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Okaun, Eye of Chaos
USD $3.44
USD foil $7.92
EUR €3.75
MTGO 1.34 tix

Okaun, Eye of Chaos

{4}{R}

Legendary Creature — Cyclops Berserker

Partner with Zndrsplt, Eye of Wisdom (When this creature enters, target player may put Zndrsplt into their hand from their library, then shuffle.)

At the beginning of combat on your turn, flip a coin until you lose a flip.

Whenever a player wins a coin flip, double Okaun's power and toughness until end of turn.

3 / 3

Partner withPartnerDouble
Set
Battlebond (BBD #6)
Rarity
Rare
Mana value
5
Released
2018-06-08
Artist
Yongjae Choi
EDHREC rank
#7,092
Colour identity
{R}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

3 +
Bracket 3 and up — Upgraded
In a two-card combo

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.07
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commanderPartnerIn a preconstructed deck

Combos 1

Okaun, Eye of Chaos+Frenetic Efreet
{U}{R}
Infinitely large creature until end of turn

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Krark's Thumb 82 %+81.5 %
  2. Tavern Scoundrel 76 %+75.4 %
  3. Fiery Gambit 61 %+60.1 %
  4. Goblin Traprunner 61 %+59.3 %
  5. Krark, the Thumbless 61 %+58.8 %
  6. Chance Encounter 58 %+57.4 %
  7. Mirror March 58 %+56.0 %
  8. Desert Were-Worm 60 %+54.1 %
  9. Planar Chaos 55 %+53.5 %
  10. Karplusan Minotaur 52 %+51.4 %
  11. Sorcerer's Strongbox 48 %+48.4 %
  12. Molten Birth 48 %+47.9 %
  13. Game of Chaos 48 %+47.9 %
  14. The Gold Saucer 48 %+46.7 %
  15. Fighting Chance 45 %+45.3 %
  16. Winter Sky 42 %+42.3 %
  17. Goblin Archaeologist 42 %+42.2 %
  18. Desperate Gambit 42 %+42.2 %
  19. Goblin Bomb 39 %+39.1 %
  20. Mogg Assassin 39 %+39.1 %
  21. Whispersilk Cloak 42 %+37.0 %
  22. Chaotic Goo 36 %+36.3 %
  23. Two-Headed Giant 36 %+36.2 %
  24. Chandra's Ignition 45 %+36.2 %
  25. Impulsive Maneuvers 36 %+36.2 %
  26. Puppet's Verdict 36 %+36.2 %
  27. Goblin Kaboomist 36 %+35.9 %
  28. Mana Clash 36 %+35.3 %
  29. Soul's Fire 36 %+33.3 %
  30. Aleatory 33 %+33.2 %
  31. Risky Move 33 %+33.0 %
  32. Burning Anger 33 %+33.0 %
  33. Boompile 33 %+32.8 %
  34. Wirefly Hive 30 %+30.3 %
  35. Crazed Firecat 30 %+30.3 %
  36. Chaotic Strike 30 %+29.9 %
  37. Goblin Assassin 30 %+29.1 %
  38. Temur Battle Rage 33 %+27.3 %
  39. Scoria Wurm 27 %+27.3 %
  40. Mijae Djinn 27 %+27.2 %
  41. Crooked Scales 27 %+27.2 %
  42. Goblin Festival 27 %+27.2 %
  43. Goblin Bangchuckers 27 %+27.1 %
  44. Tide of War 27 %+27.1 %
  45. Rogue's Passage 52 %+27.0 %
  46. Kediss, Emberclaw Familiar 33 %+26.0 %
  47. Naktamun Lorespinner 27 %+24.8 %
  48. The Reaver Cleaver 36 %+24.4 %
  49. Goblin Psychopath 24 %+24.2 %
  50. Reliquary Tower 36 %+24.2 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Mountain 97 %+2.2 %
  2. Sol Ring 91 %+6.7 %
  3. Krark's Thumb 82 %+81.5 %
  4. Tavern Scoundrel 76 %+75.4 %
  5. Swiftfoot Boots 64 %+23.6 %
  6. Ruby Medallion 61 %+3.7 %
  7. Krark, the Thumbless 61 %+58.8 %
  8. Fiery Gambit 61 %+60.1 %
  9. Arcane Signet 61 %+0.0 %
  10. Goblin Traprunner 61 %+59.3 %
  11. Desert Were-Worm 60 %+54.1 %
  12. Mirror March 58 %+56.0 %
  13. Chance Encounter 58 %+57.4 %
  14. Chaos Warp 55 %-6.3 %
  15. Planar Chaos 55 %+53.5 %
  16. Rogue's Passage 52 %+27.0 %
  17. Karplusan Minotaur 52 %+51.4 %
  18. Lightning Greaves 48 %+14.9 %
  19. Game of Chaos 48 %+47.9 %
  20. Molten Birth 48 %+47.9 %
  21. Sorcerer's Strongbox 48 %+48.4 %
  22. The Gold Saucer 48 %+46.7 %
  23. Chandra's Ignition 45 %+36.2 %
  24. Fighting Chance 45 %+45.3 %
  25. Desperate Gambit 42 %+42.2 %
  26. Goblin Archaeologist 42 %+42.2 %
  27. Winter Sky 42 %+42.3 %
  28. Whispersilk Cloak 42 %+37.0 %
  29. Mogg Assassin 39 %+39.1 %
  30. Goblin Bomb 39 %+39.1 %
  31. Mana Clash 36 %+35.3 %
  32. Two-Headed Giant 36 %+36.2 %
  33. Mind Stone 36 %+5.5 %
  34. Chaotic Goo 36 %+36.3 %
  35. Goblin Kaboomist 36 %+35.9 %
  36. Soul's Fire 36 %+33.3 %
  37. Puppet's Verdict 36 %+36.2 %
  38. Reliquary Tower 36 %+24.2 %
  39. Impulsive Maneuvers 36 %+36.2 %
  40. The Reaver Cleaver 36 %+24.4 %
  41. Kediss, Emberclaw Familiar 33 %+26.0 %
  42. Boompile 33 %+32.8 %
  43. Big Score 33 %+1.5 %
  44. Aleatory 33 %+33.2 %
  45. Faithless Looting 33 %-6.5 %
  46. Temur Battle Rage 33 %+27.3 %
  47. Blasphemous Act 33 %-20.1 %
  48. Burning Anger 33 %+33.0 %
  49. Commander's Plate 33 %+20.3 %
  50. Risky Move 33 %+33.0 %

