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Thassa, Deep-Dwelling

Thassa, Deep-Dwelling

{3}{U}

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to blue is less than five, Thassa isn't a creature.

At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.

{3}{U}: Tap another target creature.

6 / 5

Indestructible
Set
The List (PLST #THB-71)
Rarity
Mythic
Mana value
4
Released
2026-11-09
Artist
Zack Stella
EDHREC rank
#1,276
Colour identity
{U}
Finishes
Nonfoil
Served from
Local database

Commander bracket

3 +
Bracket 3 and up — Upgraded
In a two-card combo

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.50
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos 101

Thassa, Deep-Dwelling+Archaeomancer+Time Warp
{U}
Infinite turnsLock
Thassa, Deep-Dwelling+Archaeomancer+Temporal Manipulation
{U}
Infinite turnsLock
Thassa, Deep-Dwelling+Archaeomancer+Time Stretch
{U}
Infinite turnsLock
Thassa, Deep-Dwelling+Archaeomancer+Capture of Jingzhou
{U}
Infinite turnsLock
Azor, the Lawbringer+Thassa, Deep-Dwelling
{W}{U}
LockOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spells
Wernog, Rider's Chaplain+Time Sieve+Academy Manufactor+Thassa, Deep-Dwelling
{W}{U}{B}
Infinite turnsLock
Thassa, Deep-Dwelling+Eternal Witness+Time Warp
{G}{U}
Infinite turnsLock
Inalla, Archmage Ritualist+Timestream Navigator+Thassa, Deep-Dwelling
{U}{B}{R}
Infinite turnsLock
Molten Echoes+Timestream Navigator+Thassa, Deep-Dwelling
{U}{R}
Infinite turnsLock
Thassa, Deep-Dwelling+Eternal Witness+Temporal Manipulation
{G}{U}
Infinite turnsLock
Thassa, Deep-Dwelling+Mnemonic Wall+Time Warp
{U}
Infinite turnsLock
Thassa, Deep-Dwelling+Archaeomancer+Walk the Aeons
{U}
Infinite turnsLock
Thassa, Deep-Dwelling+Mnemonic Wall+Temporal Manipulation
{U}
Infinite turnsLock
Forerunner of the Coalition+Timestream Navigator+Thassa, Deep-Dwelling
{U}{B}
Infinite turnsLock
The Legend of Kuruk // Avatar Kuruk+Spark Double+Thassa, Deep-Dwelling
{U}
Infinite turnsLock
Thassa, Deep-Dwelling+Eternal Witness+Capture of Jingzhou
{G}{U}
Infinite turnsLock
The Legend of Kuruk // Avatar Kuruk+Sakashima of a Thousand Faces+Thassa, Deep-Dwelling
{U}
Infinite turnsLock
Glorious Protector+Icewind Stalwart+Thassa, Deep-Dwelling
{W}{U}
Infinite blinking of most creaturesInfinite creature ETBInfinite creature LTB
Thassa, Deep-Dwelling+Mnemonic Wall+Capture of Jingzhou
{U}
Infinite turnsLock
The Legend of Kuruk // Avatar Kuruk+Thassa, Deep-Dwelling+Chameleon, Master of Disguise
{U}
Infinite turnsLock
Thassa, Deep-Dwelling+Eternal Witness+Walk the Aeons
{G}{U}
Infinite turnsLock
Thassa, Deep-Dwelling+Mnemonic Wall+Walk the Aeons
{U}
Infinite turnsLock
Thassa, Deep-Dwelling+Eternal Witness+Time Stretch
{G}{U}
Infinite turnsLock
Time Sieve+Myr Battlesphere+Thassa, Deep-Dwelling+Panharmonicon
{U}{B}
Infinite turnsLock
Hoarding Broodlord+Nexus of Fate+Thassa, Deep-Dwelling
{U}{B}
Infinite turnsLock
Niko, Light of Hope+Timestream Navigator+Thassa, Deep-Dwelling
{W}{U}
Infinite turnsLock
Time Sieve+Myr Battlesphere+Thassa, Deep-Dwelling+Thopter Spy Network
{U}{B}
Infinite turnsLock
Thassa, Deep-Dwelling+Mnemonic Wall+Time Stretch
{U}
Infinite turnsLock
The Legend of Kuruk // Avatar Kuruk+Sakashima the Impostor+Thassa, Deep-Dwelling
{U}
Infinite turnsLock
Sage of Hours+Master Biomancer+Thassa, Deep-Dwelling
{G}{U}
Infinite turnsLock
Kaho, Minamo Historian+Nexus of Fate+Thassa, Deep-Dwelling
{U}
Infinite turnsLock
The Legend of Kuruk // Avatar Kuruk+Thassa, Deep-Dwelling+Auton Soldier
{U}
Infinite turnsLock
Timestream Navigator+Recruiter of the Guard+Thassa, Deep-Dwelling
{W}{U}
Infinite turnsLock
Time Sieve+Myr Battlesphere+Thassa, Deep-Dwelling+Elesh Norn, Mother of Machines
{W}{U}{B}
Infinite turnsLock
Wormfang Manta+Torpor Orb+Thassa, Deep-Dwelling
{U}
Infinite turnsLock
Infinite Guideline Station+Time Sieve+Thassa, Deep-Dwelling
{W}{U}{B}{R}{G}
Infinite turnsLock
The Legend of Kuruk // Avatar Kuruk+Thassa, Deep-Dwelling+Lulu, Stern Guardian
{U}
Infinite turnsLock
The Legend of Kuruk // Avatar Kuruk+Thassa, Deep-Dwelling+Doubling Season
{G}{U}
Infinite turnsLock
Plea for Power+Illusion of Choice+Scholar of the Ages+Thassa, Deep-Dwelling
{U}
Infinite turnsLock
The Legend of Kuruk // Avatar Kuruk+Marvin, Murderous Mimic+Thassa, Deep-Dwelling
{U}
Infinite turnsLock
Wormfang Manta+Hushbringer+Thassa, Deep-Dwelling
{W}{U}
Infinite turnsLock
Lumra, Bellow of the Woods+Walk the Aeons+Thassa, Deep-Dwelling
{G}{U}
LockNear-infinite turns
Garth One-Eye+Thassa, Deep-Dwelling+Time Warp
{W}{U}{B}{R}{G}
Infinite turnsLock
Wormfang Manta+Thassa, Deep-Dwelling+Doorkeeper Thrull
{W}{U}
Infinite turnsLock
Wormfang Manta+Tocatli Honor Guard+Thassa, Deep-Dwelling
{W}{U}
Infinite turnsLock
Hoarding Broodlord+Beacon of Tomorrows+Thassa, Deep-Dwelling
{U}{B}
Infinite turnsLock
Denry Klin, Editor in Chief+Sage of Hours+Thassa, Deep-Dwelling
{W}{U}
Infinite turnsLock
Wormfang Manta+Hushwing Gryff+Thassa, Deep-Dwelling
{W}{U}
Infinite turnsLock
Garth One-Eye+Thassa, Deep-Dwelling+Temporal Manipulation
{W}{U}{B}{R}{G}
Infinite turnsLock
Sage of Hours+Bloodspore Thrinax+Thassa, Deep-Dwelling
{G}{U}
Infinite turnsLock

