
Spirit of the Labyrinth
Enchantment Creature — Spirit
Each player can't draw more than one card each turn.
3 / 1
Commander bracket
3
+
Bracket 3 and up — Upgraded
In a two-card combo
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Salt Score
1.20
How much players resent seeing this card. The scale tops out around 3.1.
Combos 1
Teferi's Puzzle Box+Spirit of the Labyrinth
LockPlayers can't draw more than one card per turnPlayers shuffle their hands into their libraries during each draw step
288 decks
Commander Spellbook ↗
Format legality
Standard
Not legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal
Commander
Legal
Oathbreaker
Legal
Duel Commander
Legal
Brawl
Legal
Standard Brawl
Not legal
Historic
Legal
Timeless
Legal
Alchemy
Not legal
Penny
Legal
Premodern
Not legal
PreDH
Not legal
Pauper EDH
Not legal
Old School
Not legal
Future
Not legal
Gladiator
Legal
Rulings
- 2014-02-01
If a replacement effect would try to replace a card that you can't draw, that effect can't apply.
- 2014-02-01
If you draw a card, and then Spirit of the Labyrinth enters the battlefield, you won't be able to draw more cards that turn.
- 2014-02-01
If you haven't drawn any cards in a turn, and a spell or ability would cause you to draw multiple cards, you'll just draw one card.
- 2014-02-01
You can draw a maximum of one card on each player's turn. Subsequent card draws are ignored.