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Electro, Assaulting Battery
USD $5.06
USD foil $6.20
EUR €4.22
MTGO 0.31 tix

Electro, Assaulting Battery

{1}{R}{R}

Legendary Creature — Human Villain

Flying

You don't lose unspent red mana as steps and phases end.

Whenever you cast an instant or sorcery spell, add {R}.

When Electro leaves the battlefield, you may pay {X}. When you do, he deals X damage to target player.

2 / 3

Flying
Set
Marvel's Spider-Man (SPM #76)
Rarity
Rare
Mana value
3
Released
2025-09-26
Artist
Piotr Dura
EDHREC rank
#1,323
Colour identity
{R}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.86
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos 26

Sozin's Comet+Aggravated Assault+Electro, Assaulting Battery
{R}
Infinite combat phasesInfinite damage to one opponentInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Avatar Roku, Firebender+Aggravated Assault+Electro, Assaulting Battery
{R}
Infinite combat phasesInfinite damage to one opponentInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you controlInfinitely powerful red creatures you control until end of turn
Firebending Student+Aggravated Assault+Electro, Assaulting Battery
{R}
Infinite combat phasesInfinite damage to one opponentInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Zuko, Firebending Master+Aggravated Assault+Electro, Assaulting Battery
{R}
Infinite combat phasesInfinite damage to one opponentInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Electro, Assaulting Battery+Underworld Breach+Burning Inquiry
{R}
Infinite draw triggers for all playersInfinite self-millNear-infinite millNear-infinite self-discard triggersNear-infinite storm count
Sun Warriors+Aggravated Assault+Electro, Assaulting Battery
{R}{W}
Infinite combat phasesInfinite creature ETBInfinite creature tokensInfinite damage to one opponentInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Cormela, Glamour Thief+Electro, Assaulting Battery+Twinflame
{U}{B}{R}
Infinite black mana that can only be spent to cast instant and sorcery spellsInfinite blue mana that can only be spent to cast instant and sorcery spellsInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite magecraft triggersInfinite storm count
Obeka, Splitter of Seconds+Braid of Fire+Aggravated Assault+Electro, Assaulting Battery
{U}{B}{R}
Infinite combat damageInfinite combat phasesInfinite damage to one opponentInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Memory Crystal+Sculpting Steel+Searing Touch+Electro, Assaulting Battery
{R}
Infinite damageInfinite magecraft triggersInfinite storm count
Blood Funnel+Memory Crystal+Searing Touch+Sedgemoor Witch+Electro, Assaulting Battery
{B}{R}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite damageInfinite death triggersInfinite lifegainInfinite lifegain triggersInfinite magecraft triggersInfinite storm count
Blood Funnel+Memory Crystal+Judith, Carnage Connoisseur+Seething Anger+Electro, Assaulting Battery
{B}{R}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite damageInfinite death triggersInfinite magecraft triggersInfinite storm countInfinitely powerful creatures you control until end of turn
Blood Funnel+Memory Crystal+Judith, Carnage Connoisseur+Searing Touch+Electro, Assaulting Battery
{B}{R}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite damageInfinite death triggersInfinite magecraft triggersInfinite storm count
Orvar, the All-Form+View from Above+Electro, Assaulting Battery
{U}{R}
Infinite artifact ETBInfinite landfall triggersInfinite magecraft triggersInfinite storm countInfinite tapped Island tokens
Blood Funnel+Memory Crystal+Searing Touch+Murmuring Mystic+Electro, Assaulting Battery
{U}{B}{R}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite damageInfinite death triggersInfinite magecraft triggersInfinite storm count
Blood Funnel+Memory Crystal+Seething Anger+Hermes, Overseer of Elpis+Electro, Assaulting Battery
{U}{B}{R}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite magecraft triggersInfinite storm countInfinitely powerful creatures you control until end of turn
Blazing Firesinger // Seething Song+Emiel the Blessed+Electro, Assaulting Battery
{R}{G}{W}
Infinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite storm count
Blood Funnel+Memory Crystal+Seething Anger+Electro, Assaulting Battery+Prismari Pianist
{B}{R}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite magecraft triggersInfinite storm countInfinitely powerful creatures you control until end of turn
Haakon, Stromgald Scourge+Morophon, the Boundless+Nameless Inversion+Electro, Assaulting Battery
{W}{U}{B}{R}{G}
Reduce the toughness of creatures opponents control to 0Reduce the toughness of each creature opponents control to 0 upon entering
Kiki-Jiki, Mirror Breaker+Blazing Firesinger // Seething Song+Hematite Talisman+Electro, Assaulting Battery
{R}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite creature tokens with hasteInfinite death triggersInfinite magecraft triggersInfinite storm count
Blood Funnel+Memory Crystal+Searing Touch+Electro, Assaulting Battery+Prismari Pianist
{B}{R}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite damageInfinite death triggersInfinite magecraft triggersInfinite storm count
Blood Funnel+Memory Crystal+Seething Anger+Murmuring Mystic+Electro, Assaulting Battery
{U}{B}{R}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite magecraft triggersInfinite storm countInfinitely powerful creatures you control until end of turn
Blood Funnel+Memory Crystal+Searing Touch+Hermes, Overseer of Elpis+Electro, Assaulting Battery
{U}{B}{R}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite damageInfinite death triggersInfinite magecraft triggersInfinite storm count
The Tenth Doctor+Reality Strobe+Agatha of the Vile Cauldron+Electro, Assaulting Battery
{G}{U}{R}
Infinite magecraft triggersInfinite storm count
Blood Funnel+Memory Crystal+Haze of Rage+Electro, Assaulting Battery+Prismari Pianist
{B}{R}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite magecraft triggersInfinite storm countInfinitely powerful creatures you control until end of turn
Blood Funnel+Memory Crystal+Seething Anger+Deekah, Fractal Theorist+Electro, Assaulting Battery
{U}{B}{R}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite magecraft triggersInfinite storm countInfinitely powerful creatures you control until end of turn
Blood Funnel+Memory Crystal+Searing Touch+Deekah, Fractal Theorist+Electro, Assaulting Battery
{U}{B}{R}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite damageInfinite death triggersInfinite magecraft triggersInfinite storm count

