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Vial Smasher the Fierce
USD $3.19
EUR €2.44
MTGO 1.60 tix

Vial Smasher the Fierce

{1}{B}{R}

Legendary Creature — Goblin Berserker

Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher deals damage equal to that spell's mana value to that player or a planeswalker that player controls.

Partner (You can have two commanders if both have partner.)

2 / 3

Partner
Set
Duskmourn: House of Horror Commander (DSC #239)
Rarity
Mythic
Mana value
3
Released
2024-09-27
Artist
Deruchenko Alexander
EDHREC rank
#5,445
Colour identity
{B}{R}
Finishes
Nonfoil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.31
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commanderPartner

Combos 1

Malcolm, Keen-Eyed Navigator+Vial Smasher the Fierce+Ashnod the Uncaring+Street Urchin
{U}{B}{R}
Infinite damage

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Kaervek the Merciless 48 %+38.5 %
  2. The Lord of Pain 36 %+27.1 %
  3. Guttersnipe 33 %+24.4 %
  4. Dictate of the Twin Gods 27 %+24.0 %
  5. Mogis, God of Slaughter 34 %+23.8 %
  6. Brash Taunter 33 %+23.4 %
  7. Commander's Sphere 36 %+21.4 %
  8. Sin Prodder 23 %+20.4 %
  9. Heartless Hidetsugu 23 %+20.1 %
  10. Obosh, the Preypiercer 20 %+18.8 %
  11. Combustible Gearhulk 24 %+18.1 %
  12. Wound Reflection 22 %+17.7 %
  13. Fiery Emancipation 23 %+17.0 %
  14. Blood for the Blood God! 22 %+15.7 %
  15. Angrath's Marauders 17 %+15.6 %
  16. Solphim, Mayhem Dominus 25 %+15.2 %
  17. Bloodfell Caves 33 %+15.0 %
  18. Breath of Malfegor 16 %+14.6 %
  19. Painful Quandary 20 %+14.0 %
  20. Neheb, the Eternal 20 %+13.8 %
  21. Exsanguinate 25 %+13.5 %
  22. Harsh Mentor 20 %+13.3 %
  23. Tor Wauki the Younger 17 %+13.3 %
  24. City on Fire 18 %+12.1 %
  25. Temple of Malice 43 %+11.7 %
  26. Etali, Primal Storm 19 %+11.7 %
  27. Torbran, Thane of Red Fell 16 %+11.1 %
  28. Havoc Festival 13 %+11.0 %
  29. Chandra, Torch of Defiance 14 %+10.9 %
  30. Spiteful Visions 19 %+10.8 %
  31. Sulfuric Vortex 15 %+10.6 %
  32. Curtains' Call 12 %+10.5 %
  33. Stormfist Crusader 21 %+10.5 %
  34. Black Waltz No. 3 19 %+10.3 %
  35. Theater of Horrors 17 %+10.2 %
  36. Double Vision 11 %+9.7 %
  37. Gilded Lotus 12 %+9.6 %
  38. Gratuitous Violence 12 %+9.4 %
  39. Polluted Bonds 12 %+9.3 %
  40. Shadow of Mortality 10 %+9.3 %
  41. Boggart Cursecrafter 15 %+9.3 %
  42. Backlash 10 %+9.3 %
  43. Last One Standing 11 %+9.2 %
  44. Vedalken Orrery 10 %+9.0 %
  45. Mutinous Massacre 12 %+8.9 %
  46. Rakdos, Lord of Riots 15 %+8.5 %
  47. Risk Factor 9 %+8.3 %
  48. Prisoner's Dilemma 11 %+8.2 %
  49. Zo-Zu the Punisher 12 %+8.1 %
  50. Rakdos Carnarium 38 %+8.1 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Mountain 99 %+1.7 %
  2. Swamp 99 %+1.1 %
  3. Sol Ring 85 %-1.1 %
  4. Command Tower 80 %-5.5 %
  5. Arcane Signet 67 %-15.1 %
  6. Dragonskull Summit 65 %-0.4 %
  7. Smoldering Marsh 60 %-3.3 %
  8. Blasphemous Act 59 %+7.8 %
  9. Chaos Warp 55 %+8.1 %
  10. Rakdos Signet 50 %-5.3 %
  11. Kaervek the Merciless 48 %+38.5 %
  12. Foreboding Ruins 47 %+1.4 %
  13. Blood Crypt 47 %-1.8 %
  14. Rakdos Charm 44 %+0.9 %
  15. Temple of Malice 43 %+11.7 %
  16. Sulfurous Springs 40 %-8.6 %
  17. Terminate 40 %+0.2 %
  18. Talisman of Indulgence 39 %-15.9 %
  19. Bedevil 38 %+5.6 %
  20. Rakdos Carnarium 38 %+8.1 %
  21. Graven Cairns 37 %+4.4 %
  22. Tainted Peak 37 %-6.6 %
  23. The Lord of Pain 36 %+27.1 %
  24. Commander's Sphere 36 %+21.4 %
  25. Bojuka Bog 35 %-0.9 %
  26. Shadowblood Ridge 34 %-0.3 %
  27. Mogis, God of Slaughter 34 %+23.8 %
  28. Brash Taunter 33 %+23.4 %
  29. Guttersnipe 33 %+24.4 %
  30. Bloodfell Caves 33 %+15.0 %
  31. Haunted Ridge 33 %-4.2 %
  32. Luxury Suite 32 %-6.9 %
  33. Mind Stone 31 %+4.3 %
  34. Phyrexian Arena 29 %+5.7 %
  35. Vandalblast 28 %-1.4 %
  36. Dictate of the Twin Gods 27 %+24.0 %
  37. Fellwar Stone 27 %-5.6 %
  38. Canyon Slough 27 %+7.7 %
  39. Lightning Bolt 27 %+8.0 %
  40. Lightning Greaves 27 %-8.1 %
  41. Dark Ritual 27 %-17.1 %
  42. Blackcleave Cliffs 26 %+5.8 %
  43. Bloodstained Mire 26 %-7.5 %
  44. Kardur, Doomscourge 25 %+7.9 %
  45. Exsanguinate 25 %+13.5 %
  46. Solphim, Mayhem Dominus 25 %+15.2 %
  47. Evolving Wilds 25 %+4.8 %
  48. Swiftfoot Boots 24 %-6.9 %
  49. Combustible Gearhulk 24 %+18.1 %
  50. Heartless Hidetsugu 23 %+20.1 %