Showing the 50 most played of 101.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Aether Channeler 73 %+67.4 %
  2. Panharmonicon 70 %+66.2 %
  3. Mulldrifter 69 %+61.5 %
  4. Peregrine Drake 68 %+59.9 %
  5. Archaeomancer 74 %+59.5 %
  6. Agent of Treachery 64 %+59.5 %
  7. Ghostly Flicker 69 %+57.5 %
  8. Conjurer's Closet 59 %+54.7 %
  9. Venser, Shaper Savant 58 %+52.1 %
  10. Watcher for Tomorrow 52 %+50.9 %
  11. Dour Port-Mage 54 %+50.7 %
  12. Solemn Simulacrum 70 %+49.1 %
  13. Sea Gate Oracle 50 %+49.0 %
  14. Sower of Temptation 46 %+43.5 %
  15. Scourge of Fleets 55 %+43.4 %
  16. Displace 46 %+41.9 %
  17. Starfield Vocalist 42 %+39.5 %
  18. Deadeye Navigator 43 %+39.2 %
  19. Master of Waves 42 %+38.4 %
  20. Y'shtola Rhul 39 %+36.3 %
  21. Virtue of Knowledge 37 %+35.3 %
  22. Cloudkin Seer 36 %+34.8 %
  23. Shipwreck Dowser 37 %+34.1 %
  24. Fblthp, the Lost 35 %+34.1 %
  25. Displacer Kitten 43 %+33.1 %
  26. Barrin, Tolarian Archmage 35 %+32.8 %
  27. Circuit Mender 33 %+31.5 %
  28. Serum Visionary 31 %+30.4 %
  29. Strionic Resonator 31 %+28.7 %
  30. Diluvian Primordial 31 %+28.6 %
  31. Meteor Golem 31 %+27.3 %
  32. Glasspool Mimic 33 %+26.3 %
  33. Glasspool Mimic 33 %+26.3 %
  34. Essence Flux 35 %+26.0 %
  35. Glen Elendra Archmage 27 %+24.2 %
  36. Clever Impersonator 30 %+24.0 %
  37. Thassa's Oracle 36 %+23.8 %
  38. Naban, Dean of Iteration 25 %+23.6 %
  39. Spellseeker 30 %+23.0 %
  40. Anticausal Vestige 24 %+22.7 %
  41. Aether Adept 23 %+22.0 %
  42. Man-o'-War 22 %+21.2 %
  43. Exclusion Mage 22 %+20.9 %
  44. Castle Vantress 38 %+20.7 %
  45. Nykthos, Shrine to Nyx 37 %+20.4 %
  46. Emeritus of Ideation 24 %+20.3 %
  47. Illusionist's Stratagem 21 %+19.5 %
  48. Vedalken Shackles 20 %+17.5 %
  49. Riptide Laboratory 26 %+17.3 %
  50. Step Through 22 %+17.2 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Island 93 %-0.6 %
  2. Sol Ring 87 %+2.0 %
  3. Counterspell 77 %+11.2 %
  4. Sapphire Medallion 76 %+16.4 %
  5. Archaeomancer 74 %+59.5 %
  6. Aether Channeler 73 %+67.4 %
  7. Panharmonicon 70 %+66.2 %
  8. Solemn Simulacrum 70 %+49.1 %
  9. Ghostly Flicker 69 %+57.5 %
  10. Arcane Signet 69 %+4.4 %
  11. Mulldrifter 69 %+61.5 %
  12. Peregrine Drake 68 %+59.9 %
  13. Reliquary Tower 64 %+7.8 %
  14. Agent of Treachery 64 %+59.5 %
  15. Mystic Sanctuary 63 %+12.7 %
  16. Thought Vessel 62 %+10.8 %
  17. Conjurer's Closet 59 %+54.7 %
  18. Venser, Shaper Savant 58 %+52.1 %
  19. Scourge of Fleets 55 %+43.4 %
  20. Dour Port-Mage 54 %+50.7 %
  21. High Tide 53 %+9.2 %
  22. Watcher for Tomorrow 52 %+50.9 %
  23. Sea Gate Oracle 50 %+49.0 %
  24. Mind Stone 49 %+14.9 %
  25. Sower of Temptation 46 %+43.5 %
  26. Displace 46 %+41.9 %
  27. Cyclonic Rift 44 %+12.4 %
  28. Deadeye Navigator 43 %+39.2 %
  29. Displacer Kitten 43 %+33.1 %
  30. Starfield Vocalist 42 %+39.5 %
  31. Negate 42 %+5.2 %
  32. Master of Waves 42 %+38.4 %
  33. Pongify 39 %-1.9 %
  34. Y'shtola Rhul 39 %+36.3 %
  35. Castle Vantress 38 %+20.7 %
  36. Virtue of Knowledge 37 %+35.3 %
  37. Nykthos, Shrine to Nyx 37 %+20.4 %
  38. Rhystic Study 37 %+5.9 %
  39. Shipwreck Dowser 37 %+34.1 %
  40. Cloudkin Seer 36 %+34.8 %
  41. Thassa's Oracle 36 %+23.8 %
  42. Arcane Denial 36 %-1.2 %
  43. Reality Shift 36 %+9.6 %
  44. Fblthp, the Lost 35 %+34.1 %
  45. Essence Flux 35 %+26.0 %
  46. Barrin, Tolarian Archmage 35 %+32.8 %
  47. An Offer You Can't Refuse 34 %-5.2 %
  48. Propaganda 34 %+2.1 %
  49. Mana Drain 34 %+6.9 %
  50. Glasspool Mimic 33 %+26.3 %