All 26 combos.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Braid of Fire 57 %+52.6 %
  2. Ashling, Flame Dancer 54 %+47.4 %
  3. Overmaster 50 %+46.4 %
  4. Storm-Kiln Artist 62 %+45.9 %
  5. Pyretic Ritual 59 %+44.8 %
  6. Urabrask 49 %+43.6 %
  7. Doubling Cube 45 %+43.5 %
  8. Runaway Steam-Kin 60 %+42.8 %
  9. Guttersnipe 57 %+42.5 %
  10. Fire Nation Palace 52 %+42.2 %
  11. Firebending Student 45 %+41.1 %
  12. Birgi, God of Storytelling 53 %+41.0 %
  13. Grapeshot 49 %+40.7 %
  14. Desperate Ritual 52 %+39.8 %
  15. Mana Geyser 70 %+39.0 %
  16. Seething Song 70 %+38.2 %
  17. Avatar Roku, Firebender 41 %+37.9 %
  18. Sozin's Comet 40 %+36.2 %
  19. Crackle with Power 41 %+36.2 %
  20. Coruscation Mage 42 %+35.5 %
  21. Expedite 45 %+34.8 %
  22. Past in Flames 40 %+32.7 %
  23. Firebrand Archer 41 %+32.7 %
  24. Mizzix's Mastery 39 %+32.6 %
  25. Reverberate 42 %+30.9 %
  26. Lightning Bolt 67 %+30.5 %
  27. Electrostatic Field 36 %+30.0 %
  28. Jaya's Immolating Inferno 33 %+29.8 %
  29. Neheb, the Eternal 47 %+29.6 %
  30. Pyromancer's Goggles 34 %+28.6 %
  31. Rodeo Pyromancers 30 %+28.2 %
  32. Shock 34 %+28.0 %
  33. Boltwave 33 %+26.5 %
  34. Crash Through 32 %+26.1 %
  35. Soulbright Flamekin 28 %+25.8 %
  36. Warlord's Fury 29 %+25.4 %
  37. Bender's Waterskin 28 %+25.4 %
  38. Fiery Inscription 31 %+25.4 %
  39. Crimson Wisps 32 %+25.0 %
  40. Electrodominance 29 %+23.9 %
  41. Return the Favor 45 %+23.2 %
  42. Young Pyromancer 31 %+23.1 %
  43. Renegade Tactics 30 %+23.0 %
  44. Zuko, Exiled Prince 24 %+21.8 %
  45. Fire Nation Turret 24 %+21.8 %
  46. Kessig Flamebreather 29 %+21.7 %
  47. Strike It Rich 29 %+21.6 %
  48. Thrill of Possibility 55 %+21.4 %
  49. Flashback 31 %+21.4 %
  50. Leyline Tyrant 28 %+20.9 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Mountain 93 %-1.5 %
  2. Sol Ring 71 %-13.6 %
  3. Mana Geyser 70 %+39.0 %
  4. Seething Song 70 %+38.2 %
  5. Ruby Medallion 70 %+12.7 %
  6. Lightning Bolt 67 %+30.5 %
  7. Storm-Kiln Artist 62 %+45.9 %
  8. Runaway Steam-Kin 60 %+42.8 %
  9. Faithless Looting 60 %+19.8 %
  10. Pyretic Ritual 59 %+44.8 %
  11. Guttersnipe 57 %+42.5 %
  12. Braid of Fire 57 %+52.6 %
  13. Blasphemous Act 55 %+1.9 %
  14. Thrill of Possibility 55 %+21.4 %
  15. Arcane Signet 55 %-6.1 %
  16. Ashling, Flame Dancer 54 %+47.4 %
  17. Chaos Warp 53 %-7.9 %
