You may play lands from your graveyard.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Forgotten Cellar

{3}{G}{G}

Enchantment — Room

When you unlock this door, you may cast spells from your graveyard this turn, and if a card would be put into your graveyard from anywhere this turn, exile it instead.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Set
Duskmourn: House of Horror (DSK #341)
Rarity
Mythic
Mana value
8
Released
2024-09-27
Artist
Bastien Grivet
EDHREC rank
#1,767
Colour identity
{G}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.29
How much players resent seeing this card. The scale tops out around 3.1.

Combos 60

Glacial Chasm+Azusa, Lost but Seeking+Walk-In Closet // Forgotten Cellar
{G}
LockPrevent all damage that would be dealt to you
Glacial Chasm+Exploration+Walk-In Closet // Forgotten Cellar
{G}
LockPrevent all damage that would be dealt to you
Glacial Chasm+The Gitrog Monster+Walk-In Closet // Forgotten Cellar
{B}{G}
LockPrevent all damage that would be dealt to you
Glacial Chasm+Dryad of the Ilysian Grove+Walk-In Closet // Forgotten Cellar
{G}
LockPrevent all damage that would be dealt to you
Glacial Chasm+Oracle of Mul Daya+Walk-In Closet // Forgotten Cellar
{G}
LockPrevent all damage that would be dealt to you
Glacial Chasm+Walk-In Closet // Forgotten Cellar+Exploration Broodship
{G}
LockPrevent all damage that would be dealt to you
Glacial Chasm+Case of the Locked Hothouse+Walk-In Closet // Forgotten Cellar
{G}
LockPrevent all damage that would be dealt to you
Glacial Chasm+Thalia and The Gitrog Monster+Walk-In Closet // Forgotten Cellar
{W}{B}{G}
LockPrevent all damage that would be dealt to you
Glacial Chasm+Wayward Swordtooth+Walk-In Closet // Forgotten Cellar
{G}
LockPrevent all damage that would be dealt to you
Glacial Chasm+Aesi, Tyrant of Gyre Strait+Walk-In Closet // Forgotten Cellar
{G}{U}
LockPrevent all damage that would be dealt to you
Glacial Chasm+Druid Class+Walk-In Closet // Forgotten Cellar
{G}
LockPrevent all damage that would be dealt to you
Glacial Chasm+Mina and Denn, Wildborn+Walk-In Closet // Forgotten Cellar
{R}{G}
LockPrevent all damage that would be dealt to you
Aesi, Tyrant of Gyre Strait+Walk the Aeons+Mystic Sanctuary+Walk-In Closet // Forgotten Cellar
{G}{U}
Infinite turnsLock
Glacial Chasm+Rites of Flourishing+Walk-In Closet // Forgotten Cellar
{G}
LockPrevent all damage that would be dealt to you
Glacial Chasm+Song of Creation+Walk-In Closet // Forgotten Cellar
{G}{U}{R}
LockPrevent all damage that would be dealt to you
Glacial Chasm+Storm Cauldron+Walk-In Closet // Forgotten Cellar
{G}
LockPrevent all damage that would be dealt to you
Glacial Chasm+Ghirapur Orrery+Walk-In Closet // Forgotten Cellar
{G}
LockPrevent all damage that would be dealt to you
Hearthhull, the Worldseed+Retreat to Coralhelm+Walk-In Closet // Forgotten Cellar
{U}{B}{R}{G}
Infinite card drawInfinite draw triggersNear-infinite landfall triggersNear-infinite lifeloss
Glacial Chasm+Walk-In Closet // Forgotten Cellar+Captain Kathryn Janeway
{G}
LockPrevent all damage that would be dealt to you
Mystic Sanctuary+Dust Bowl+Walk the Aeons+Walk-In Closet // Forgotten Cellar
{G}{U}
LockNear-infinite turnsSkip your draw steps
Hearthhull, the Worldseed+Clock of Omens+Tireless Provisioner+Roaming Throne+Walk-In Closet // Forgotten Cellar
{B}{R}{G}
Infinite artifact ETBInfinite artifact tokensInfinite card drawInfinite draw triggersInfinite tapped Treasure tokensNear-infinite landfall triggersNear-infinite lifelossNear-infinite tapped Food tokensNear-infinite tapped Treasure tokens
Hearthhull, the Worldseed+Clock of Omens+Toggo, Goblin Weaponsmith+Roaming Throne+Walk-In Closet // Forgotten Cellar
{B}{R}{G}
