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King of the Oathbreakers
USD $0.33
USD foil $0.42
EUR €0.26
MTGO 0.02 tix

King of the Oathbreakers

{2}{W}{B}

Legendary Creature — Spirit Noble

Flying

Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)

Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.

3 / 3

Flying
Set
The Lord of the Rings: Tales of Middle-earth (LTR #211)
Rarity
Rare
Mana value
4
Released
2023-06-23
Artist
Tatiana Veryayskaya
EDHREC rank
#11,976
Colour identity
{B}{W}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.67
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Drogskol Reinforcements 78 %+77.1 %
  2. Guardian of Faith 78 %+76.2 %
  3. Clarion Spirit 72 %+71.0 %
  4. Windborn Muse 72 %+66.9 %
  5. Andúril, Flame of the West 67 %+65.6 %
  6. Thalisse, Reverent Medium 72 %+65.0 %
  7. Selfless Spirit 75 %+64.0 %
  8. Twilight Drover 64 %+62.2 %
  9. Intangible Virtue 66 %+61.5 %
  10. Katilda, Dawnhart Martyr 62 %+60.6 %
  11. Cauldron Haze 62 %+60.0 %
  12. Haunted Library 60 %+58.8 %
  13. Horobi, Death's Wail 59 %+57.8 %
  14. Drumbellower 58 %+57.0 %
  15. Scapegoat 57 %+56.0 %
  16. Shadow Summoning 56 %+54.0 %
  17. Lingering Souls 56 %+52.7 %
  18. Kami of False Hope 55 %+52.2 %
  19. Moonshaker Cavalry 54 %+51.9 %
  20. Drogskol Cavalry 52 %+51.6 %
  21. Release to Memory 52 %+50.8 %
  22. Staff of the Storyteller 50 %+48.2 %
  23. Hanged Executioner 48 %+47.4 %
  24. Eerie Interlude 52 %+47.2 %
  25. Clever Concealment 49 %+44.3 %
  26. Devouring Greed 45 %+44.1 %
  27. Oyobi, Who Split the Heavens 45 %+44.0 %
  28. Mirror Entity 47 %+43.7 %
  29. Crypt Ghast 50 %+43.4 %
  30. Myojin of Blooming Dawn 44 %+42.7 %
  31. Grey Host Reinforcements 43 %+42.0 %
  32. Heaven's Gate 41 %+40.7 %
  33. Divinity of Pride 39 %+37.3 %
  34. Phantom General 37 %+36.1 %
  35. Inspiring Leader 37 %+35.9 %
  36. Patchwork Banner 40 %+35.7 %
  37. Touch of Darkness 36 %+35.4 %
  38. Skyclave Apparition 38 %+34.4 %
  39. Semester's End 36 %+34.3 %
  40. Path of Ancestry 57 %+33.9 %
  41. Kaya, Geist Hunter 37 %+33.7 %
  42. Galadriel's Dismissal 36 %+33.4 %
  43. Remedy 33 %+32.4 %
  44. Spectral Procession 33 %+31.7 %
  45. Urborg Scavengers 32 %+31.0 %
  46. Hour of Reckoning 31 %+29.0 %
  47. Anointed Procession 37 %+28.9 %
  48. Séance Board 29 %+27.9 %
  49. Nikko-Onna 28 %+27.8 %
  50. Remorseful Cleric 29 %+27.4 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Plains 99 %+0.8 %
  2. Swamp 98 %+0.3 %
  3. Sol Ring 86 %+2.2 %
  4. Command Tower 85 %-1.6 %
  5. Arcane Signet 81 %+1.2 %
  6. Guardian of Faith 78 %+76.2 %
  7. Drogskol Reinforcements 78 %+77.1 %
  8. Selfless Spirit 75 %+64.0 %
  9. Clarion Spirit 72 %+71.0 %
  10. Thalisse, Reverent Medium 72 %+65.0 %
  11. Windborn Muse 72 %+66.9 %
  12. Swords to Plowshares 72 %+8.2 %
  13. Isolated Chapel 68 %+0.1 %
  14. Andúril, Flame of the West 67 %+65.6 %
  15. Intangible Virtue 66 %+61.5 %
  16. Path to Exile 65 %+15.9 %
  17. Twilight Drover 64 %+62.2 %
  18. Katilda, Dawnhart Martyr 62 %+60.6 %
  19. Cauldron Haze 62 %+60.0 %
  20. Haunted Library 60 %+58.8 %
  21. Horobi, Death's Wail 59 %+57.8 %
  22. Drumbellower 58 %+57.0 %
  23. Path of Ancestry 57 %+33.9 %
  24. Scapegoat 57 %+56.0 %
  25. Lingering Souls 56 %+52.7 %
  26. Shadow Summoning 56 %+54.0 %
  27. Orzhov Signet 56 %+3.1 %
  28. Kami of False Hope 55 %+52.2 %
  29. Moonshaker Cavalry 54 %+51.9 %
  30. Tainted Field 54 %+3.9 %
  31. Vault of the Archangel 53 %+21.3 %
  32. Drogskol Cavalry 52 %+51.6 %
  33. Release to Memory 52 %+50.8 %
  34. Eerie Interlude 52 %+47.2 %
  35. Skullclamp 51 %+24.2 %
  36. Crypt Ghast 50 %+43.4 %
  37. Staff of the Storyteller 50 %+48.2 %
  38. Clever Concealment 49 %+44.3 %
  39. Hanged Executioner 48 %+47.4 %
  40. Caves of Koilos 48 %-10.0 %
  41. Mirror Entity 47 %+43.7 %
  42. Shineshadow Snarl 46 %+3.9 %
  43. Godless Shrine 46 %-6.1 %
  44. Talisman of Hierarchy 45 %-7.9 %
  45. Devouring Greed 45 %+44.1 %
  46. Oyobi, Who Split the Heavens 45 %+44.0 %
  47. Myojin of Blooming Dawn 44 %+42.7 %
  48. Fetid Heath 43 %0.0 %
  49. Orzhov Basilica 43 %+5.2 %
  50. Grey Host Reinforcements 43 %+42.0 %

Format legality

Rulings

  • 2023-06-16

    A phased-out token will phase in at the beginning of its controller's untap step just like a nontoken permanent would.

  • 2023-06-16

    An attacking or blocking creature that phases out is removed from combat.

  • 2023-06-16

    Any continuous effects with a "for as long as" duration, such as that of Rangers of Ithilien, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.

  • 2023-06-16

    As a creature is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that creature does, and they'll phase in still attached to that creature.

  • 2023-06-16

    Choices made for permanents as they entered the battlefield are remembered even after they phase in.

  • 2023-06-16

    If King of the Oathbreakers phases in at the same time as one or more other Spirits you control, King of the Oathbreakers's last ability will trigger for each of them.

  • 2023-06-16

    If a spell an opponent controls targets multiple Spirits you control, King of the Oathbreakers's triggered ability will trigger once for each of those Spirits.

  • 2023-06-16

    Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.

  • 2023-06-16

    Phased-out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.

  • 2023-06-16

    Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.

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