Urza's 99
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Fang, Fearless l'Cie
USD $0.47
USD foil $0.52
EUR €0.68
MTGO 0.03 tix

Fang, Fearless l'Cie

{2}{B}

Legendary Creature — Human Warrior

Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn.

(Melds with Vanille, Cheerful l'Cie.)

2 / 3

Set
Final Fantasy (FIN #381)
Rarity
Uncommon
Mana value
3
Released
2025-06-13
Artist
ikeda_cpt
EDHREC rank
#6,115
Colour identity
{B}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.26
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Tormod, the Desecrator 55 %+51.9 %
  2. Skeleton Crew 53 %+51.4 %
  3. Bloodghast 62 %+49.1 %
  4. Reassembling Skeleton 65 %+47.8 %
  5. Stitcher's Supplier 49 %+43.3 %
  6. Teval's Judgment 42 %+39.7 %
  7. Golgari Thug 40 %+38.0 %
  8. Syr Konrad, the Grim 56 %+36.3 %
  9. Desecrated Tomb 36 %+34.2 %
  10. Persistent Specimen 36 %+34.2 %
  11. Defiled Crypt // Cadaver Lab 35 %+33.8 %
  12. Retrofitted Transmogrant 35 %+33.3 %
  13. Haunt of the Dead Marshes 35 %+33.3 %
  14. Tortured Existence 36 %+32.2 %
  15. Ripples of Undeath 38 %+31.9 %
  16. Dread Return 44 %+31.8 %
  17. Entomb 44 %+31.1 %
  18. Victimize 58 %+30.6 %
  19. Soul Enervation 31 %+30.1 %
  20. Bloodsoaked Champion 33 %+29.1 %
  21. Buried Alive 42 %+29.0 %
  22. Dogged Detective 29 %+28.2 %
  23. Nether Traitor 36 %+27.6 %
  24. Forsaken Miner 35 %+26.3 %
  25. Dakmor Salvage 27 %+25.4 %
  26. Animate Dead 42 %+24.3 %
  27. Undead Butler 25 %+23.1 %
  28. Grim Reaper's Scythe 23 %+22.3 %
  29. Lively Dirge 25 %+21.8 %
  30. Altar of Dementia 27 %+21.7 %
  31. Vile Entomber 27 %+21.7 %
  32. Cult Conscript 24 %+21.5 %
  33. Viscera Seer 38 %+20.8 %
  34. Unearth 29 %+20.1 %
  35. Persist 24 %+19.9 %
  36. Carrion Feeder 31 %+18.9 %
  37. Corpse Churn 20 %+18.9 %
  38. Drownyard Temple 20 %+18.8 %
  39. Corrupted Conviction 31 %+18.5 %
  40. Perpetual Timepiece 20 %+18.2 %
  41. Accursed Marauder 40 %+18.1 %
  42. Stinkweed Imp 20 %+18.0 %
  43. Unlicensed Hearse 18 %+17.8 %
  44. Corpse Connoisseur 18 %+17.6 %
  45. Living Death 27 %+17.0 %
  46. Ashnod's Altar 36 %+16.5 %
  47. Mortuary Mire 29 %+16.3 %
  48. Relic of Progenitus 16 %+16.0 %
  49. Scrabbling Claws 16 %+15.8 %
  50. Unmarked Grave 20 %+15.8 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Swamp 96 %+1.0 %
  2. Reassembling Skeleton 65 %+47.8 %
  3. Bloodghast 62 %+49.1 %
  4. Arcane Signet 62 %+0.4 %
  5. Sol Ring 60 %-25.4 %
  6. Victimize 58 %+30.6 %
  7. Reanimate 56 %+15.5 %
  8. Syr Konrad, the Grim 56 %+36.3 %
  9. Tormod, the Desecrator 55 %+51.9 %
  10. Gray Merchant of Asphodel 53 %+2.6 %
  11. Skeleton Crew 53 %+51.4 %
  12. Stitcher's Supplier 49 %+43.3 %
  13. Feed the Swarm 49 %-1.2 %
  14. Cabal Coffers 49 %-5.7 %
  15. Jet Medallion 47 %-14.8 %
  16. Bojuka Bog 47 %+0.1 %
  17. Dark Ritual 45 %-21.9 %
  18. Dread Return 44 %+31.8 %
  19. Entomb 44 %+31.1 %
  20. Teval's Judgment 42 %+39.7 %
  21. Buried Alive 42 %+29.0 %
  22. Animate Dead 42 %+24.3 %
  23. Accursed Marauder 40 %+18.1 %
  24. Golgari Thug 40 %+38.0 %
  25. Village Rites 40 %+14.4 %
  26. Viscera Seer 38 %+20.8 %
  27. Withering Torment 38 %+6.7 %
  28. Mind Stone 38 %+10.5 %
  29. Ripples of Undeath 38 %+31.9 %
  30. Cabal Stronghold 38 %+4.2 %
  31. Blood Artist 36 %+4.8 %
  32. Nether Traitor 36 %+27.6 %
  33. Solemn Simulacrum 36 %+15.5 %
  34. Defile 36 %+1.1 %
  35. Desecrated Tomb 36 %+34.2 %
  36. Tortured Existence 36 %+32.2 %
  37. Ashnod's Altar 36 %+16.5 %
  38. Persistent Specimen 36 %+34.2 %
  39. Forsaken Miner 35 %+26.3 %
  40. Haunt of the Dead Marshes 35 %+33.3 %
  41. Infernal Grasp 35 %+9.3 %
  42. Malakir Rebirth 35 %+10.9 %
  43. Defiled Crypt // Cadaver Lab 35 %+33.8 %
  44. Retrofitted Transmogrant 35 %+33.3 %
  45. Phyrexian Tower 35 %+8.3 %
  46. Malakir Rebirth 35 %+10.9 %
  47. Deadly Dispute 33 %+5.8 %
  48. Sign in Blood 33 %-2.1 %
  49. Ayara, First of Locthwain 33 %+7.7 %
  50. Crypt Ghast 33 %-14.2 %