Format legality

Rulings

  • 2020-01-24

    As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won’t be counted when determining this.

  • 2020-01-24

    Colorless and generic mana symbols ({C}, {0}, {1}, {2}, {X}, and so on) in mana costs of permanents you control don’t count toward your devotion to any color.

  • 2020-01-24

    Counters put on a God remain on it while it’s not a creature, even if they have no effect.

  • 2020-01-24

    Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).

  • 2020-01-24

    If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won’t rejoin combat if it resumes being a creature later during that combat.

  • 2020-01-24

    If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.

  • 2020-01-24

    If a token is exiled this way, it will cease to exist and won’t return to the battlefield.

  • 2020-01-24

    If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it’s still on the battlefield at that time.

  • 2020-01-24

    If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.

  • 2020-01-24

    If you gain control of a creature “until end of turn,” you’ll control it during your end step.

  • 2020-01-24

    If you put an Aura on an opponent’s permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion.

  • 2020-01-24

    Mana symbols in the text boxes of permanents you control don’t count toward your devotion to any color.

  • 2020-01-24

    The abilities of Gods function as long as they’re on the battlefield, regardless of whether they’re creatures.

  • 2020-01-24

    The type-changing ability that can make a God not be a creature functions only on the battlefield. It’s always a creature card in other zones, regardless of your devotion to its color. It’s always a creature spell while it’s on the stack.

  • 2020-01-24

    When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.

  • 2020-01-24

    When an effect returns the exiled card “under your control,” you control it indefinitely after that. In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any creatures you control from Thassa’s effect but don’t own are exiled.

  • 2020-01-24

    When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.

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