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Vial Smasher the Fierce
USD $3.11
EUR €2.31
MTGO 1.43 tix

Vial Smasher the Fierce

{1}{B}{R}

Legendary Creature — Goblin Berserker

Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher deals damage equal to that spell's mana value to that player or a planeswalker that player controls.

Partner (You can have two commanders if both have partner.)

2 / 3

Partner
Set
Duskmourn: House of Horror Commander (DSC #239)
Rarity
Mythic
Mana value
3
Released
2024-09-27
Artist
Deruchenko Alexander
EDHREC rank
#5,133
Colour identity
{B}{R}
Finishes
Nonfoil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.51
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commanderPartner

Combos 1

Malcolm, Keen-Eyed Navigator+Vial Smasher the Fierce+Ashnod the Uncaring+Street Urchin
{U}{B}{R}
Infinite damage

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Kaervek the Merciless 49 %+39.0 %
  2. The Lord of Pain 36 %+27.0 %
  3. Dictate of the Twin Gods 29 %+25.2 %
  4. Mogis, God of Slaughter 35 %+24.9 %
  5. Brash Taunter 35 %+24.7 %
  6. Guttersnipe 32 %+23.7 %
  7. Sin Prodder 25 %+22.4 %
  8. Heartless Hidetsugu 25 %+21.7 %
  9. Commander's Sphere 36 %+21.3 %
  10. Obosh, the Preypiercer 20 %+18.9 %
  11. Wound Reflection 23 %+17.7 %
  12. Combustible Gearhulk 23 %+17.2 %
  13. Fiery Emancipation 23 %+16.8 %
  14. Blood for the Blood God! 23 %+16.4 %
  15. Bloodfell Caves 34 %+15.9 %
  16. Angrath's Marauders 17 %+15.3 %
  17. Neheb, the Eternal 21 %+15.2 %
  18. Painful Quandary 22 %+15.1 %
  19. Solphim, Mayhem Dominus 24 %+15.0 %
  20. Breath of Malfegor 16 %+14.8 %
  21. Tor Wauki the Younger 17 %+13.2 %
  22. Harsh Mentor 20 %+13.0 %
  23. Exsanguinate 24 %+12.7 %
  24. City on Fire 18 %+11.9 %
  25. Temple of Malice 44 %+11.4 %
  26. Havoc Festival 14 %+11.1 %
  27. Etali, Primal Storm 19 %+10.9 %
  28. Spiteful Visions 20 %+10.9 %
  29. Chandra, Torch of Defiance 14 %+10.8 %
  30. Torbran, Thane of Red Fell 15 %+10.6 %
  31. Theater of Horrors 18 %+10.4 %
  32. Stormfist Crusader 21 %+10.3 %
  33. Sulfuric Vortex 15 %+10.2 %
  34. Gratuitous Violence 13 %+10.1 %
  35. Boggart Cursecrafter 16 %+10.1 %
  36. Black Waltz No. 3 19 %+9.7 %
  37. Curtains' Call 11 %+9.6 %
  38. Backlash 10 %+9.6 %
  39. Double Vision 11 %+9.5 %
  40. Gilded Lotus 12 %+9.4 %
  41. Polluted Bonds 13 %+9.4 %
  42. Mutinous Massacre 13 %+9.3 %
  43. Read the Bones 21 %+9.3 %
  44. Lightning Bolt 28 %+9.1 %
  45. Risk Factor 10 %+9.0 %
  46. Zo-Zu the Punisher 13 %+8.9 %
  47. Shadow of Mortality 10 %+8.8 %
  48. Chaos Warp 56 %+8.8 %
  49. Last One Standing 10 %+8.7 %
  50. Volcanic Vision 9 %+8.4 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Swamp 98 %+0.8 %
  2. Mountain 98 %+0.9 %
  3. Sol Ring 85 %-1.2 %
  4. Command Tower 81 %-4.7 %
  5. Arcane Signet 66 %-15.4 %
  6. Dragonskull Summit 66 %+1.4 %
  7. Smoldering Marsh 61 %-2.2 %
  8. Blasphemous Act 59 %+7.7 %
  9. Chaos Warp 56 %+8.8 %
  10. Rakdos Signet 50 %-6.7 %
  11. Kaervek the Merciless 49 %+39.0 %
  12. Foreboding Ruins 48 %+2.4 %
  13. Blood Crypt 47 %-0.7 %
  14. Rakdos Charm 44 %+1.0 %
  15. Temple of Malice 44 %+11.4 %
  16. Sulfurous Springs 41 %-7.1 %
  17. Terminate 40 %+0.0 %
  18. Talisman of Indulgence 39 %-16.0 %
  19. Bedevil 39 %+5.4 %
  20. Graven Cairns 38 %+5.8 %
  21. Tainted Peak 38 %-5.5 %
  22. Rakdos Carnarium 37 %+6.9 %
  23. Commander's Sphere 36 %+21.3 %
  24. The Lord of Pain 36 %+27.0 %
  25. Mogis, God of Slaughter 35 %+24.9 %
  26. Brash Taunter 35 %+24.7 %
  27. Bojuka Bog 35 %-0.9 %
  28. Shadowblood Ridge 34 %-0.5 %
  29. Bloodfell Caves 34 %+15.9 %
  30. Luxury Suite 33 %-5.7 %
  31. Haunted Ridge 32 %-4.0 %
  32. Guttersnipe 32 %+23.7 %
  33. Mind Stone 32 %+4.9 %
  34. Vandalblast 29 %-0.6 %
  35. Dictate of the Twin Gods 29 %+25.2 %
  36. Fellwar Stone 28 %-5.3 %
  37. Lightning Bolt 28 %+9.1 %
  38. Phyrexian Arena 28 %+4.7 %
  39. Lightning Greaves 28 %-7.0 %
  40. Canyon Slough 27 %+8.0 %
  41. Bloodstained Mire 27 %-6.1 %
  42. Dark Ritual 27 %-16.2 %
  43. Blackcleave Cliffs 26 %+5.9 %
  44. Heartless Hidetsugu 25 %+21.7 %
  45. Evolving Wilds 25 %+5.0 %
  46. Sin Prodder 25 %+22.4 %
  47. Kardur, Doomscourge 24 %+6.9 %
  48. Solphim, Mayhem Dominus 24 %+15.0 %
  49. Exsanguinate 24 %+12.7 %
  50. Swiftfoot Boots 24 %-7.6 %

