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Fang, Fearless l'Cie
USD $0.40
USD foil $0.43
EUR €0.49
MTGO 0.03 tix

Fang, Fearless l'Cie

{2}{B}

Legendary Creature — Human Warrior

Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn.

(Melds with Vanille, Cheerful l'Cie.)

2 / 3

Set
Final Fantasy (FIN #381)
Rarity
Uncommon
Mana value
3
Released
2025-06-13
Artist
ikeda_cpt
EDHREC rank
#5,974
Colour identity
{B}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.56
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Tormod, the Desecrator 56 %+53.1 %
  2. Skeleton Crew 51 %+49.5 %
  3. Stitcher's Supplier 54 %+48.0 %
  4. Reassembling Skeleton 66 %+47.9 %
  5. Bloodghast 61 %+47.7 %
  6. Golgari Thug 46 %+43.9 %
  7. Teval's Judgment 43 %+40.4 %
  8. Desecrated Tomb 38 %+35.6 %
  9. Syr Konrad, the Grim 54 %+33.9 %
  10. Persistent Specimen 36 %+33.9 %
  11. Tortured Existence 38 %+33.5 %
  12. Haunt of the Dead Marshes 34 %+33.2 %
  13. Defiled Crypt // Cadaver Lab 33 %+32.0 %
  14. Retrofitted Transmogrant 33 %+31.6 %
  15. Ripples of Undeath 38 %+31.3 %
  16. Dread Return 43 %+30.7 %
  17. Soul Enervation 31 %+30.4 %
  18. Nether Traitor 38 %+29.0 %
  19. Dogged Detective 30 %+28.6 %
  20. Entomb 41 %+28.4 %
  21. Buried Alive 41 %+28.1 %
  22. Victimize 56 %+27.6 %
  23. Dakmor Salvage 30 %+27.5 %
  24. Undead Butler 28 %+25.2 %
  25. Forsaken Miner 33 %+24.5 %
  26. Bloodsoaked Champion 28 %+24.4 %
  27. Cult Conscript 26 %+24.2 %
  28. Corpse Churn 25 %+23.5 %
  29. Animate Dead 41 %+23.4 %
  30. Stinkweed Imp 25 %+22.6 %
  31. Vile Entomber 28 %+22.3 %
  32. Mortuary Mire 34 %+21.7 %
  33. Lively Dirge 25 %+21.0 %
  34. Altar of Dementia 26 %+20.5 %
  35. Drownyard Temple 21 %+20.1 %
  36. Viscera Seer 38 %+20.0 %
  37. Grim Reaper's Scythe 20 %+19.3 %
  38. Persist 23 %+19.2 %
  39. Scrabbling Claws 20 %+19.1 %
  40. Unearth 28 %+18.8 %
  41. Perpetual Timepiece 20 %+17.9 %
  42. Thrór's Map 18 %+17.9 %
  43. Hobbit Hole 18 %+17.8 %
  44. Merrow Bonegnawer 18 %+17.7 %
  45. Relic of Progenitus 18 %+17.7 %
  46. Carrion Feeder 30 %+16.8 %
  47. Terramorphic Expanse 20 %+16.8 %
  48. Stitch Together 20 %+16.4 %
  49. Unlicensed Hearse 16 %+16.0 %
  50. Ashnod's Altar 36 %+15.8 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Swamp 97 %+1.3 %
  2. Reassembling Skeleton 66 %+47.9 %
  3. Bloodghast 61 %+47.7 %
  4. Sol Ring 59 %-26.4 %
  5. Arcane Signet 57 %-4.1 %
  6. Victimize 56 %+27.6 %
  7. Tormod, the Desecrator 56 %+53.1 %
  8. Stitcher's Supplier 54 %+48.0 %
  9. Syr Konrad, the Grim 54 %+33.9 %
  10. Reanimate 54 %+13.0 %
  11. Gray Merchant of Asphodel 52 %+2.1 %
  12. Skeleton Crew 51 %+49.5 %
  13. Cabal Coffers 49 %-5.5 %
  14. Bojuka Bog 48 %-0.1 %
  15. Jet Medallion 48 %-14.4 %
  16. Feed the Swarm 46 %-4.3 %
  17. Golgari Thug 46 %+43.9 %
  18. Dark Ritual 46 %-21.5 %
  19. Teval's Judgment 43 %+40.4 %
  20. Dread Return 43 %+30.7 %
  21. Buried Alive 41 %+28.1 %
  22. Entomb 41 %+28.4 %
  23. Animate Dead 41 %+23.4 %
  24. Viscera Seer 38 %+20.0 %
  25. Accursed Marauder 38 %+15.3 %
  26. Nether Traitor 38 %+29.0 %
  27. Tortured Existence 38 %+33.5 %
  28. Desecrated Tomb 38 %+35.6 %
  29. Cabal Stronghold 38 %+4.0 %
  30. Village Rites 38 %+11.7 %
  31. Ripples of Undeath 38 %+31.3 %
  32. Ashnod's Altar 36 %+15.8 %
  33. Persistent Specimen 36 %+33.9 %
  34. Withering Torment 36 %+3.7 %
  35. Phyrexian Tower 36 %+9.3 %
  36. Malakir Rebirth 34 %+10.6 %
  37. Malakir Rebirth 34 %+10.6 %
  38. Haunt of the Dead Marshes 34 %+33.2 %
  39. Blood Artist 34 %+2.7 %
  40. Witch's Cottage 34 %+9.6 %
  41. Mortuary Mire 34 %+21.7 %
  42. Mind Stone 34 %+6.9 %
  43. Forsaken Miner 33 %+24.5 %
  44. Solemn Simulacrum 33 %+12.3 %
  45. Defile 33 %-2.1 %
  46. Defiled Crypt // Cadaver Lab 33 %+32.0 %
  47. Retrofitted Transmogrant 33 %+31.6 %
  48. Crypt Ghast 33 %-13.9 %
  49. Sign in Blood 31 %-3.7 %
  50. Deadly Dispute 31 %+3.7 %

