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Dance of the Manse
USD $1.91
USD foil $4.69
EUR €1.86

Dance of the Manse

{X}{W}{U}

Sorcery

Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.

Set
Throne of Eldraine (ELD #377)
Rarity
Rare
Mana value
2
Released
2019-10-04
Artist
Yeong-Hao Han
EDHREC rank
#2,771
Colour identity
{U}{W}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.15
How much players resent seeing this card. The scale tops out around 3.1.

Combos 3

Dance of the Manse+Codex Shredder+Time Sieve
{W}{U}{B}
Infinite turnsLock
All Will Be One+Archangel of Thune+Dance of the Manse
{U}{R}{W}
Infinite +1/+1 counters on creatures you controlInfinite damageInfinite lifegainInfinite lifegain triggers
Encroaching Mycosynth+Dualcaster Mage+Dance of the Manse+Altar of Dementia
{U}{R}{W}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite magecraft triggersInfinite millInfinite self-millPut a selection of cards from your library and graveyard onto the battlefield

Format legality

Rulings

  • 2019-10-04

    An Equipment that's also a creature can't be attached to anything. You can activate its equip ability, but it won't become attached.

  • 2019-10-04

    An artifact creature or enchantment creature returned this way will be a 4/4 creature.

  • 2019-10-04

    If X is 6 or more, the artifacts and/or enchantments enter the battlefield as 4/4 creatures. They don't enter as noncreature permanents and then become creatures.

  • 2019-10-04

    If a card in a player's graveyard has {X} in its mana cost, that X is considered to be 0.

  • 2019-10-04

    If another effect causes one of the returned permanents to become a creature and sets its power and toughness as it does so, that creature will have that power and toughness; it won't be 4/4. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle will remain a 4/4 creature if you crew it.

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