
Electro, Assaulting Battery
Legendary Creature — Human Villain
Flying
You don't lose unspent red mana as steps and phases end.
Whenever you cast an instant or sorcery spell, add .
When Electro leaves the battlefield, you may pay . When you do, he deals X damage to target player.
2 / 3
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos 26
All 26 combos.
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Braid of Fire
- Ashling, Flame Dancer
- Overmaster
- Storm-Kiln Artist
- Pyretic Ritual
- Urabrask
- Doubling Cube
- Runaway Steam-Kin
- Guttersnipe
- Fire Nation Palace
- Firebending Student
- Birgi, God of Storytelling
- Grapeshot
- Desperate Ritual
- Mana Geyser
- Seething Song
- Avatar Roku, Firebender
- Sozin's Comet
- Crackle with Power
- Coruscation Mage
- Expedite
- Past in Flames
- Firebrand Archer
- Mizzix's Mastery
- Reverberate
- Lightning Bolt
- Electrostatic Field
- Jaya's Immolating Inferno
- Neheb, the Eternal
- Pyromancer's Goggles
- Rodeo Pyromancers
- Shock
- Boltwave
- Crash Through
- Soulbright Flamekin
- Warlord's Fury
- Bender's Waterskin
- Fiery Inscription
- Crimson Wisps
- Electrodominance
- Return the Favor
- Young Pyromancer
- Renegade Tactics
- Zuko, Exiled Prince
- Fire Nation Turret
- Kessig Flamebreather
- Strike It Rich
- Thrill of Possibility
- Flashback
- Leyline Tyrant
Most included 50
Highest share of decks running them, distinctive or not.
- Mountain
- Sol Ring
- Mana Geyser
- Seething Song
- Ruby Medallion
- Lightning Bolt
- Storm-Kiln Artist
- Runaway Steam-Kin
- Faithless Looting
- Pyretic Ritual
- Guttersnipe
- Braid of Fire
- Blasphemous Act
- Thrill of Possibility
- Arcane Signet
- Ashling, Flame Dancer
- Chaos Warp
- Birgi, God of Storytelling
- Jeska's Will
- Desperate Ritual
- Fire Nation Palace
- Big Score
- Overmaster
- Grapeshot
- Urabrask
- Vandalblast
- Neheb, the Eternal
- Expedite
- Return the Favor
- Firebending Student
- Doubling Cube
- Unexpected Windfall
- Abrade
- Reverberate
- Demand Answers
- Coruscation Mage
- Firebrand Archer
- Crackle with Power
- Avatar Roku, Firebender
- Past in Flames
- Sozin's Comet
- Mizzix's Mastery
- Deflecting Swat
- Untimely Malfunction
- The Fire Crystal
- Electrostatic Field
- Pyromancer's Goggles
- Shock
- Jaya's Immolating Inferno
- Boltwave
Format legality
Rulings
- 2025-09-19
Electro's last ability triggers without requiring a target. You choose the value of X as that ability resolves. If you pay the mana, a second "reflexive" ability triggers. You choose the target for that ability at that time. Players can respond to the reflexive triggered ability as normal, knowing the amount of damage that will be dealt as that ability resolves.
- 2025-09-19
If a red mana you add has certain restrictions or riders associated with it (for example, if it was produced by the last ability of Arena of Glory), they'll apply to that mana no matter when you spend it.
- 2025-09-19
Once Electro leaves the battlefield, you have until the end of the current step or phase to spend whatever red mana you have before you lose that mana as normal. There is no penalty associated with this other than the loss of the mana.
- 2025-09-19
You can keep unspent red mana indefinitely while Electro is under your control. That means if you add a red mana during one step or phase, you can spend it during a later step or phase, or even a later turn. You will still lose other types of unspent mana as each step and phase ends.