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Kozilek, the Broken Reality

Kozilek, the Broken Reality

{9}

Legendary Creature — Eldrazi

When you cast this spell, up to two target players each manifest two cards from their hands. For each card manifested this way, you draw a card. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Other colorless creatures you control get +3/+2.

9 / 9

Manifest
Set
Modern Horizons 3 (MH3 #382z)
Rarity
Mythic
Mana value
9
Released
2024-06-14
Artist
Richard Whitters
EDHREC rank
#2,475
Finishes
Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.87
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Ugin's Mastery 65 %+46.9 %
  2. It That Heralds the End 84 %+44.4 %
  3. Idol of False Gods 55 %+43.8 %
  4. Spawnbed Protector 57 %+40.3 %
  5. Breaker of Creation 58 %+37.0 %
  6. Twins of Discord 37 %+30.6 %
  7. Skittering Invasion 45 %+30.3 %
  8. Eldrazi Confluence 57 %+30.0 %
  9. Endbringer 69 %+29.6 %
  10. Eldrazi Ravager 33 %+28.7 %
  11. Kozilek's Command 70 %+28.4 %
  12. Kozilek's Channeler 43 %+27.7 %
  13. Spawning Bed 38 %+27.0 %
  14. Ulamog's Dreadsire 39 %+26.3 %
  15. Glaring Fleshraker 86 %+26.1 %
  16. Matter Reshaper 39 %+25.4 %
  17. Geode Golem 49 %+25.4 %
  18. Oblivion Sower 51 %+25.3 %
  19. Artisan of Kozilek 60 %+24.6 %
  20. Eldrazi Temple 70 %+23.0 %
  21. Hedron Crawler 44 %+22.4 %
  22. Warden of Geometries 27 %+21.7 %
  23. Desolation Twin 36 %+21.3 %
  24. Devourer of Destiny 31 %+20.8 %
  25. Anticausal Vestige 37 %+20.7 %
  26. Scroll of Fate 21 %+20.7 %
  27. Stonespeaker Crystal 37 %+19.6 %
  28. Endless One 30 %+18.4 %
  29. Conduit of Ruin 52 %+18.1 %
  30. Titan's Presence 60 %+17.8 %
  31. Eldrazi Mimic 25 %+17.5 %
  32. Walker of the Wastes 21 %+17.5 %
  33. Reality Smasher 24 %+17.2 %
  34. Manakin 31 %+16.9 %
  35. Deceiver of Form 24 %+16.3 %
  36. Kozilek, the Great Distortion 59 %+16.2 %
  37. Warping Wail 73 %+16.0 %
  38. Zenith Chronicler 32 %+15.5 %
  39. Omarthis, Ghostfire Initiate 18 %+15.1 %
  40. Breaker of Armies 24 %+14.6 %
  41. Echoes of Eternity 79 %+14.4 %
  42. Abstruse Archaic 39 %+14.1 %
  43. Spatial Contortion 32 %+14.0 %
  44. Dreamstone Hedron 54 %+13.7 %
  45. Zhulodok, Void Gorger 28 %+13.7 %
  46. Null Elemental Blast 77 %+13.3 %
  47. Arid Archway 22 %+13.0 %
  48. Worn Powerstone 63 %+13.0 %
  49. Zoetic Cavern 15 %+12.9 %
  50. Calamity of the Titans 43 %+12.7 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Sol Ring 92 %-2.4 %
  2. Forsaken Monument 87 %-0.7 %
  3. Wastes 87 %+1.7 %
  4. Glaring Fleshraker 86 %+26.1 %
  5. It That Heralds the End 84 %+44.4 %
  6. All Is Dust 81 %-4.4 %
  7. Ugin, the Ineffable 81 %+7.4 %
  8. Thran Dynamo 80 %+0.6 %
  9. Echoes of Eternity 79 %+14.4 %
  10. Null Elemental Blast 77 %+13.3 %
  11. Shrine of the Forsaken Gods 77 %+2.1 %
  12. Urza's Mine 77 %-7.1 %
  13. Urza's Tower 77 %-7.1 %
  14. Urza's Power Plant 77 %-7.1 %
  15. Mind Stone 76 %+7.7 %
  16. Palladium Myr 75 %+5.1 %
  17. Hedron Archive 75 %+10.2 %
  18. Warping Wail 73 %+16.0 %
  19. Kozilek's Command 70 %+28.4 %
  20. Eldrazi Temple 70 %+23.0 %
  21. Endbringer 69 %+29.6 %
  22. Ugin's Mastery 65 %+46.9 %
  23. Mystic Forge 64 %-10.5 %
  24. Thought Vessel 63 %+1.8 %
  25. Solemn Simulacrum 63 %+11.3 %
  26. Worn Powerstone 63 %+13.0 %
  27. Artisan of Kozilek 60 %+24.6 %
  28. Titan's Presence 60 %+17.8 %
  29. Everflowing Chalice 60 %+4.9 %
  30. Kozilek, the Great Distortion 59 %+16.2 %
  31. War Room 59 %-7.5 %
  32. Temple of the False God 58 %+3.3 %
  33. Breaker of Creation 58 %+37.0 %
  34. Spawnbed Protector 57 %+40.3 %
  35. Eldrazi Confluence 57 %+30.0 %
  36. Tomb of the Spirit Dragon 57 %+1.5 %
  37. Rogue's Passage 56 %-6.5 %
  38. Idol of False Gods 55 %+43.8 %
  39. Reliquary Tower 54 %-6.8 %
  40. Eldritch Immunity 54 %+7.9 %
  41. Dreamstone Hedron 54 %+13.7 %
  42. Not of This World 53 %+8.2 %
  43. Conduit of Ruin 52 %+18.1 %
  44. Oblivion Sower 51 %+25.3 %
  45. Urza's Cave 51 %-1.7 %
  46. Bonders' Enclave 49 %-1.7 %
  47. Geode Golem 49 %+25.4 %
  48. Sanctum of Ugin 47 %+9.1 %
  49. Ultima, Origin of Oblivion 47 %+5.7 %
  50. Desecrate Reality 46 %+8.6 %

Format legality

Rulings

  • 2024-06-07

    A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

  • 2024-06-07

    Any time you have priority, you may turn a manifested creature face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.

  • 2024-06-07

    Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

  • 2024-06-07

    Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

  • 2024-06-07

    If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.

  • 2024-06-07

    If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game end.

  • 2024-06-07

    If a manifested creature would have morph or disguise if it were face up, you may also turn it face up by paying its morph cost or disguise cost.

  • 2024-06-07

    If a targeted player has only one card in hand as Kozilek's triggered ability resolves, they manifest that card.

  • 2024-06-07

    If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.

  • 2024-06-07

    Kozilek, the Broken Reality's triggered ability will resolve before Kozilek does. If Kozilek is countered or otherwise leaves the stack in response to that triggered ability, the triggered ability will still resolve as normal.

  • 2024-06-07

    To manifest a card, put it onto the battlefield face down. It becomes a 2/2 face-down creature card with no name, mana cost, or creature types. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant it any characteristics it doesn't have or change the characteristics it does have.

  • 2024-06-07

    Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

  • 2024-06-07

    Unlike a face-down creature that was cast using a morph or disguise ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.

  • 2024-06-07

    You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes morph, manifest, disguise, cloak, and a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

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