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Coveted Falcon
USD $0.27
USD foil $0.26
EUR €0.15

Coveted Falcon

{1}{U}{U}

Artifact Creature — Bird

Flying

Whenever this creature attacks, gain control of target permanent you own but don't control.

Disguise {1}{U}

When this creature is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way.

1 / 4

FlyingDisguise
Set
Murders at Karlov Manor Promos (PMKM #48p)
Rarity
Rare
Mana value
3
Released
2024-02-09
Artist
Madeline Boni
EDHREC rank
#9,581
Colour identity
{U}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

3 +
Bracket 3 and up — Upgraded
In a two-card combo

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.05
How much players resent seeing this card. The scale tops out around 3.1.

Combos 42

Demonic Pact+Coveted Falcon
{U}{B}
Target opponent loses the game at the beginning of their next upkeep
Archfiend of the Dross+Heartless Act+Coveted Falcon
{U}{B}
Target opponent loses the game at the beginning of their next upkeep
Knowledge Pool+Moderation+Coveted Falcon
{W}{U}
Exile all spells target opponent casts from their handLockTarget opponent can only cast one spell per turn
Razorkin Needlehead+Vilis, Broker of Blood+Coveted Falcon
{U}{B}{R}
Infinite card draw for target opponentInfinite draw triggers for target opponentNear-infinite damage to one opponentTarget opponent loses the game
Nekusar, the Mindrazer+Vilis, Broker of Blood+Coveted Falcon
{U}{B}{R}
Infinite card draw for target opponentInfinite draw triggers for target opponentNear-infinite damage to one opponentTarget opponent loses the game
Yarus, Roar of the Old Gods+Karlov Watchdog+Altar of Dementia+Coveted Falcon
{R}{G}{W}{U}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite millInfinite self-mill
Blightbeetle+Umbral Collar Zealot+Coveted Falcon
{U}{B}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite surveil
Yarus, Roar of the Old Gods+Karlov Watchdog+Phyrexian Altar+Coveted Falcon
{R}{G}{W}{U}
Infinite colored manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
Basalt Monolith+Relic Putrescence+Coveted Falcon
{U}{B}
Target opponent loses the game
Yarus, Roar of the Old Gods+Karlov Watchdog+Thermopod+Coveted Falcon
{R}{G}{W}{U}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite red mana
Yarus, Roar of the Old Gods+Karlov Watchdog+Woe Strider+Coveted Falcon
{W}{U}{B}{R}{G}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite scry 1
Blightbeetle+Woe Strider+Coveted Falcon
{U}{B}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite scry 1
Yarus, Roar of the Old Gods+Karlov Watchdog+Carrion Feeder+Coveted Falcon
{W}{U}{B}{R}{G}
Infinite +1/+1 counters on a creatureInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
Yarus, Roar of the Old Gods+Karlov Watchdog+Phantom Train+Coveted Falcon
{W}{U}{B}{R}{G}
Infinite +1/+1 counters on a creatureInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
Yarus, Roar of the Old Gods+Karlov Watchdog+Shilgengar, Sire of Famine+Coveted Falcon
{W}{U}{B}{R}{G}
Infinite artifact tokensInfinite Blood tokensInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
Blightbeetle+Shilgengar, Sire of Famine+Coveted Falcon
{W}{U}{B}
Infinite artifact tokensInfinite Blood tokensInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
Yarus, Roar of the Old Gods+Karlov Watchdog+Ashnod's Altar+Coveted Falcon
{R}{G}{W}{U}
Infinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
Yarus, Roar of the Old Gods+Karlov Watchdog+Bartolomé del Presidio+Coveted Falcon
{W}{U}{B}{R}{G}
Infinite +1/+1 counters on a creatureInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
Blightbeetle+Bloodflow Connoisseur+Coveted Falcon
{U}{B}
Infinite +1/+1 counters on a creatureInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
Yarus, Roar of the Old Gods+Karlov Watchdog+Yahenni, Undying Partisan+Coveted Falcon
{W}{U}{B}{R}{G}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
Yarus, Roar of the Old Gods+Karlov Watchdog+Bloodflow Connoisseur+Coveted Falcon
{W}{U}{B}{R}{G}
Infinite +1/+1 counters on a creatureInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