  18. Birgi, God of Storytelling 53 %+41.0 %
  19. Jeska's Will 52 %+16.7 %
  20. Desperate Ritual 52 %+39.8 %
  21. Fire Nation Palace 52 %+42.2 %
  22. Big Score 52 %+19.7 %
  23. Overmaster 50 %+46.4 %
  24. Grapeshot 49 %+40.7 %
  25. Urabrask 49 %+43.6 %
  26. Vandalblast 47 %+6.0 %
  27. Neheb, the Eternal 47 %+29.6 %
  28. Expedite 45 %+34.8 %
  29. Return the Favor 45 %+23.2 %
  30. Firebending Student 45 %+41.1 %
  31. Doubling Cube 45 %+43.5 %
  32. Unexpected Windfall 43 %+17.8 %
  33. Abrade 42 %+0.3 %
  34. Reverberate 42 %+30.9 %
  35. Demand Answers 42 %+19.1 %
  36. Coruscation Mage 42 %+35.5 %
  37. Firebrand Archer 41 %+32.7 %
  38. Crackle with Power 41 %+36.2 %
  39. Avatar Roku, Firebender 41 %+37.9 %
  40. Past in Flames 40 %+32.7 %
  41. Sozin's Comet 40 %+36.2 %
  42. Mizzix's Mastery 39 %+32.6 %
  43. Deflecting Swat 38 %+9.5 %
  44. Untimely Malfunction 36 %+7.9 %
  45. The Fire Crystal 36 %+12.8 %
  46. Electrostatic Field 36 %+30.0 %
  47. Pyromancer's Goggles 34 %+28.6 %
  48. Shock 34 %+28.0 %
  49. Jaya's Immolating Inferno 33 %+29.8 %
  50. Boltwave 33 %+26.5 %

Format legality

Rulings

  • 2025-09-19

    Electro's last ability triggers without requiring a target. You choose the value of X as that ability resolves. If you pay the mana, a second "reflexive" ability triggers. You choose the target for that ability at that time. Players can respond to the reflexive triggered ability as normal, knowing the amount of damage that will be dealt as that ability resolves.

  • 2025-09-19

    If a red mana you add has certain restrictions or riders associated with it (for example, if it was produced by the last ability of Arena of Glory), they'll apply to that mana no matter when you spend it.

  • 2025-09-19

    Once Electro leaves the battlefield, you have until the end of the current step or phase to spend whatever red mana you have before you lose that mana as normal. There is no penalty associated with this other than the loss of the mana.

  • 2025-09-19

    You can keep unspent red mana indefinitely while Electro is under your control. That means if you add a red mana during one step or phase, you can spend it during a later step or phase, or even a later turn. You will still lose other types of unspent mana as each step and phase ends.

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