Format legality

Duel Commander Restricted

Rulings

  • 2017-04-17

    Vial Smasher the Fierce is banned as a commander in Duel Commander format, but it may be part of your deck.

  • 2020-11-10

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  • 2020-11-10

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

  • 2020-11-10

    For spells with {X} in their mana costs, use the value chosen for X to determine the spell's mana value.

  • 2020-11-10

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

  • 2020-11-10

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

  • 2020-11-10

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

  • 2020-11-10

    The opponent to be dealt damage is chosen at random while the triggered ability is resolving. After that opponent is chosen, you choose whether damage will be dealt to that player or to a planeswalker they control, and if so, which planeswalker. No player may take any actions between the damage recipient being chosen and the damage being dealt.

  • 2020-11-10

    To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

  • 2020-11-10

    Vial Smasher has to be on the battlefield at the moment you cast your first spell. If that spell causes Vial Smasher to leave the battlefield as an additional cost to cast it, Vial Smasher's ability can't trigger. If that spell is Vial Smasher itself, Vial Smasher's ability can't trigger.

  • 2020-11-10

    Vial Smasher's triggered ability resolves before the spell that caused it to trigger. If Vial Smasher's ability resolves and the spell that caused it to trigger has been countered, use that spell's mana value as it last existed on the stack to determine how much damage is dealt.

  • 2020-11-10

    Vial Smasher's triggered ability triggers when you cast your first spell each turn, regardless of whose turn it is.

  • 2020-11-10

    You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

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