Format legality

Duel Commander Restricted

Rulings

  • 2017-04-17

    Vial Smasher the Fierce is banned as a commander in Duel Commander format, but it may be part of your deck.

  • 2020-11-10

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  • 2020-11-10

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

  • 2020-11-10

    For spells with {X} in their mana costs, use the value chosen for X to determine the spell's mana value.

  • 2020-11-10

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

  • 2020-11-10

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

  • 2020-11-10

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

  • 2020-11-10

    The opponent to be dealt damage is chosen at random while the triggered ability is resolving. After that opponent is chosen, you choose whether damage will be dealt to that player or to a planeswalker they control, and if so, which planeswalker. No player may take any actions between the damage recipient being chosen and the damage being dealt.

  • 2020-11-10

    To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

  • 2020-11-10

    Vial Smasher has to be on the battlefield at the moment you cast your first spell. If that spell causes Vial Smasher to leave the battlefield as an additional cost to cast it, Vial Smasher's ability can't trigger. If that spell is Vial Smasher itself, Vial Smasher's ability can't trigger.

  • 2020-11-10

    Vial Smasher's triggered ability resolves before the spell that caused it to trigger. If Vial Smasher's ability resolves and the spell that caused it to trigger has been countered, use that spell's mana value as it last existed on the stack to determine how much damage is dealt.

  • 2020-11-10

    Vial Smasher's triggered ability triggers when you cast your first spell each turn, regardless of whose turn it is.

  • 2020-11-10

    You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

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