
USD
$0.81
USD foil
$8.09
EUR
€0.48
MTGO
0.02 tix
Finest Hour
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
Exalted
Commander bracket
1
+
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Salt Score
0.40
How much players resent seeing this card. The scale tops out around 3.1.
Combos 5
Finest Hour+Izzet Chemister+Initiate's Companion+Late to Dinner+Time Walk
Infinite turnsLock
0 decks
Commander Spellbook ↗
Finest Hour+Izzet Chemister+Initiate's Companion+Late to Dinner+Time Warp
Infinite turnsLock
0 decks
Commander Spellbook ↗
Finest Hour+Izzet Chemister+Initiate's Companion+Late to Dinner+Walk the Aeons
Infinite turnsLock
0 decks
Commander Spellbook ↗
Finest Hour+Izzet Chemister+Initiate's Companion+Late to Dinner+Capture of Jingzhou
Infinite turnsLock
0 decks
Commander Spellbook ↗
Finest Hour+Izzet Chemister+Initiate's Companion+Late to Dinner+Temporal Manipulation
Infinite turnsLock
0 decks
Commander Spellbook ↗
Format legality
Standard
Not legal
Pioneer
Not legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal
Commander
Legal
Oathbreaker
Legal
Duel Commander
Legal
Brawl
Not legal
Standard Brawl
Not legal
Historic
Not legal
Timeless
Not legal
Alchemy
Not legal
Penny
Legal
Premodern
Not legal
PreDH
Legal
Pauper EDH
Not legal
Old School
Not legal
Future
Not legal
Gladiator
Not legal
Rulings
- 2009-05-01
Finest Hour’s second ability has an “intervening ‘if’ clause.” The ability won’t trigger at all unless it’s the first combat phase of the turn.
- 2009-05-01
Unlike other similar cards, Finest Hour doesn’t create a main phase in between the two combat phases. The second combat phase will begin immediately after the current one ends.