Format legality

Rulings

  • 2025-06-06

    A nonmodal double-faced card enters with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or allows you to cast it transformed, in which case it enters with its back face up.

  • 2025-06-06

    A player prompted to name a card may name the combined back face, and each player has the right to know that combined back face's characteristics at all times.

  • 2025-06-06

    A token that is created as a copy of a double-faced permanent or a double-faced card in another zone is a double-faced token. It will have both the front face and back face of whatever object it's copying. If it's copying a double-faced permanent whose back face is up, the token will enter with its back face up. It can transform if instructed to do so.

  • 2025-06-06

    Each face of a nonmodal double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a nonmodal double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.

  • 2025-06-06

    Each nonmodal double-faced card in this release is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.

  • 2025-06-06

    If an effect moves a melded permanent to a new zone and then affects "that card," it affects both cards.

  • 2025-06-06

    If multiple cards leave your graveyard at the same time, Fang's ability will trigger only once.

  • 2025-06-06

    If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Crystal Fragments, it will be exiled during the resolution of its second ability and remain in exile.

  • 2025-06-06

    In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. For example, Cecil, Dark Knight's color identity is black and white, since its front face is black and its back face has a white color indicator.

  • 2025-06-06

    In the Commander variant, a meld card's color identity is determined only by the mana costs and mana symbols in the rules text of its front face. No symbols or rules text of the permanent it melds into are considered.

  • 2025-06-06

    Note that the permanent represented by the combined back faces is colorless unless it has a color indicator.

  • 2025-06-06

    One card in each pair of meld cards has an ability that instructs you to exile the two cards and meld them. If you control more than one object with the specified name, you select one object with that name to exile.

  • 2025-06-06

    Only two cards belonging to the same meld pair can be melded. Tokens, cards that aren't meld cards, or meld cards that don't form a meld pair can't be melded. If an effect instructs a player to meld cards that can't be melded, those cards remain in exile.

  • 2025-06-06

    The back face of a nonmodal double-faced card usually has a color indicator that defines its color.

  • 2025-06-06

    The mana value of a melded permanent is the sum of the mana values of its front faces. A permanent that becomes a copy of a melded permanent has only the characteristics of that combined back face, and its mana value is 0.

  • 2025-06-06

    The mana value of a nonmodal double-faced card is the mana value of its front face, no matter which face is up.

  • 2025-06-06

    Vanille's second ability checks the battlefield at the moment it would trigger to see if you own and control Vanille and a creature named Fang, Fearless l'Cie. If you don't, the ability won't trigger at all. If it does trigger, the ability will check again as it tries to resolve. If you don't control both Fang and Vanille at that time, the ability won't resolve, you won't have the opportunity to pay {3}{B}{G}, and none of the ability's other effects will happen.

  • 2025-06-06

    When two cards (for example, Fang, Fearless l'Cie and Vanille, Cheerful l'Cie) are melded, the result is a single permanent (in this case, Ragnarok, Divine Deliverance) that's represented by two cards. If the melded permanent goes to your graveyard from the battlefield, both cards are put into your graveyard. As the melded permanent leaves the battlefield, both of those cards are turned face up again. If the cards are put on the top or bottom of a library, their owner chooses their relative order.

  • 2025-06-06

    When two cards are exiled and melded, they each leave the battlefield, then return together as one new untapped object with no relation to either of the objects that left the battlefield. Counters, Auras, Equipment, and other effects that affected those two cards don't affect the melded permanent.

  • 2025-06-06

    While a meld card is in any zone other than the battlefield, it has only the characteristics of its front face. The same is true while it's on the battlefield with its front face up.

  • 2025-06-06

    While a melded permanent is on the battlefield, it has only the characteristics of its combined back face. Any effects that modify how the new object enters the battlefield will consider only the combined back face.

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