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Harold and Bob, First Numens
USD $0.32
USD foil $0.48
EUR €0.35
MTGO 0.19 tix

Harold and Bob, First Numens

{2}{G}

Legendary Creature — Treefolk Mutant

Reach, vigilance

When Harold and Bob dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities.

3 / 3

ReachVigilance
Set
Fallout (PIP #78)
Rarity
Rare
Mana value
3
Released
2024-03-08
Artist
Andrea Piparo
EDHREC rank
#8,877
Colour identity
{G}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.24
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Voyaging Satyr 69 %+68.5 %
  2. Deserted Temple 71 %+67.8 %
  3. Krosan Restorer 62 %+61.6 %
  4. Mariposa Military Base 61 %+60.7 %
  5. Magus of the Candelabra 62 %+60.7 %
  6. High Market 61 %+59.0 %
  7. Portent Tracker 58 %+58.2 %
  8. Strong, the Brutish Thespian 56 %+55.9 %
  9. Flare of Cultivation 61 %+55.2 %
  10. Overgrowth 57 %+54.7 %
  11. Arbor Elf 77 %+54.3 %
  12. Wild Growth 79 %+52.7 %
  13. Utopia Sprawl 68 %+51.2 %
  14. Primal Growth 49 %+48.0 %
  15. Stone-Seeder Hierophant 47 %+46.2 %
  16. Timeless Witness 46 %+42.2 %
  17. Life's Legacy 48 %+42.1 %
  18. Evolutionary Leap 43 %+41.3 %
  19. Fertile Ground 42 %+40.1 %
  20. Eldritch Evolution 45 %+39.3 %
  21. Lazotep Quarry 40 %+38.0 %
  22. Glowing One 38 %+37.2 %
  23. Dawn's Reflection 36 %+35.6 %
  24. Six 40 %+34.0 %
  25. Genesis 35 %+33.5 %
  26. Urban Burgeoning 32 %+32.0 %
  27. Tato Farmer 31 %+30.6 %
  28. Shigeki, Jukai Visionary 31 %+28.6 %
  29. Shifting Woodland 42 %+28.5 %
  30. Wolfwillow Haven 29 %+28.5 %
  31. Market Festival 28 %+28.0 %
  32. Dryad's Revival 28 %+27.3 %
  33. Disciple of Freyalise 45 %+26.0 %
  34. Disciple of Freyalise 45 %+26.0 %
  35. Aftermath Analyst 31 %+25.6 %
  36. Bala Ged Recovery 40 %+25.5 %
  37. Bala Ged Recovery 40 %+25.5 %
  38. Rime Tender 25 %+25.4 %
  39. Snow-Covered Forest 32 %+24.6 %
  40. Sculptor of Winter 24 %+24.2 %
  41. Eternal Witness 50 %+24.0 %
  42. Virtue of Strength 30 %+23.9 %
  43. Hedge Shredder 26 %+23.8 %
  44. Hope Tender 24 %+23.8 %
  45. Rampaging Yao Guai 27 %+23.6 %
  46. Tarmogoyf Nest 23 %+23.0 %
  47. Yuna's Decision 23 %+22.8 %
  48. Metamorphosis 22 %+21.6 %
  49. Genesis Wave 32 %+21.5 %
  50. Birthing Ritual 22 %+21.4 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Wild Growth 79 %+52.7 %
  2. Arbor Elf 77 %+54.3 %
  3. Forest 72 %-24.5 %
  4. Deserted Temple 71 %+67.8 %
  5. Voyaging Satyr 69 %+68.5 %
  6. Utopia Sprawl 68 %+51.2 %
  7. Krosan Restorer 62 %+61.6 %
  8. Magus of the Candelabra 62 %+60.7 %
  9. Mariposa Military Base 61 %+60.7 %
  10. Flare of Cultivation 61 %+55.2 %
  11. High Market 61 %+59.0 %
  12. Beast Within 59 %+1.9 %
  13. Portent Tracker 58 %+58.2 %
  14. Overgrowth 57 %+54.7 %
  15. Strong, the Brutish Thespian 56 %+55.9 %
  16. Sol Ring 54 %-16.6 %
  17. Eternal Witness 50 %+24.0 %
  18. Primal Growth 49 %+48.0 %
  19. Life's Legacy 48 %+42.1 %
  20. Stone-Seeder Hierophant 47 %+46.2 %
  21. Timeless Witness 46 %+42.2 %
  22. Disciple of Freyalise 45 %+26.0 %
  23. Disciple of Freyalise 45 %+26.0 %
  24. Eldritch Evolution 45 %+39.3 %
  25. Heroic Intervention 43 %-4.2 %
  26. Evolutionary Leap 43 %+41.3 %
  27. Shifting Woodland 42 %+28.5 %
  28. Fertile Ground 42 %+40.1 %
  29. Harmonize 41 %+14.7 %
  30. Six 40 %+34.0 %
  31. Bala Ged Recovery 40 %+25.5 %
  32. Bala Ged Recovery 40 %+25.5 %
  33. Lazotep Quarry 40 %+38.0 %
  34. Glowing One 38 %+37.2 %
  35. Kenrith's Transformation 36 %+16.1 %
  36. Emerald Medallion 36 %-8.5 %
  37. Dawn's Reflection 36 %+35.6 %
  38. Genesis 35 %+33.5 %
  39. Archdruid's Charm 34 %+9.1 %
  40. Genesis Wave 32 %+21.5 %
  41. Urban Burgeoning 32 %+32.0 %
  42. Snow-Covered Forest 32 %+24.6 %
  43. Shigeki, Jukai Visionary 31 %+28.6 %
  44. Tato Farmer 31 %+30.6 %
  45. Aftermath Analyst 31 %+25.6 %
  46. Boseiju, Who Endures 31 %+4.0 %
  47. Virtue of Strength 30 %+23.9 %
  48. Greater Good 30 %+17.5 %
  49. Wolfwillow Haven 29 %+28.5 %
  50. War Room 29 %+9.9 %

Format legality

Rulings

  • 2024-03-08

    A token that's a copy of Harold and Bob won't return to the battlefield from its owner's graveyard.

  • 2024-03-08

    Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.

  • 2024-03-08

    If a nontoken permanent that's a copy of Harold and Bob dies while it's a creature, it will return to the battlefield as an Aura with only the abilities granted by the effect that returned it to the battlefield. It will also retain its name, colors, and supertypes, but it will be an Aura enchantment with no other types or subtypes.

  • 2024-03-08

    If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they'll mill as many cards as they can.

  • 2024-03-08

    If there's nothing for Harold and Bob to legally enchant, it remains in its owner's graveyard instead of returning to the battlefield.

  • 2024-03-08

    If you control Harold and Bob, you'll return it to the battlefield when it dies while it's a creature. It doesn't matter who owns the card. You'll choose which Forest you control it will enchant as it returns to the battlefield.

  • 2024-03-08

    In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.

  • 2024-03-08

    Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

  • 2024-03-08

    Rad counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  • 2024-03-08

    Rad counters don't go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.

  • 2024-03-08

    The cards are milled all at once, which means abilities that trigger "whenever one or more nonland cards are milled" will trigger exactly once as long as at least one nonland card was milled.

  • 2024-03-08

    There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is "At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves."

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