Blightbeetle+Mikaeus, the Unhallowed+Goblin Sharpshooter+Coveted Falcon
{U}{B}{R}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
Blightbeetle+Bartolomé del Presidio+Coveted Falcon
{W}{U}{B}
Infinite +1/+1 counters on a creatureInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
Yarus, Roar of the Old Gods+Karlov Watchdog+Umbral Collar Zealot+Coveted Falcon
{W}{U}{B}{R}{G}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite surveil
Blightbeetle+Phyrexian Altar+Coveted Falcon
{U}{B}
Infinite colored manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
Altanak, the Thrice-Called+Martyrdom+Coveted Falcon
{G}{W}{U}
Infinite card draw for target opponentInfinite draw triggers for target opponentTarget opponent loses the game
Blightbeetle+Thermopod+Coveted Falcon
{U}{B}{R}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite red mana
Altanak, the Thrice-Called+Soltari Guerrillas+Coveted Falcon
{R}{G}{W}{U}
Infinite card draw for target opponentInfinite draw triggers for target opponentTarget opponent loses the game
Blightbeetle+Ashnod's Altar+Coveted Falcon
{U}{B}
Infinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
Yarus, Roar of the Old Gods+Karlov Watchdog+Goblin Bombardment+Coveted Falcon
{R}{G}{W}{U}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite damageInfinite death triggers
Altanak, the Thrice-Called+Sentinel+Lure+Coveted Falcon
{G}{U}
Infinite card draw for target opponentInfinite draw triggers for target opponentTarget opponent loses the game
Blightbeetle+Phantom Train+Coveted Falcon
{U}{B}
Infinite +1/+1 counters on a creatureInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
Blightbeetle+Viscera Seer+Coveted Falcon
{U}{B}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite scry 1
Yarus, Roar of the Old Gods+Karlov Watchdog+Blasting Station+Coveted Falcon
{R}{G}{W}{U}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite damageInfinite death triggers
Blightbeetle+Goblin Bombardment+Coveted Falcon
{U}{B}{R}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite damageInfinite death triggers
Blightbeetle+Altar of Dementia+Coveted Falcon
{U}{B}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite millInfinite self-mill
Yarus, Roar of the Old Gods+Karlov Watchdog+Viscera Seer+Coveted Falcon
{W}{U}{B}{R}{G}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite scry 1
Patrolling Peacemaker+Bloodcrazed Hoplite+Coveted Falcon
{W}{U}{B}
Infinite proliferate
Blightbeetle+Blasting Station+Coveted Falcon
{U}{B}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite damageInfinite death triggers
Body of Knowledge+Orcish Bowmasters+Coveted Falcon
{U}{B}
Infinite card draw for target opponentInfinite draw triggers for target opponentNear-infinite +1/+1 counters on a creature tokenTarget opponent loses the game
Blightbeetle+Yahenni, Undying Partisan+Coveted Falcon
{U}{B}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
Blightbeetle+Carrion Feeder+Coveted Falcon
{U}{B}
Infinite +1/+1 counters on a creatureInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers

All 42 combos.

Format legality

Rulings

  • 2024-02-02

    A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.

  • 2024-02-02

    A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

  • 2024-02-02

    A token's owner is the player who created it.

  • 2024-02-02

    Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

  • 2024-02-02

    At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.

  • 2024-02-02

    Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

  • 2024-02-02

    Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

  • 2024-02-02

    If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.

  • 2024-02-02

    If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

  • 2024-02-02

    The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.

  • 2024-02-02

    The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.

  • 2024-02-02

    Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

  • 2024-02-02

    You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

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