Infinite artifact ETBInfinite card drawInfinite draw triggersInfinite tapped Rock tokensNear-infinite landfall triggersNear-infinite lifelossNear-infinite tapped Rock tokens
Mystic Sanctuary+Dust Bowl+Time Warp+Walk-In Closet // Forgotten Cellar
{G}{U}
LockNear-infinite turnsSkip your draw steps
Hearthhull, the Worldseed+Clock of Omens+Tireless Tracker+Roaming Throne+Walk-In Closet // Forgotten Cellar
{B}{R}{G}
Infinite artifact ETBInfinite card drawInfinite draw triggersInfinite tapped Clue tokensNear-infinite landfall triggersNear-infinite lifelossNear-infinite tapped Clue tokens
Hearthhull, the Worldseed+Clock of Omens+Eusocial Engineering+Elesh Norn, Mother of Machines+Walk-In Closet // Forgotten Cellar
{B}{R}{G}{W}
Infinite artifact ETBInfinite card drawInfinite draw triggersInfinite tapped creature tokensNear-infinite creature ETBNear-infinite landfall triggersNear-infinite lifelossNear-infinite tapped creature tokens
Fastbond+Thaumatog+Walk-In Closet // Forgotten Cellar
{G}{W}
Infinite landfall triggersInfinite mana lands you control that enter the battlefield untapped can produceInfinitely large creature until end of turn
Hearthhull, the Worldseed+Clock of Omens+Tireless Provisioner+Mirror Room // Fractured Realm+Walk-In Closet // Forgotten Cellar
{U}{B}{R}{G}
Infinite artifact ETBInfinite artifact tokensInfinite card drawInfinite draw triggersInfinite tapped Treasure tokensNear-infinite landfall triggersNear-infinite lifelossNear-infinite tapped Food tokensNear-infinite tapped Treasure tokens
Hearthhull, the Worldseed+Clock of Omens+Toggo, Goblin Weaponsmith+Virtue of Knowledge // Vantress Visions+Walk-In Closet // Forgotten Cellar
{U}{B}{R}{G}
Infinite artifact ETBInfinite card drawInfinite draw triggersInfinite tapped Rock tokensNear-infinite landfall triggersNear-infinite lifelossNear-infinite tapped Rock tokens
Hearthhull, the Worldseed+Clock of Omens+Tireless Tracker+Virtue of Knowledge // Vantress Visions+Walk-In Closet // Forgotten Cellar
{U}{B}{R}{G}
Infinite artifact ETBInfinite card drawInfinite draw triggersInfinite tapped Clue tokensNear-infinite landfall triggersNear-infinite lifelossNear-infinite tapped Clue tokens
Fastbond+Troubled Healer+Walk-In Closet // Forgotten Cellar
{G}{W}
Infinite landfall triggersInfinite mana lands you control that enter the battlefield untapped can produce
Hearthhull, the Worldseed+Clock of Omens+Toggo, Goblin Weaponsmith+Walk-In Closet // Forgotten Cellar+Starfield Vocalist
{U}{B}{R}{G}
Infinite artifact ETBInfinite card drawInfinite draw triggersInfinite tapped Rock tokensNear-infinite landfall triggersNear-infinite lifelossNear-infinite tapped Rock tokens
Fastbond+Squandered Resources+Walk-In Closet // Forgotten Cellar
{B}{G}
Infinite landfall triggersInfinite mana lands you control that enter the battlefield untapped can produce
Fastbond+Lithatog+Walk-In Closet // Forgotten Cellar
{R}{G}
Infinite landfall triggersInfinite mana lands you control that enter the battlefield untapped can produceInfinitely large creature until end of turn
Hearthhull, the Worldseed+Clock of Omens+Toggo, Goblin Weaponsmith+Elesh Norn, Mother of Machines+Walk-In Closet // Forgotten Cellar
{B}{R}{G}{W}
Infinite artifact ETBInfinite card drawInfinite draw triggersInfinite tapped Rock tokensNear-infinite landfall triggersNear-infinite lifelossNear-infinite tapped Rock tokens
Hearthhull, the Worldseed+Clock of Omens+Eusocial Engineering+Virtue of Knowledge // Vantress Visions+Walk-In Closet // Forgotten Cellar
{U}{B}{R}{G}
Infinite artifact ETBInfinite card drawInfinite draw triggersInfinite tapped creature tokensNear-infinite creature ETBNear-infinite landfall triggersNear-infinite lifelossNear-infinite tapped creature tokens
