
Sheoldred
Legendary Creature — Phyrexian Praetor
Menace
When Sheoldred enters, each opponent sacrifices a nontoken creature or planeswalker of their choice.
: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard.
4 / 5
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos
Not part of any combo on Commander Spellbook.
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Breach the Multiverse
- Sheoldred, Whispering One
- Sheoldred's Edict
- Phyrexian Obliterator
- Mindcrank
- Massacre Wurm
- Unseal the Necropolis
- Plaguecrafter
- Syphon Mind
- Realmbreaker, the Invasion Tree
- Mesmeric Orb
- Syr Konrad, the Grim
- Junji, the Midnight Sky
- Soul Shatter
- Altar of the Brood
- Dark Deal
- Tergrid, God of Fright
- Sheoldred, the Apocalypse
- Archon of Cruelty
- Mindwrack Harpy
- Accursed Marauder
- Black Sun's Twilight
- Phyrexian Arena
- Waste Not
- Dread Summons
- Painful Quandary
- Karn's Bastion
- Fleshbag Marauder
- Demon's Disciple
- Damnation
- Nezumi Informant
- The Eldest Reborn
- Elderfang Disciple
- Rise of the Dark Realms
- Animate Dead
- Braids, Arisen Nightmare
- Drown in Ichor
- Virus Beetle
- Aclazotz, Deepest Betrayal
- Sangromancer
- Vraska, Betrayal's Sting
- Reanimate
- Staff of Compleation
- Morbid Opportunist
- Solemn Simulacrum
- Blasphemous Edict
- Geth, Lord of the Vault
- Rankle, Master of Pranks
- Geier Reach Sanitarium
- Burglar Rat
Most included 50
Highest share of decks running them, distinctive or not.
- Swamp
- Sol Ring
- Jet Medallion
- Dark Ritual
- Breach the Multiverse
- Sheoldred's Edict
- Sheoldred, Whispering One
- Arcane Signet
- Phyrexian Arena
- Cabal Coffers
- Crypt Ghast
- Gray Merchant of Asphodel
- Phyrexian Obliterator
- Reanimate
- Plaguecrafter
- Massacre Wurm
- Feed the Swarm
- Syr Konrad, the Grim
- Mindcrank
- Syphon Mind
- Accursed Marauder
- Toxic Deluge
- Sign in Blood
- Cabal Stronghold
- Urborg, Tomb of Yawgmoth
- Soul Shatter
- Sheoldred, the Apocalypse
- Damnation
- Morbid Opportunist
- Dark Deal
- Braids, Arisen Nightmare
- Unseal the Necropolis
- Fleshbag Marauder
- Defile
- Night's Whisper
- Solemn Simulacrum
- Nykthos, Shrine to Nyx
- Animate Dead
- Realmbreaker, the Invasion Tree
- Junji, the Midnight Sky
- Tergrid, God of Fright
- Victimize
- Mind Stone
- Mesmeric Orb
- Rise of the Dark Realms
- K'rrik, Son of Yawgmoth
- Waste Not
- Withering Torment
- Go for the Throat
- Painful Quandary
Format legality
Rulings
- 2023-04-14
Once you’ve activated Sheoldred’s last ability, it doesn’t matter what happens to the number of cards in opponents’ graveyards. The ability will resolve even if no opponent has eight or more cards in their graveyard by that time.
- 2023-04-14
To resolve Sheoldred’s enters-the-battlefield ability in a multiplayer game, the next opponent in turn order (or, if it’s an opponent’s turn, the opponent whose turn it is) chooses a creature they control to sacrifice. Then each other opponent in turn order does the same. Then those creatures are sacrificed at the same time.
- 2023-04-14
To resolve chapter II of The True Scriptures in a multiplayer game, the next opponent in turn order (or, if it’s an opponent’s turn, the opponent whose turn it is) chooses three cards in hand. Any opponent who has fewer than three cards in hand chooses all cards they have in hand. They set the chosen cards aside without revealing them. Then each other opponent in turn order does the same. Next, all chosen cards are revealed and discarded at the same time. Then, each opponent mills three cards.
- 2023-04-14
You can activate Sheoldred’s last ability if any opponent has eight or more cards in their graveyard, not necessarily all of them.