Urza's 99
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Fall of the Thran
USD foil $2.61

Fall of the Thran

{5}{W}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy all lands.

II, III — Each player returns two land cards from their graveyard to the battlefield.

Set
Dominaria Promos (PDOM #18s)
Rarity
Rare
Mana value
6
Released
2018-04-27
Artist
Jason Felix
EDHREC rank
#13,041
Colour identity
{W}
Finishes
Foil
Served from
Local database

Commander bracket

4 +
Bracket 4 and up — Optimized
Mass land denial

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 1.70
How much players resent seeing this card. The scale tops out around 3.1.

Combos 12

Emeria Shepherd+Evolution Sage+Fall of the Thran
{G}{W}
Infinite landfall triggersInfinite mana lands you control can produceInfinite proliferateReturn all nonland permanents from your graveyard to the battlefield
Fall of the Thran+Evolution Sage+Retreat to Coralhelm+Xavier Sal, Infested Captain+Troubled Healer
{G}{W}{U}{B}
Infinite copies of creature tokens you controlInfinite creature ETBInfinite creature tokensInfinite landfall triggersInfinite mana creatures you control can produceInfinite mana lands you control that enter the battlefield untapped can produceInfinite proliferateInfinite scry 1Infinite untap of creatures you controlReturn all land cards from all graveyards to the battlefield under their owner's control
Fall of the Thran+Evolution Sage+Retreat to Coralhelm+Xavier Sal, Infested Captain+Overgrown Estate
{G}{W}{U}{B}
Infinite copies of creature tokens you controlInfinite creature ETBInfinite creature tokensInfinite landfall triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite mana lands you control that enter the battlefield untapped can produceInfinite proliferateInfinite scry 1Infinite untap of creatures you controlReturn all land cards from all graveyards to the battlefield under their owner's control
Fall of the Thran+Evolution Sage+Retreat to Coralhelm+Xavier Sal, Infested Captain+Zuran Orb
{G}{W}{U}{B}
Infinite copies of creature tokens you controlInfinite creature ETBInfinite creature tokensInfinite landfall triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite mana lands you control that enter the battlefield untapped can produceInfinite proliferateInfinite scry 1Infinite untap of creatures you controlReturn all land cards from all graveyards to the battlefield under their owner's control
Fall of the Thran+Evolution Sage+Retreat to Coralhelm+Xavier Sal, Infested Captain+Squandered Resources
{G}{W}{U}{B}
Infinite copies of creature tokens you controlInfinite creature ETBInfinite creature tokensInfinite landfall triggersInfinite mana creatures you control can produceInfinite mana lands you control that enter the battlefield untapped can produceInfinite proliferateInfinite scry 1Infinite untap of creatures you controlReturn all land cards from all graveyards to the battlefield under their owner's control
Fall of the Thran+Evolution Sage+Retreat to Coralhelm+Zuran Orb+Thrull Parasite
{G}{W}{U}{B}
Infinite landfall triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite mana lands you control that enter the battlefield untapped can produceInfinite proliferateInfinite scry 1Infinite untap of creatures you controlReturn all land cards from all graveyards to the battlefield under their owner's control
Fall of the Thran+Evolution Sage+Retreat to Coralhelm+Overgrown Estate+Thrull Parasite
{G}{W}{U}{B}
Infinite landfall triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite mana lands you control that enter the battlefield untapped can produceInfinite proliferateInfinite scry 1Infinite untap of creatures you controlReturn all land cards from all graveyards to the battlefield under their owner's control
Fall of the Thran+Evolution Sage+Retreat to Coralhelm+Xavier Sal, Infested Captain+Trenching Steed
{G}{W}{U}{B}
Infinite copies of creature tokens you controlInfinite creature ETBInfinite creature tokensInfinite landfall triggersInfinite mana creatures you control can produceInfinite mana lands you control that enter the battlefield untapped can produceInfinite proliferateInfinite scry 1Infinite untap of creatures you controlReturn all land cards from all graveyards to the battlefield under their owner's control
Fall of the Thran+Evolution Sage+Retreat to Coralhelm+Xavier Sal, Infested Captain+Coastal Hornclaw
{G}{W}{U}{B}
Infinite copies of creature tokens you controlInfinite creature ETBInfinite creature tokensInfinite landfall triggersInfinite mana creatures you control can produceInfinite mana lands you control that enter the battlefield untapped can produceInfinite proliferateInfinite scry 1Infinite untap of creatures you controlReturn all land cards from all graveyards to the battlefield under their owner's control
Fall of the Thran+Evolution Sage+Retreat to Coralhelm+Xavier Sal, Infested Captain+Thaumatog
{G}{W}{U}{B}
Infinite copies of creature tokens you controlInfinite creature ETBInfinite creature tokensInfinite landfall triggersInfinite mana creatures you control can produceInfinite mana lands you control that enter the battlefield untapped can produceInfinite proliferateInfinite scry 1Infinite untap of creatures you controlInfinitely large creature until end of turnReturn all land cards from all graveyards to the battlefield under their owner's control
Fall of the Thran+Evolution Sage+Retreat to Coralhelm+Xavier Sal, Infested Captain+Lithatog
{W}{U}{B}{R}{G}
Infinite copies of creature tokens you controlInfinite creature ETBInfinite creature tokensInfinite landfall triggersInfinite mana creatures you control can produceInfinite mana lands you control that enter the battlefield untapped can produceInfinite proliferateInfinite scry 1Infinite untap of creatures you controlInfinitely large creature until end of turnReturn all land cards from all graveyards to the battlefield under their owner's control
Fall of the Thran+Evolution Sage+Retreat to Coralhelm+Xavier Sal, Infested Captain+Need for Speed
{W}{U}{B}{R}{G}
Infinite copies of creature tokens you controlInfinite creature ETBInfinite creature tokensInfinite landfall triggersInfinite mana creatures you control can produceInfinite mana lands you control that enter the battlefield untapped can produceInfinite proliferateInfinite scry 1Infinite untap of creatures you controlReturn all land cards from all graveyards to the battlefield under their owner's control

All 12 combos.

Format legality

Rulings

  • 2018-04-27

    A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.

  • 2018-04-27

    As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.

  • 2018-04-27

    Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.

  • 2018-04-27

    If a player somehow has only one land card in their graveyard when either of Fall of the Thran’s last two chapter abilities resolves, that player returns that one card to the battlefield.

  • 2018-04-27

    If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.

  • 2018-04-27

    If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

  • 2018-04-27

    Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.

  • 2018-04-27

    Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.

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