Hearthhull, the Worldseed+Clock of Omens+Toggo, Goblin Weaponsmith+Delney, Streetwise Lookout+Walk-In Closet // Forgotten Cellar
{B}{R}{G}{W}
Infinite artifact ETBInfinite card drawInfinite draw triggersInfinite tapped Rock tokensNear-infinite landfall triggersNear-infinite lifelossNear-infinite tapped Rock tokens
Fastbond+Trenching Steed+Walk-In Closet // Forgotten Cellar
{G}{W}
Infinite landfall triggersInfinite mana lands you control that enter the battlefield untapped can produce
Mystic Sanctuary+Dust Bowl+Time Walk+Walk-In Closet // Forgotten Cellar
{G}{U}
LockNear-infinite turnsSkip your draw steps
Hearthhull, the Worldseed+Clock of Omens+Tireless Tracker+Walk-In Closet // Forgotten Cellar+Starfield Vocalist
{U}{B}{R}{G}
Infinite artifact ETBInfinite card drawInfinite draw triggersInfinite tapped Clue tokensNear-infinite landfall triggersNear-infinite lifelossNear-infinite tapped Clue tokens
Fastbond+Coastal Hornclaw+Walk-In Closet // Forgotten Cellar
{G}{U}
Infinite landfall triggersInfinite mana lands you control that enter the battlefield untapped can produce
Fastbond+Zuran Orb+Walk-In Closet // Forgotten Cellar
{G}
Infinite landfall triggersInfinite lifegainInfinite lifegain triggersInfinite mana lands you control that enter the battlefield untapped can produce
Hearthhull, the Worldseed+Clock of Omens+Eusocial Engineering+Walk-In Closet // Forgotten Cellar+Starfield Vocalist
{U}{B}{R}{G}
Infinite artifact ETBInfinite card drawInfinite draw triggersInfinite tapped creature tokensNear-infinite creature ETBNear-infinite landfall triggersNear-infinite lifelossNear-infinite tapped creature tokens
Fastbond+Need for Speed+Walk-In Closet // Forgotten Cellar
{R}{G}
Infinite landfall triggersInfinite mana lands you control that enter the battlefield untapped can produce
Hearthhull, the Worldseed+Clock of Omens+Eusocial Engineering+Mirror Room // Fractured Realm+Walk-In Closet // Forgotten Cellar
{U}{B}{R}{G}
Infinite artifact ETBInfinite card drawInfinite draw triggersInfinite tapped creature tokensNear-infinite creature ETBNear-infinite landfall triggersNear-infinite lifelossNear-infinite tapped creature tokens
Hearthhull, the Worldseed+Clock of Omens+Eusocial Engineering+Yarok, the Desecrated+Walk-In Closet // Forgotten Cellar
{U}{B}{R}{G}
Infinite artifact ETBInfinite card drawInfinite draw triggersInfinite tapped creature tokensNear-infinite creature ETBNear-infinite landfall triggersNear-infinite lifelossNear-infinite tapped creature tokens
Hearthhull, the Worldseed+Clock of Omens+Tireless Provisioner+Walk-In Closet // Forgotten Cellar+Starfield Vocalist
{U}{B}{R}{G}
Infinite artifact ETBInfinite artifact tokensInfinite card drawInfinite draw triggersInfinite tapped Treasure tokensNear-infinite landfall triggersNear-infinite lifelossNear-infinite tapped Food tokensNear-infinite tapped Treasure tokens
Fastbond+Overgrown Estate+Walk-In Closet // Forgotten Cellar
{W}{B}{G}
Infinite landfall triggersInfinite lifegainInfinite lifegain triggersInfinite mana lands you control that enter the battlefield untapped can produce
Mystic Sanctuary+Dust Bowl+Capture of Jingzhou+Walk-In Closet // Forgotten Cellar
{G}{U}
LockNear-infinite turnsSkip your draw steps
Hearthhull, the Worldseed+Clock of Omens+Tireless Provisioner+Elesh Norn, Mother of Machines+Walk-In Closet // Forgotten Cellar
{B}{R}{G}{W}
Infinite artifact ETBInfinite artifact tokensInfinite card drawInfinite draw triggersInfinite tapped Treasure tokensNear-infinite landfall triggersNear-infinite lifelossNear-infinite tapped Food tokensNear-infinite tapped Treasure tokens
Mystic Sanctuary+Dust Bowl+Temporal Manipulation+Walk-In Closet // Forgotten Cellar
{G}{U}
LockNear-infinite turnsSkip your draw steps

