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Armix, Filigree Thrasher
USD $0.31
USD foil $0.27
EUR €0.14
MTGO 0.04 tix

Armix, Filigree Thrasher

{2}{B}

Legendary Artifact Creature — Golem

Whenever Armix attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.

Partner (You can have two commanders if both have partner.)

3 / 2

Partner
Set
Commander Legends (CMR #108)
Rarity
Uncommon
Mana value
3
Released
2020-11-20
Artist
Daniel Ljunggren
EDHREC rank
#6,237
Colour identity
{B}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.50
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commanderPartner

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Foundry Inspector 88 %+84.5 %
  2. Vault of Whispers 68 %+62.6 %
  3. Cranial Plating 64 %+60.8 %
  4. Darksteel Citadel 60 %+58.6 %
  5. Workshop Assistant 56 %+54.5 %
  6. Automated Warfare System 50 %+50.0 %
  7. Collective Drone 50 %+50.0 %
  8. Sculpting Steel 52 %+49.3 %
  9. Technomancer 48 %+45.7 %
  10. Shimmer Myr 44 %+43.4 %
  11. Marionette Master 44 %+41.8 %
  12. Myr Retriever 44 %+41.0 %
  13. Adaptive Omnitool 41 %+40.4 %
  14. Golem Foundry 40 %+39.9 %
  15. Buried Ruin 44 %+38.9 %
  16. Jhoira's Familiar 40 %+38.8 %
  17. Skorpekh Lord 40 %+37.4 %
  18. Scrap Trawler 40 %+37.3 %
  19. Emergency Weld 36 %+35.3 %
  20. Phyrexian Scriptures 36 %+34.8 %
  21. Unwinding Clock 36 %+34.8 %
  22. Necron Overlord 36 %+34.6 %
  23. Junk Diver 36 %+34.1 %
  24. Mystic Forge 36 %+33.0 %
  25. Doombot Harbinger 33 %+31.8 %
  26. Pactdoll Terror 32 %+31.1 %
  27. Demonic Junker 32 %+31.1 %
  28. Meteor Golem 32 %+30.7 %
  29. Charcoal Diamond 52 %+30.4 %
  30. Leaden Myr 36 %+30.1 %
  31. Wurmcoil Engine 32 %+29.8 %
  32. Their Number Is Legion 32 %+29.7 %
  33. Resurrection Orb 32 %+29.7 %
  34. Inventors' Fair 32 %+29.7 %
  35. Noxious Gearhulk 36 %+29.3 %
  36. Their Name Is Death 32 %+28.9 %
  37. Glaze Fiend 28 %+28.0 %
  38. Chief of the Foundry 28 %+27.7 %
  39. Clay Revenant 28 %+27.4 %
  40. Triplicate Titan 28 %+27.4 %
  41. Monumental Corruption 28 %+27.3 %
  42. Geode Golem 28 %+27.2 %
  43. Thieves' Tools 28 %+26.3 %
  44. Go for the Throat 48 %+25.5 %
  45. Mutilate 40 %+24.7 %
  46. Sceptre of Eternal Glory 32 %+24.7 %
  47. Frogmite 24 %+23.9 %
  48. Myr Enforcer 24 %+23.9 %
  49. Slagstone Refinery 24 %+23.8 %
  50. Arcbound Condor 24 %+23.7 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Swamp 100 %+4.6 %
  2. Foundry Inspector 88 %+84.5 %
  3. Vault of Whispers 68 %+62.6 %
  4. Cranial Plating 64 %+60.8 %
  5. Darksteel Citadel 60 %+58.6 %
  6. Sol Ring 60 %-25.4 %
  7. Workshop Assistant 56 %+54.5 %
  8. Sculpting Steel 52 %+49.3 %
  9. Charcoal Diamond 52 %+30.4 %
  10. Automated Warfare System 50 %+50.0 %
  11. Collective Drone 50 %+50.0 %
  12. Cabal Coffers 48 %-6.7 %
  13. Technomancer 48 %+45.7 %
  14. Arcane Signet 48 %-13.5 %
  15. Go for the Throat 48 %+25.5 %
  16. Shimmer Myr 44 %+43.4 %
  17. Buried Ruin 44 %+38.9 %
  18. Solemn Simulacrum 44 %+23.5 %
  19. Myr Retriever 44 %+41.0 %
  20. Marionette Master 44 %+41.8 %
  21. Adaptive Omnitool 41 %+40.4 %
  22. Skorpekh Lord 40 %+37.4 %
  23. Mutilate 40 %+24.7 %
  24. Jhoira's Familiar 40 %+38.8 %
  25. Defile 40 %+5.1 %
  26. Deadly Dispute 40 %+12.5 %
  27. Golem Foundry 40 %+39.9 %
  28. Phyrexian Arena 40 %+0.7 %
  29. Myriad Landscape 40 %+16.2 %
  30. Scrap Trawler 40 %+37.3 %
  31. Junk Diver 36 %+34.1 %
  32. Noxious Gearhulk 36 %+29.3 %
  33. Leaden Myr 36 %+30.1 %
  34. Necron Overlord 36 %+34.6 %
  35. Feed the Swarm 36 %-14.2 %
  36. Swiftfoot Boots 36 %+4.7 %
  37. Emergency Weld 36 %+35.3 %
  38. Lightning Greaves 36 %+2.4 %
  39. Phyrexian Scriptures 36 %+34.8 %
  40. Unwinding Clock 36 %+34.8 %
  41. War Room 36 %+20.0 %
  42. Mystic Forge 36 %+33.0 %
  43. Doombot Harbinger 33 %+31.8 %
  44. Meteor Golem 32 %+30.7 %
  45. Their Number Is Legion 32 %+29.7 %
  46. Their Name Is Death 32 %+28.9 %
  47. Inventors' Fair 32 %+29.7 %
  48. Resurrection Orb 32 %+29.7 %
  49. Dread Return 32 %+20.1 %
  50. Wurmcoil Engine 32 %+29.8 %

Format legality

Rulings

  • 2020-11-10

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  • 2020-11-10

    Armix's ability goes on the stack without a target. While that ability is resolving, you may discard a card. If you do, a second ability triggers and you pick one target to get -X/-X. This is different from abilities that say "If you do . . ." in that players may cast spells and activate abilities after you've discarded a card but before the creature gets -X/-X.

  • 2020-11-10

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

  • 2020-11-10

    If a creature is attacking a planeswalker, that planeswalker's controller is the defending player.

  • 2020-11-10

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

  • 2020-11-10

    If the discarded card is an artifact card, it will be counted as you determine the value of X, provided it's still in the graveyard or, optimistically, on the battlefield under your control at that time.

  • 2020-11-10

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

  • 2020-11-10

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

  • 2020-11-10

    The value of X is determined only as Armix's ability resolves. Once that happens, the value of X won't change later in the turn, even if the number of artifacts in your graveyard and under your control changes.

  • 2020-11-10

    To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

  • 2020-11-10

    While resolving Armix's ability, you can't discard more than one card to give more than one creature -X/-X.

  • 2020-11-10

    You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

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