Format legality

Rulings

  • 2025-06-06

    A nonmodal double-faced card enters with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or allows you to cast it transformed, in which case it enters with its back face up.

  • 2025-06-06

    A player prompted to name a card may name the combined back face, and each player has the right to know that combined back face's characteristics at all times.

  • 2025-06-06

    A token that is created as a copy of a double-faced permanent or a double-faced card in another zone is a double-faced token. It will have both the front face and back face of whatever object it's copying. If it's copying a double-faced permanent whose back face is up, the token will enter with its back face up. It can transform if instructed to do so.

  • 2025-06-06

    Each face of a nonmodal double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a nonmodal double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.

  • 2025-06-06

    Each nonmodal double-faced card in this release is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.

  • 2025-06-06

    If an effect moves a melded permanent to a new zone and then affects "that card," it affects both cards.

  • 2025-06-06

    If multiple cards leave your graveyard at the same time, Fang's ability will trigger only once.

  • 2025-06-06

    If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Crystal Fragments, it will be exiled during the resolution of its second ability and remain in exile.

  • 2025-06-06

    In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. For example, Cecil, Dark Knight's color identity is black and white, since its front face is black and its back face has a white color indicator.

  • 2025-06-06

    In the Commander variant, a meld card's color identity is determined only by the mana costs and mana symbols in the rules text of its front face. No symbols or rules text of the permanent it melds into are considered.

  • 2025-06-06

    Note that the permanent represented by the combined back faces is colorless unless it has a color indicator.

  • 2025-06-06

    One card in each pair of meld cards has an ability that instructs you to exile the two cards and meld them. If you control more than one object with the specified name, you select one object with that name to exile.

  • 2025-06-06

    Only two cards belonging to the same meld pair can be melded. Tokens, cards that aren't meld cards, or meld cards that don't form a meld pair can't be melded. If an effect instructs a player to meld cards that can't be melded, those cards remain in exile.

  • 2025-06-06

    The back face of a nonmodal double-faced card usually has a color indicator that defines its color.

  • 2025-06-06

    The mana value of a melded permanent is the sum of the mana values of its front faces. A permanent that becomes a copy of a melded permanent has only the characteristics of that combined back face, and its mana value is 0.

  • 2025-06-06

    The mana value of a nonmodal double-faced card is the mana value of its front face, no matter which face is up.

  • 2025-06-06

    Vanille's second ability checks the battlefield at the moment it would trigger to see if you own and control Vanille and a creature named Fang, Fearless l'Cie. If you don't, the ability won't trigger at all. If it does trigger, the ability will check again as it tries to resolve. If you don't control both Fang and Vanille at that time, the ability won't resolve, you won't have the opportunity to pay {3}{B}{G}, and none of the ability's other effects will happen.

  • 2025-06-06

    When two cards (for example, Fang, Fearless l'Cie and Vanille, Cheerful l'Cie) are melded, the result is a single permanent (in this case, Ragnarok, Divine Deliverance) that's represented by two cards. If the melded permanent goes to your graveyard from the battlefield, both cards are put into your graveyard. As the melded permanent leaves the battlefield, both of those cards are turned face up again. If the cards are put on the top or bottom of a library, their owner chooses their relative order.

  • 2025-06-06

    When two cards are exiled and melded, they each leave the battlefield, then return together as one new untapped object with no relation to either of the objects that left the battlefield. Counters, Auras, Equipment, and other effects that affected those two cards don't affect the melded permanent.

  • 2025-06-06

    While a meld card is in any zone other than the battlefield, it has only the characteristics of its front face. The same is true while it's on the battlefield with its front face up.

  • 2025-06-06

    While a melded permanent is on the battlefield, it has only the characteristics of its combined back face. Any effects that modify how the new object enters the battlefield will consider only the combined back face.

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