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Armory Automaton
USD $1.15
EUR €0.87

Armory Automaton

{3}

Artifact Creature — Construct

Whenever this creature enters or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)

With no flesh to tire or resolve to falter, the machines soon became the Academy's preferred trainers.

2 / 2

Set
Commander 2016 (C16 #51)
Rarity
Rare
Mana value
3
Released
2016-11-11
Artist
James Paick
EDHREC rank
#7,126
Finishes
Nonfoil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.17
How much players resent seeing this card. The scale tops out around 3.1.

Combos 5

Medomai the Ageless+Assimilation Aegis+Armory Automaton
{W}{U}
Infinite turnsLock
Medomai the Ageless+Paleontologist's Pick-Axe // Dinosaur Headdress+Armory Automaton
{W}{U}
Infinite turnsLock
Halvar, God of Battle // Sword of the Realms+Armory Automaton+Ashnod's Altar+Cloud Key
{W}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite storm count
Halvar, God of Battle // Sword of the Realms+Armory Automaton+Ashnod's Altar+Semblance Anvil
{W}
Infinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite storm count
Halvar, God of Battle // Sword of the Realms+Armory Automaton+Ashnod's Altar+Helm of Awakening
{W}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite storm count

Format legality

Rulings

  • 2016-11-08

    An ability of an Equipment that triggers "whenever equipped creature attacks" triggers only if the Equipment was attached to a creature at the moment that creature was declared as an attacker, and any references to "that creature" in the effect refer to the creature the Equipment was attached to when the ability triggered.

  • 2016-11-08

    Armory Automaton's ability can cause an Equipment one player controls to become attached to a creature another player controls. The controller of the Equipment can pay the equip cost to attach that Equipment to a creature they control, but only any time that player could cast a sorcery. The controller of Armory Automaton can't activate equip abilities of Equipment they don't control.

  • 2016-11-08

    If Armory Automaton leaves the battlefield before its ability resolves, nothing happens to any of the Equipment it targeted. If they were already attached to other creatures, they remain attached to those creatures.

  • 2016-11-08

    If an Equipment an opponent controls is attached to a creature you control, any ability of that Equipment that says "you" refers to that opponent. However, if the Equipment says that the equipped creature has an ability, the word "you" in that ability refers to you, the controller of the creature.

  • 2016-11-08

    The triggered ability triggers both when Armory Automaton enters the battlefield and whenever it attacks. You don't have to choose only one.

  • 2016-11-08

    You can choose to target no Equipment if you don't want to attach any to Armory Automaton. Because the ability is optional, you also don't have to attach the Equipment it targets as you resolve the ability. However, you must either attach all of the target Equipment or attach none of them.

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