
Vadmir, New Blood
Legendary Creature — Vampire Rogue
Whenever you commit a crime, put a +1/+1 counter on Vadmir. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.
2 / 2
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos
Not part of any combo on Commander Spellbook.
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Blood Hustler
- Raven of Fell Omens
- Kaervek, the Punisher
- Bandit's Haul
- Astarion's Thirst
- Shoot the Sheriff
- Blade of the Bloodchief
- Rogue's Passage
- Gisa, the Hellraiser
- Glasses of Urza
- Merrow Bonegnawer
- Codex Shredder
- Scrabbling Claws
- Servant of the Stinger
- Cremate
- Retribution of the Ancients
- Rattleback Apothecary
- Consuming Corruption
- Infernal Grasp
- Tragic Slip
- Tetzimoc, Primal Death
- Shadow Alley Denizen
- Murder
- Bounty Board
- Cordial Vampire
- Nowhere to Run
- Dread Presence
- Agent of the Shadow Thieves
- Tyrite Sanctum
- Go for the Throat
- Falkenrath Noble
- Doom Blade
- Rush of Dread
- Necropolis Regent
- Bitter Triumph
- Liquimetal Torque
- Morbid Opportunist
- Unspeakable Symbol
- Power Word Kill
- Oblivion's Hunger
- Keen Duelist
- Swiftfoot Boots
- Maze of Ith
- Mari, the Killing Quill
- Defile
- Drown in Ichor
- Whisper of the Dross
- Overkill
- Blood Artist
- Sunscorched Desert
Most included 50
Highest share of decks running them, distinctive or not.
- Swamp
- Sol Ring
- Blood Hustler
- Rogue's Passage
- Bojuka Bog
- Kaervek, the Punisher
- Raven of Fell Omens
- Infernal Grasp
- Defile
- Arcane Signet
- Feed the Swarm
- Swiftfoot Boots
- Phyrexian Arena
- Blood Artist
- Tragic Slip
- Bandit's Haul
- Shoot the Sheriff
- Sign in Blood
- Astarion's Thirst
- Go for the Throat
- Consuming Corruption
- Dark Ritual
- Morbid Opportunist
- Jet Medallion
- Gisa, the Hellraiser
- Blade of the Bloodchief
- Glasses of Urza
- Imp's Mischief
- Codex Shredder
- Dread Presence
- Merrow Bonegnawer
- Night's Whisper
- Murder
- Scrabbling Claws
- Myriad Landscape
- Servant of the Stinger
- Cremate
- Retribution of the Ancients
- Bitter Triumph
- Rattleback Apothecary
- Shadow Alley Denizen
- Doom Blade
- Tetzimoc, Primal Death
- Withering Torment
- Cabal Coffers
- Nowhere to Run
- Falkenrath Noble
- Cordial Vampire
- Bounty Board
- Insatiable Avarice
Format legality
Rulings
- 2024-04-12
A player can commit only one crime per spell or ability they control. Targeting multiple opponents, permanents, spells, abilities, and/or cards with the same spell or ability doesn't constitute committing multiple crimes.
- 2024-04-12
A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent's graveyard.
- 2024-04-12
Changing the target or targets of a spell or ability won't affect whether or not the controller of that spell or ability has committed a crime. Only the initial targets chosen for that spell or ability are used to determine whether or not its controller committed a crime.
- 2024-04-12
For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they'll both resolve before the spell that caused them to trigger.
- 2024-04-12
The spell or ability that constituted a crime doesn't have to have resolved yet or at all. As soon as you're finished casting the spell, activating the ability, or putting the triggered ability on the stack, you've committed a crime.