Format legality

Rulings

  • 2018-06-08

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  • 2018-06-08

    Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.

  • 2018-06-08

    If a creature’s power is less than 0 when it’s doubled, instead that creature gets -X/-0, where X is how much less than 0 its power is. The same is true for its toughness. For example, if an effect has given Okaun -7/-0 so that its power and toughness are -4/3, doubling its power and toughness gives it -4/+3 and it’s -8/6 until end of turn.

  • 2018-06-08

    If an effect has a player flip a coin but refers to whether the flip came up heads or tails, that flip has no winner or loser.

  • 2018-06-08

    If an effect instructs you to “double” a creature’s power, that creature gets +X/+0, where X is its power. The same is true for its toughness.

  • 2018-06-08

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders’ combined color identities. If Khorvath and Sylvia are your commanders, your deck may contain cards with red and/or white in their color identity, but not blue, black, or green.

  • 2018-06-08

    Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren’t included in the ability’s reminder text.

  • 2018-06-08

    Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon’s effect puts one into your hand from the command zone, not both.

  • 2018-06-08

    The second ability represented by the “partner with [name]” keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with “partner with [name]” is designated as your commander, the named legendary creature card can also be designated as your commander. For more information on the Commander variant, please visit Wizards.com/Commander.

  • 2018-06-08

    The triggered ability of the “partner with” keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player who might have that card in their library.

  • 2018-06-08

    To have two commanders, both must have the partner ability (featured in the Magic: The Gathering—Commander™ (2016 Edition) set) or corresponding “partner with” abilities as the game begins. A creature with a “partner with” ability can’t partner with any creature other than its designated partner. Losing a partner ability during the game doesn’t cause either to cease to be your commander.

  • 2018-06-08

    “Partner with [name]” represents two abilities. The first is a triggered ability: “When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library.”

  • 2018-07-13

    If an effect has a player flip a coin and refers to winning or losing a flip, only the player who flipped the coin wins or loses the flip. If that player loses the flip, nobody wins the flip.

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