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Cynical Loner
USD $0.24
USD foil $0.34
EUR €0.09
MTGO 0.03 tix

Cynical Loner

{1}{B}

Creature — Human Survivor

This creature can't be blocked by Glimmers.

Survival — At the beginning of your second main phase, if this creature is tapped, you may search your library for a card, put it into your graveyard, then shuffle.

"Thanks, but no thanks. I'm done with hope."

3 / 1

Survival
Set
Duskmourn: House of Horror (DSK #89)
Rarity
Uncommon
Mana value
2
Released
2024-09-27
Artist
Miranda Meeks
EDHREC rank
#8,779
Colour identity
{B}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.17
How much players resent seeing this card. The scale tops out around 3.1.

Combos 3

Muldrotha, the Gravetide+Timestream Navigator+Cynical Loner
{B}{G}{U}
Infinite turnsLock
Lurrus of the Dream-Den+Timestream Navigator+Cynical Loner
{W}{U}{B}
Infinite turnsLock
Karador, Ghost Chieftain+Timestream Navigator+Cynical Loner
{G}{W}{U}{B}
Infinite turnsLock

Format legality

Rulings

  • 2024-09-20

    If a creature with a survival ability isn't tapped when your second main phase begins, the ability won't trigger at all. You won't be able to tap it during your second main phase in time to have that ability trigger.

  • 2024-09-20

    If a creature's survival ability triggers but that creature is untapped when the ability begins to resolve, that ability won't do anything.

  • 2024-09-20

    If a creature's survival ability triggers but the creature leaves the battlefield before the ability resolves, use its tapped or untapped status as it last existed on the battlefield to determine whether or not the ability will do anything.

  • 2024-09-20

    Once Cynical Loner has been blocked by a creature, giving that creature the Glimmer creature type won't cause Cynical Loner to become unblocked.

  • 2024-09-20

    Survival abilities (and other abilities that trigger at the beginning of your second main phase) will trigger at the beginning of the second main phase you take in a turn. They won't trigger during your third, fourth, or other additional main phases in a single turn, if effects somehow cause you to have more than two main phases.

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