Showing the 50 most played of 60.

Format legality

Rulings

  • 2024-09-20

    An ability that triggers "when you unlock this door" triggers when that door becomes unlocked. This can happen one of two ways: (1) the door becomes unlocked on the battlefield or (2) the door becomes unlocked as the Room enters the battlefield because you cast the corresponding half. In the latter case, since the door becoming unlocked is what causes the ability to trigger, effects that cause abilities that trigger when a permanent enters to trigger an additional time (such as that of Panharmonicon) won't apply.

  • 2024-09-20

    An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.

  • 2024-09-20

    Any time you have priority during a main phase of your turn and the stack is empty, you may pay the mana cost of a locked door (also called its "unlock cost"). That door becomes unlocked. This is a special action. It doesn't use the stack and can't be responded to.

  • 2024-09-20

    Cards that would be put into your graveyard on the turn Forgotten Cellar's ability resolves are exiled even if you didn't play them this turn.

  • 2024-09-20

    Each Room card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.

  • 2024-09-20

    Each Room card is a single card. For example, if you discard a Room card, you've discarded one card, not two. If an effect counts the number of enchantment cards in your graveyard, Bottomless Pool // Locker Room counts once, not twice.

  • 2024-09-20

    Forgotten Cellar's ability won't stop tokens from going to your graveyard as normal (and ceasing to exist shortly thereafter, also as normal).

  • 2024-09-20

    If a Room enters from any zone other than the stack, it will enter with both halves locked.

  • 2024-09-20

    If a spell or ability would create a copy of a Room spell on the stack, the copy retains the choice of which door was cast but also retains the full characteristics of the spell. The characteristics of the door that wasn't cast are still ignored while the copy is on the stack, and when the copy resolves, the token it becomes will enter with the appropriate door unlocked.

  • 2024-09-20

    If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the door you're casting. For example, if an effect allows you to cast a permanent spell with mana value 3 or less from among cards in your graveyard, you could cast Bottomless Pool this way, but not Locker Room.

  • 2024-09-20

    If neither door of a Room is unlocked, it's a Room enchantment with no name and no abilities.

  • 2024-09-20

    Room cards have two card faces with a shared type line on a single card. The characteristics of the door you didn't cast are ignored while the spell is on the stack.

  • 2024-09-20

    Some abilities allow you to lock a door of a Room you control. You can't choose to lock a door that's already locked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are locked, but the ability won't do anything when it resolves.

  • 2024-09-20

    Some abilities allow you to unlock a door of a Room you control. You can't choose to unlock a door that's already unlocked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are unlocked, but the ability won't do anything when it resolves.

  • 2024-09-20

    Some doors have abilities that trigger whenever you unlock that door and require one or more targets. You can unlock that door even if there would be insufficient legal targets for that triggered ability. The triggered ability won't go on the stack.

  • 2024-09-20

    To cast a Room spell, choose a half (or "door") to cast. There's no way to cast both halves of a Room card. When the Room spell resolves, the corresponding door becomes unlocked as the Room enters.

  • 2024-09-20

    Walk-In Closet's ability doesn't allow you to activate abilities (such as cycling) of land cards in your graveyard.

  • 2024-09-20

    Walk-In Closet's ability doesn't change the times when you can play those land cards. You can still play only one land per turn, and only during your main phase when you have priority and the stack is empty.

  • 2024-09-20

    While in any zone other than the stack or the battlefield, a Room card's characteristics are a combination of its two doors. For example, Bottomless Pool // Locker Room has a mana value of 6 while it's in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Bottomless Pool // Locker Room.

  • 2024-09-20

    While on the battlefield, a Room's characteristics are a combination of the characteristics of its unlocked doors. For example, if Bottomless Pool // Locker Room is on the battlefield with both doors unlocked, its names are Bottomless Pool and Locker Room, its mana value is 6, it's a Room Enchantment, and it has the abilities in each door's text box.

  • 2024-09-20

    You pay all costs and follow all timing rules for spells cast from your graveyard with the permission granted by Forgotten Cellar's ability. You may pay alternative costs, such as impending costs, rather than the spell's mana cost. You may pay optional additional costs, such as kicker, and if there are any mandatory additional costs, those must be paid to cast the spell.

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