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Hypersonic Dragon
USD $0.34
EUR €0.17
MTGO 0.10 tix

Hypersonic Dragon

{3}{U}{R}

Creature — Dragon

Flying, haste

You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)

"Even this primitive specimen of my kind is impressive." —Niv-Mizzet

4 / 4

FlyingHaste
Set
Ravnica: Clue Edition (CLU #196)
Rarity
Rare
Mana value
5
Released
2024-02-23
Artist
Dan Murayama Scott
EDHREC rank
#13,145
Colour identity
{R}{U}
Finishes
Nonfoil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.21
How much players resent seeing this card. The scale tops out around 3.1.

Combos 31

Worldfire+Hypersonic Dragon+End the Festivities
{U}{R}
Each opponent loses the gameExile all cards in hands and graveyardsExile all permanentsMass Land DenialNear-infinite lifeloss
Worldfire+Hypersonic Dragon+Dragon's Approach
{U}{R}
Each opponent loses the gameExile all cards in hands and graveyardsExile all permanentsMass Land DenialNear-infinite lifeloss
Ashling, Flame Dancer+Worldfire+Hypersonic Dragon
{U}{R}
Each opponent loses the gameExile all cards in hands and graveyardsExile all permanentsMass Land DenialNear-infinite lifeloss for all players
Fire Lord Azula+Narset's Reversal+Hypersonic Dragon+Time Warp
{U}{B}{R}
Infinite turnsLock
Fire Lord Azula+Narset's Reversal+Hypersonic Dragon+Alchemist's Gambit
{U}{B}{R}
Infinite turnsLock
Fire Lord Azula+Narset's Reversal+Hypersonic Dragon+Karn's Temporal Sundering
{U}{B}{R}
Infinite turnsLock
Mindslaver+Game of Chaos+Hypersonic Dragon
{U}{R}
Near-infinite lifeloss for target opponentTarget opponent loses the game
Wheel of Misfortune+Mindslaver+Hypersonic Dragon
{U}{R}
Near-infinite damage to one opponent
Fire Lord Azula+Narset's Reversal+Hypersonic Dragon+Temporal Manipulation
{U}{B}{R}
Infinite turnsLock
Worldfire+Hive Mind+Vampiric Tutor+Hypersonic Dragon
{U}{B}{R}
Each opponent loses the gameExile all cards in hands and graveyardsExile all permanentsMass Land DenialNear-infinite lifeloss
Fire Lord Azula+Narset's Reversal+Hypersonic Dragon+Alrund's Epiphany
{U}{B}{R}
Infinite turnsLock
Fire Lord Azula+Narset's Reversal+Hypersonic Dragon+Beacon of Tomorrows
{U}{B}{R}
Infinite turnsLock
Fire Lord Azula+Narset's Reversal+Hypersonic Dragon+Walk the Aeons
{U}{B}{R}
Infinite turnsLock
Fire Lord Azula+Narset's Reversal+Hypersonic Dragon+Temporal Mastery
{U}{B}{R}
Infinite turnsLock
Sway of the Stars+Myojin of Roaring Blades+Hypersonic Dragon
{U}{R}
Each opponent loses the gameNear-infinite lifeloss for all playersShuffle all hands, graveyards and permanents on the battlefield into their owner's library
Fire Lord Azula+Narset's Reversal+Hypersonic Dragon+Capture of Jingzhou
{U}{B}{R}
Infinite turnsLock
Fire Lord Azula+Narset's Reversal+Hypersonic Dragon+Twice Upon a Time // Unlikely Meeting
{U}{B}{R}
Infinite turnsLock
Fire Lord Azula+Narset's Reversal+Hypersonic Dragon+Expropriate
{U}{B}{R}
Infinite turnsLock
Fire Lord Azula+Narset's Reversal+Hypersonic Dragon+Part the Waterveil
{U}{B}{R}
Infinite turnsLock
Worldfire+Hypersonic Dragon+Cauldron Familiar
{U}{B}{R}
Each opponent loses the gameExile all cards in hands and graveyardsExile all permanentsMass Land DenialNear-infinite lifeloss
Approach of the Second Sun+Hypersonic Dragon+Memory Lapse
{U}{R}{W}
Win the game
Near-Death Experience+Hypersonic Dragon+Channel
{R}{G}{W}{U}
Win the game
Worldfire+Hive Mind+Thoughtseize+Hypersonic Dragon
{U}{B}{R}
Each opponent loses the gameExile all cards in hands and graveyardsExile all permanentsMass Land DenialNear-infinite lifeloss
Storm Herd+Court of Embereth+Hypersonic Dragon
{U}{R}{W}
Near-infinite creature ETBNear-infinite creature tokensNear-infinite damage
Near-Death Experience+Hypersonic Dragon+Yavimaya Bloomsage // Channel
{R}{G}{W}{U}
Win the game
Fire Lord Azula+Narset's Reversal+Hypersonic Dragon+Time Walk
{U}{B}{R}
Infinite turnsLock
Approach of the Second Sun+Hypersonic Dragon+Swat Away
{U}{R}{W}
Win the game
Approach of the Second Sun+Hypersonic Dragon+Sudden Setback
{U}{R}{W}
Win the game
Approach of the Second Sun+Endless Detour+Hypersonic Dragon
{R}{G}{W}{U}
Win the game
Approach of the Second Sun+Hypersonic Dragon+Lapse of Certainty
{U}{R}{W}
Win the game
Approach of the Second Sun+Hypersonic Dragon+Hinder
{U}{R}{W}
Win the game

All 31 combos.

Format legality

Rulings

  • 2017-11-17

    Hypersonic Dragon’s last ability applies to sorcery cards in any zone, provided something is allowing you to cast them. For example, you could cast a sorcery with flashback as though it had flash.

  • 2017-11-17

    Hypersonic Dragon’s last ability has no effect on abilities that you can activate “any time you could cast a sorcery.”

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